Complex Gaming Cobblemon & Pixelmon - Claiming Guide

Step 1

What is a Claim?

The claiming system allows you to protect your land from unwanted building, breaking, looting, and other forms of griefing. Claims are divided into Minecraft chunks with each chunk covering a 16×16-block area from the bottom of the world to the build limit. Anything located outside a protected claim is considered public and may be:
  • Broken or modified by other players
  • Looted from containers
  • Built on or claimed by someone else
  • Affected by normal server activity
Claims cannot be created in certain temporary or server-managed worlds, including:
  • Resource worlds
  • Seasonal worlds
  • Admin worlds
Anything built or stored in these worlds should not be treated as permanently protected. Always claim your builds and valuables before leaving them unattended!
Step 2

Accessing the Claim Menu

The claiming system is managed entirely through the GUI menu. There is no claiming wand or shovel tool required. From the main menu, you can:
  • Create new claims.
  • View and manage existing claims.
  • Add or remove members.
  • Change member ranks.
  • Adjust claim permissions.
  • Toggle claim settings.
  • Purchase upgrades.
  • Manage claim homes.
  • Abandon claims.
  • Change personal claim preferences.
Step 3

Claim Chunks

Claim chunks act as the currency used to expand your protected land. Each chunk you claim consumes one available claim chunk. When you abandon or remove a claim, the chunks used by that claim are returned to you.

You automatically earn additional claim chunks through /playtime. The longer you actively play, the more land you will eventually be able to protect. Additional claim chunks can also be purchased using in-game coins.

The purchase price increases based on how many claim chunks you already own. Players with larger amounts of protected land will pay more for additional chunks than newer players.
Step 4

Creating a Claim

Claims are created and managed through the /claim menu. When creating or expanding a claim, remember:
  • Claims follow chunk boundaries rather than individual blocks.
  • Each chunk is 16×16 blocks.
  • The entire height of the chunk is protected.
  • You must have enough available claim chunks.
  • The world must allow claiming.
  • Your account must have an available claim slot.
You can view all of your existing claims with: /claim list. This command is useful for checking claim names, locations, and the claims you currently own or belong to.
Step 5

Claim Limits, Members, and Ranks

Players begin with a limited number of separate claims. The default maximum is 2 claims. This limit determines how many independent claimed areas you may own. A single claim may contain multiple connected chunks, but creating a completely separate protected area requires another claim slot.

Additional claim slots may be unlocked through eligible donor ranks, Dex ranks, or other server progression systems.
Claim chunks and claim slots are separate limits:
  • Claim chunks determine the total amount of land you can protect.
  • Claim slots determine how many separate claims you can own.

Claim Members and Ranks​

Claim owners can invite other players and assign them ranks. Each rank determines what that player is allowed to do inside the claim. Higher ranks generally inherit more access and responsibility than lower ranks.

Visitor​

Visitors have basic interaction access but cannot modify the claim. Visitors cannot build or break blocks. By default, Visitors can:
  • Open doors.
  • Press buttons.
  • Use levers.
  • Battle Pokémon.
  • Send out Pokémon.

Invited​

Invited players receive the same general access as Visitors, with additional access to containers where permitted. This rank is useful for players who need limited access but should not be allowed to modify the build.

Recruit​

This rank is appropriate for newer or less-trusted claim members who need building access. Recruits can generally:
  • Build.
  • Break blocks.
  • Access containers.
  • Use normal claim interactions.

Member​

Members have standard building and interaction permissions within the claim. They can generally:
  • Build and break blocks.
  • Open containers.
  • Use doors, buttons, levers, and other interactable blocks.
  • Perform normal Pokémon-related actions.

Moderator​

Moderators receive elevated member permissions and may be trusted with additional claim-management responsibilities, depending on the permissions configured by the owner.

Admin​

Claim Admins can assist with managing the claim. Only assign this rank to players you trust. Depending on the configured permissions, Admins may be able to:
  • Invite players.
  • Remove or kick members.
  • Promote or demote members.
  • Adjust claim settings.
  • Manage member access.

Owner​

The Owner has complete control over the claim. Ownership should only be given or transferred with extreme care. Owners can:
  • Manage every member and rank.
  • Change all permissions.
  • Adjust all claim settings.
  • Purchase upgrades.
  • Create and manage claim homes.
  • Lock containers.
  • Abandon the claim.

Banned​

Banned players are explicitly blocked from accessing the claim. This rank can be used to prevent a specific player from entering or interacting with the protected area.
Step 6

Rank Permissions

Claims include 37 configurable permissions that can be adjusted separately for each member rank through the claim menu. These permissions provide detailed control over what each rank can do. Available permissions include actions involving:
  • Building and breaking blocks.
  • Opening containers.
  • Using doors.
  • Pressing buttons.
  • Using levers.
  • Activating redstone components.
  • Editing or interacting with signs.
  • Damaging mobs.
  • Interacting with entities.
  • Using claim utilities.
  • Pokémon battles.
  • Pokémon capturing.
  • Sending out Pokémon.
Because permissions are assigned by rank, changing a rank’s permissions affects every player currently assigned to that rank. Review each rank carefully before granting access to valuable storage areas, important builds, or claim-management features.

