Complex Gaming Cobblemon & Pixelmon - Advanced Storage Rewards

Storage items drop as a bonus roll at the end of a dungeon, on top of the normal loot. Three gates decide it:

1. Grade gate: you must finish at grade B or higher — D/C runs never drop storage.
2. Difficulty → tier: each difficulty drops one specific storage item:
  • Easy → Stone Chest (the base chest)
  • Medium → Iron Upgrade
  • Hard → Gold Upgrade
  • Extreme (COMING SOON) → Diamond Upgrade *and* the Crystal Upgrade (chase)
3. Charm scaling: your drop chance rises with your Charm tier (Stone → Iron → Gold → Diamond).

Higher charm = better odds:
DifficultyRewardStoneIronGoldDiamond
EasyStone Chest2.00%2.40%3.24%4.86%
MediumIron Upgrade1.00%2.00%2.40%3.24%
HardGold Upgrade0.50%1.00%2.00%2.40%
Extreme (COMING SOON)Diamond Upgrade0.25%0.50%1.00%2.00%
Extreme (COMING SOON)Crystal Upgrade---0.50%

Key points:
  • Crystal is the true endgame chase — only from Extreme, only with a Diamond charm, at 0.5% (~1 in 200 qualifying runs).
  • Progression is intentional: farm Easy for the base Stone Chest, then climb Medium→Hard→Extreme for the upgrades to grow it Stone→Iron→Gold→Diamond→Crystal.
  • On a hit it runs /advstorage give/giveupgrade <player> <tier> and announces: Storage drop: <item>!
  • This is separate from the coin/loot-pool rolls — it's its own independent chance.
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