2B2TClout
New member
[You may need to use the scroll bar right and left to view the charts in this essay]
Ok, What started this? I got into a debate in factions chat about the economy being busted for the average player, In particular for Creeper spawners (Pivotal for raiding on a raiding and defense based server) You really need at least 3k creepers to be a viable faction although you could with enough luck and diplomacy eeck by with 2k creepers. My opposers argued from the position of top factions players, While I argued from the position of a small faction leader. My hypothesis is that these ftop players have a lot of GC to buy (Or already possess) the best seasonals to grind easily while newer factions stand no chance due to not having GC, or can handle the extremely challenging learning curve to pvp in the pvp-enabled zones which can have better loot. So out of annoyance, I made this essay. It isnt perfect but I tried my hardest to argue on behalf of the player base that cannot play meaningfully (Which imo is why the factions sub-server is slowly dying)
Keep in mind, These charts assume the player does not have restroom breaks, Does not stop and eat dinner, Does not do other things on the game, Is woefully unemployed and for all arguments sake- Is basically just Scripting. The charts take out the human element and assumes you have NO LIFE outside of the game at all, Not even sleep.
These charts are geared towards the average new player. Who likely doesn't have vkits and all the meta PVP knowledge that allows them to successfully take advantage of dark zone, loot goblins, or *Most* competitive warzone events in any meaningful capacity. This assumes the player is like me, Lacking of GC and decent seasonal.
*Important note*: The nether wart farming graphs DOES assume you have access to a MAX cele hoe with full runes. Most players don't even have access to this and the costs for 3000 creeper spawners is literally impossible to farm with a regular hoe or even lower tier hoe as the map will end before they get to even a thousand. (Once again assuming nonstop play time) I couldn't do a breakdown on most hoes as the information isn't public on rates and are largely descriptive- Not formulative (Or use excessive RNG) I did not include spartan shovel as once again, your average noob isn't going to have a spartan shovel (These are 20GC+ for the lowest tier)
Formula
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[th]Tier[/th][th]Odds[/th][th]Probability per kill (p)[/th][th]Expected spawners per kill (E)[/th]
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[th]Spawners (S)[/th][th]Lightzone Kills (Total)[/th][th]Currency Cost[/th][th]Netherwart @0%[/th][th]Netherwart @25%[/th][th]Netherwart @50%[/th][th]Netherwart @75%[/th]
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Ok, What started this? I got into a debate in factions chat about the economy being busted for the average player, In particular for Creeper spawners (Pivotal for raiding on a raiding and defense based server) You really need at least 3k creepers to be a viable faction although you could with enough luck and diplomacy eeck by with 2k creepers. My opposers argued from the position of top factions players, While I argued from the position of a small faction leader. My hypothesis is that these ftop players have a lot of GC to buy (Or already possess) the best seasonals to grind easily while newer factions stand no chance due to not having GC, or can handle the extremely challenging learning curve to pvp in the pvp-enabled zones which can have better loot. So out of annoyance, I made this essay. It isnt perfect but I tried my hardest to argue on behalf of the player base that cannot play meaningfully (Which imo is why the factions sub-server is slowly dying)
Keep in mind, These charts assume the player does not have restroom breaks, Does not stop and eat dinner, Does not do other things on the game, Is woefully unemployed and for all arguments sake- Is basically just Scripting. The charts take out the human element and assumes you have NO LIFE outside of the game at all, Not even sleep.
These charts are geared towards the average new player. Who likely doesn't have vkits and all the meta PVP knowledge that allows them to successfully take advantage of dark zone, loot goblins, or *Most* competitive warzone events in any meaningful capacity. This assumes the player is like me, Lacking of GC and decent seasonal.
*Important note*: The nether wart farming graphs DOES assume you have access to a MAX cele hoe with full runes. Most players don't even have access to this and the costs for 3000 creeper spawners is literally impossible to farm with a regular hoe or even lower tier hoe as the map will end before they get to even a thousand. (Once again assuming nonstop play time) I couldn't do a breakdown on most hoes as the information isn't public on rates and are largely descriptive- Not formulative (Or use excessive RNG) I did not include spartan shovel as once again, your average noob isn't going to have a spartan shovel (These are 20GC+ for the lowest tier)
Formula
- Lightzone total kills: Kills(S) = 200 × S + 11,000 (valid for S > 70, i.e., all milestones below)
- Netherwart needed (baseline): NW(S) = 41,666.67 × S
- Netherwart needed with booster b: NW(S, b) = NW(S) ÷ (1 + b)
- Currency cost: Cost(S) = S × 1,531,250 (at 64 spawners/stack, 98,000,000/stack)
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| Tier 1 | 1:500 | p₁ = 1/500 = 0.002 | 0.002 |
| Tier 2 | 1:300 | p₂ = 1/300 ≈ 0.00333 | 0.00333 |
| Tier 3 | 1:200 | p₃ = 1/200 = 0.005 | 0.005 |
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The breakdown for Lightzone kill needed per desired spawner count, Cost if farming with a Max Celestial hoe assuming the 25%,50%, and 75% money boosters.
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