Pokémon Permissions​

Pokémon-related permissions are configurable separately from normal building permissions.
By default, Visitors are allowed to:
  • Battle Pokémon.
  • Capture Pokémon.
  • Send out Pokémon.
Claim owners can change these permissions through the claim menu when they want tighter control over Pokémon activity inside the claim.

Step 7

Claim Settings

Each claim has its own settings. This means changing a setting in one claim does not automatically change it in your other claims. The following spawning settings can be toggled:
  • Pokémon spawning.
  • Boss spawning.
  • NPC spawning.
  • Animal spawning.
  • Mob spawning.
All spawning options are enabled by default. Claim owners can disable individual spawn types when they want to create controlled areas, reduce unwanted entities, protect decorative builds, or prevent certain activities inside the claim. For example, a player could disable hostile mob spawning while continuing to allow Pokémon and NPC spawning.

Container Locking​

Individual containers can be locked to a specific claim rank. To lock a container, look at the container and use /claim lock <rank>. Replace <rank> with the minimum rank that should be allowed to access it. For example: /claim lock admin. This can be used to protect:
  • Personal storage.
  • Valuable items.
  • Administrative supplies.
  • Shared member resources.
  • Event or reward containers.
Only the claim owner can apply or change container locks. To remove a lock, look at the container and use /claim unlock. Once unlocked, the container will return to using the normal container permissions configured for each rank. Container locks are especially useful in large community claims where different storage areas need different access levels.
Step 8

Homes

Claim homes are warp points located inside a claim. Each claim begins with 2 claim homes. These homes can be used to quickly return to important locations within the claim, such as:
  • The main entrance.
  • A storage room.
  • A farm.
  • A Pokémon breeding area.
  • A community center.
  • A private base section.
Additional home slots can be purchased through the claim menu using in-game coins. Claim homes can be upgraded from: 2 → 3 → 4 → 5 → 6. The maximum number of claim homes is six per claim. Claim homes must be placed inside the claim they belong to.
Step 9

Claim Upgrades

Claim upgrades can be purchased through the claim menu using in-game coins. Upgrade costs increase at higher tiers and can reach as high as 20,000,000 coins.

Member Slot Upgrades​

Claims begin with space for 8 members. The member capacity can be upgraded through the following tiers: 8 → 12 → 16 → 20 → 30. Member upgrades are useful for towns, teams, clans, shared bases, and other large community projects.

Claim Home Upgrades​

Claims begin with 2 homes. The number of available homes can be upgraded through the following tiers: 2 → 3 → 4 → 5 → 6. Consider which claim needs the upgrade before purchasing it, as upgrades are managed per claim.
Step 10

Claim Borders and Unclaiming

Claim Borders​

Claim borders provide a visual outline of your protected chunks using particles. Borders can help you:
  • See exactly where your claim begins and ends.
  • Identify unclaimed gaps.
  • Plan claim expansions.
  • Check whether a build is fully protected.
  • Avoid accidentally building outside the claim.
Border particles can be enabled or disabled through your claim preferences. If particles are difficult to see, move around the edge of the area or check neighboring chunks carefully.

Enter and Leave Messages​

The claiming system can display a message whenever you enter or leave a claim. These messages can help identify:
  • The name of the claim.
  • When you have entered protected land.
  • When you have returned to unclaimed land.
  • Which claim you are currently standing inside.
Enter and leave messages can be toggled through your preferences if you prefer a less cluttered chat experience.

Abandoning a Claim​

Claims can be abandoned through /claim. When a claim is abandoned:
  • The land immediately loses its protection.
  • The claim chunks are returned to the owner.
  • Containers and builds are no longer protected.
  • Other players may build, break, loot, or claim the area.
  • Existing claim members lose their claim-based access.
Before abandoning a claim, remove any valuable items and confirm that you no longer need the protected area. Anything left behind after the claim is deleted is considered fair game. Abandoning a claim should not be treated as a temporary disable option. Once the land becomes unprotected, there is no guarantee that it will remain untouched or available to reclaim.
Step 11

Claim Safety Tips

  • Claim your base before storing valuable items.
  • Check that every part of your build is inside the border.
  • Avoid giving Admin or Owner access to players you do not fully trust.
  • Use container locks for personal or high-value storage.
  • Review rank permissions after promoting members.
  • Disable unnecessary spawning options in decorative or controlled areas.
  • Remove valuables before abandoning a claim.
  • Remember that restricted worlds cannot be claimed.
  • Check /claimlist regularly if you manage multiple claims.
  • Expand your claim before extending large builds beyond its current borders.
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