Minecraft Simulation Distance Explained
What it does, the best setting for your PC, and how it works on servers
Short answer: Simulation distance is how many chunks around you the game keeps running: crops grow, mobs move, redstone works and farms produce. Render distance is only how far you can see. For most PCs, a simulation distance of 8 to 12 chunks is the sweet spot. On a server, the server decides the simulation distance, not your settings. Complex Gaming (hub.mc-complex.com) runs 12 chunks on every server.
⚡ Quick facts
What it controls: how far from you crops grow, mobs move and redstone runs
Render distance: only how far you can see, not what's running
Good setting: 8 to 12 chunks for most PCs, lower for weaker PCs
On servers: the server's setting is what counts
Complex Gaming: 12 chunks on every server
What is simulation distance?
Minecraft splits the world into chunks, 16 by 16 blocks each. Simulation distance is the number of chunks around you, in every direction, where the game keeps things running. Inside that range:
- Crops, trees and sugar cane grow.
- Mobs and animals move, spawn and despawn.
- Redstone, hoppers and farms keep working.
Outside that range, chunks can still be visible, but nothing happens in them. A farm that's too far from you simply stops.
Simulation distance vs render distance
| Render distance | Simulation distance |
|---|
| What it does | How far you can see | How far the world keeps running |
| Affects | Mostly your graphics card and FPS | Mostly your CPU and game performance |
| On servers | Your setting, up to the server's limit | Set by the server |
You can have a high render distance for nice views and a lower simulation distance for smooth performance. Simulation distance can't usefully be higher than render distance.
The best simulation distance for your PC
| Your PC | Simulation distance |
|---|
| Low-end PC or laptop | 5 to 6 chunks |
| Mid-range PC | 8 to 10 chunks |
| High-end PC | 12 chunks or more |
If your game stutters or your FPS drops when lots is happening around you, lower the simulation distance first. If you run big farms in single player, raise it so they keep working while you're nearby.
How to change simulation distance
- Java Edition: Options, then Video Settings, then the Simulation Distance slider.
- Bedrock Edition: simulation distance is set per world, in the world's settings.
Simulation distance on servers
On a multiplayer server, the server decides the simulation distance for everyone. Changing your own setting won't make farms run further away from you. Servers often keep it low to stay lag-free, which is why big farms can stop working when you walk away from them.
On Complex Gaming, every server runs a simulation distance of
12 chunks, so your farms keep running in a wide area around you. To keep farms going while you're away, you can use up to
4 AFK alts per player to keep your chunks loaded. See the
Network Rules for what alts can and can't be used for.
Simulation Distance FAQ
What is a good simulation distance in Minecraft?
8 to 12 chunks for most PCs. Go lower (5 to 6) on a weaker PC, or higher if you have a strong CPU and want farms to run further away.
Does simulation distance affect FPS?
It mostly affects your CPU and how smoothly the game runs. Render distance has a bigger effect on FPS.
What's the difference between render distance and simulation distance?
Render distance is how far you can see. Simulation distance is how far the world keeps running, like crops growing and farms working.
Why does my farm stop working on a server?
You're probably outside the server's simulation distance. Farms only run in chunks close to a player.
What simulation distance does Complex Gaming use?
12 chunks on every server. You can also use up to 4 AFK alts to keep your farms loaded.
🎮 Ready to play?
hub.mc-complex.com
Java 1.12.2 to the latest release, or Bedrock on port 19132
Use the compass or NPCs at the hub to pick Skyblock, Prison, Factions or Survival