Complex Runes Guide: Infuser, Tomes and Every Rune (2026)

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Complex Runes Guide: Infuser, Tomes and Every Rune (2026)
Runes Guide
The Infuser, rune tomes, success chances and every rune on Complex Gaming
​
Short answer: Runes are Complex Gaming's custom enchantments. You turn your XP into a rune tome at the Infuser (/warp infuser), open the tome to get a random rune, then drag and drop the rune onto your gear. Every rune shows a success, fail and critical fail chance, and Lucky Gems raise the success chance before you apply it. There are 117 Infuser runes in four tiers (Common, Rare, Legendary and Mythical), PvE runes from the Pharaoh's Tomb, Darkzone and Dragon's Dojo, and 622 crate-exclusive seasonal runes, 772 runes in all across Skyblock, Prison, Factions and Survival.

Runes at a glance​

⚡ Quick facts
Where: the Infuser at spawn, /warp infuser
Open from anywhere: /infuser with the first store rank or higher (everyone on Factions)
Paid with: your XP (experience points)
Works on: Skyblock, Prison, Factions and Survival
Infuser tiers: Common, Rare, Legendary and Mythical
Runes to collect: 772 (117 from the Infuser, 622 seasonal)
Apply a rune: drag and drop it onto your gear
Raise success: Lucky Gems
Remove a rune: Cleansing Wand
Last checked: October 2026

How runes work​

A rune is an item that adds a custom effect to your gear, like extra damage, lightning strikes, auto smelting, faster crop growth or a special ability. Each rune has a level, written in Roman numerals, and higher levels are stronger. Runes stay on the item, so they come with it when you trade it, store it or upgrade it to netherite.
  • What runes go on: helmets, chestplates, leggings, boots, swords, axes, pickaxes, shovels, hoes, fishing rods, bows, crossbows, shears, shields, elytra, maces, spears and backpacks. Each rune says which item it fits, and the full lists below show it too.
  • See a rune's details: hold a rune and right-click it to see what it does at every level. /runeinfo lists the runes on the item in your hand, and /temprunes shows any temporary rune effects you have.
  • Ability runes: runes that start with "Ability:" are cast with a hotkey instead of triggering on their own. Use /binds to choose the key combo for each slot, such as Sneak + Swap Hand or Double Tap Swap Hand.
  • Stacking: most armor runes only count the piece they're on. Runes that say "Stacks across multiple armor pieces" add up across your armor, weapon and shield.
  • Hands: most weapon runes only work in your main hand, and a few, like shield runes, only work in your off hand.
  • Factions warmup: on Factions, seasonal and vKit armor runes take 7.5 seconds to warm up after you put the armor on.
  • Pharaoh's Realm and Ponds: fishing runes only trigger 1 out of 5 times in Pharaoh's Realm on Skyblock, and runes are turned off while fishing in Ponds. Runes that don't work inside a PvE area say so in their description.
Prison also has pickaxe enchants, which are a separate token upgrade system. See the Prison Pickaxe Enchants guide for those.

The Infuser and rune tomes​

The Infuser is the enchanting table at spawn. Type /warp infuser to go there and click the table to open it. Players with the first store rank or higher (Scribe on Skyblock, Prisoner on Prison, Knight on Survival) can also type /infuser to open it from anywhere, and on Factions everyone can. /ce, /enchants and /runes work too.
  • Top row: one button for each tier. Left-click to buy a tome, right-click to browse every rune in that tier.
  • Middle row: browse the crate-exclusive seasonal runes and the runes from your game mode's PvE area (vKit runes too on Factions).
  • Bottom row: the Rune Identifier, Lucky Gems, rune information, the Rune Incinerator and Cleansing Wands.
You don't buy runes directly. You buy a tome of a tier with XP, then right-click the tome to reveal one random rune from that tier. You need one free inventory slot, and you can buy several tomes at once. Prices are in XP points, not levels, and each game mode has its own prices:
TomeSkyblockPrisonFactionsSurvival
Common6,250 XP15,000 XP3,150 XP5,000 XP
Rare25,000 XP60,000 XP12,600 XP20,000 XP
Legendary62,500 XP150,000 XP31,500 XP50,000 XP
Mythical125,000 XP300,000 XP63,000 XP100,000 XP
For a sense of scale, a Skyblock Common tome costs about the XP it takes to go from level 0 to 53, and a Mythical tome about level 0 to 184.

Which rune and level you get​

A tome picks one rune at random from its tier, and every rune in the tier has the same chance, apart from the joke rune Silly, which is much rarer. A few runes never come from tomes: the Tomb and Skull Fury and Ward runes from the Armory, PvE area runes and every seasonal rune.

The level is random too, and low levels are far more common than high ones. Skyblock and Prison tomes lean a little more toward low levels than Factions and Survival tomes. These are the exact chances for a rune with a max level of 3, 5 or 10:
Rune's max levelSkyblock and Prison tomeFactions and Survival tome
3I 63.6%, II 24.8%, III 11.7%I 52%, II 30%, III 18%
5I 49.3%, II 27.4%, III 14.9%, IV 5.5%, V 2.9%I 40%, II 30%, III 18%, IV 7.5%, V 4.5%
10I 34.6%, II 28.8%, III 16.6%, IV 6.6%, V 3.8%, VI 3%, VII 2.6%, VIII 1.9%, IX 1.3%, X 0.7%I 27.3%, II 30%, III 18%, IV 7.5%, V 4.5%, VI 3.8%, VII 3.4%, VIII 2.6%, IX 1.9%, X 1.1%
Pull a max level rune and you'll see a "You have uncovered a Max Level Rune" title on screen.

Success, fail and critical fail​

Every rune gets its own random SUCCESS, FAIL and CRITICAL FAIL chance when it's made, shown in the rune's name and description. The critical fail chance is always about a tenth of the part that isn't success. Higher tiers and higher levels have lower success chances. Typical success chances:
TierLevel ILevel IIILevel VLevel X
Commonabout 90%about 80%about 70%about 46%
Rareabout 88%about 76%about 64%about 39%
Legendaryabout 84%about 68%about 53%about 28%
Mythicalabout 78%about 56%about 38%about 18%
PvE area runesabout 92%about 84%about 76%about 56%
These are averages, and each rune rolls its own numbers, so two runes of the same level can have very different chances. When you apply a rune, one of three things happens:
  • Success: the rune goes on your item. Legendary and Mythical successes are announced to the whole server (not on Factions).
  • Fail: the rune is used up and your item is fine.
  • Critical fail: the rune is used up and your item is shattered on Skyblock, Prison and Survival. On Factions a critical fail destroys the item.
A shattered item keeps its runes, but it can't attack, shoot, mine or be worn until it's repaired, and it can't be fixed with an anvil or Mending. Take it to the Blacksmith at spawn and repair it with a Reforge Glyph plus XP equal to the item's max durability. Reforge Glyphs have their own success chance: a failed reforge still repairs the item but removes one random rune from it. Glyphs come from the Golden Merchant in the PvE areas, crates, PvE bosses, guild missions and Survival Pond rewards. Items with the Refurbish rune don't shatter when they break.

Tip: use Lucky Gems to push expensive runes to 100% before you apply them. A 100% rune can't fail.

How to apply runes​

  1. Make sure the rune is identified. Unidentified runes show as "?????" and need the Rune Identifier first.
  2. Open your inventory, pick up the rune and click it onto the item. It works on armor you're wearing too, but only in your own inventory, not in chests.
  3. Check the chat message to see if it succeeded.
  • Upgrading: applying a higher level of a rune the item already has replaces the old level. The same level or a lower one is refused.
  • No rune limit: there's no cap on how many different runes one item can hold, and no rune slots. You can't combine two runes into a higher level.
  • Can't take runes: wands and shattered items.
  • Sword runes on spears and scythes: sword runes also fit a Netherite Shovel with Hoplite Spear and a Netherite Hoe with Grim Reaper.
  • Overmaxed runes: if the item has Hidden Treasure levels on a rune, the game warns you before a new rune replaces them.

Lucky Gems, Cleansing Wands and other Infuser tools​

Lucky Gems​

Lucky Gems raise a rune's success chance. Buy them at the Infuser for 10,000 XP each (5,000 XP on Factions) and drag one onto an identified rune. How much each gem adds depends on the tier:
TierSuccess added per gemGems to reach 100% from an average level V rune
Common+15%about 2
Rare+10%about 4
Legendary+3%about 16
Mythical+2%about 31
PvE area runes+3%about 8
Shift-click with a stack of gems to apply exactly as many as the rune needs to reach 100%. Lucky Gems can also go on Reforge Glyphs for +5% each. Gems also come from Market Hauls and some seasonal runes, and players sell them on the auction house.

Cleansing Wand​

A Cleansing Wand removes one thing from an item: a rune, a vanilla enchantment (except Infinity) or an armor trim. Buy one at the Infuser for 1,000 XP (500 XP on Factions), drag it onto the item and pick what to remove. The rune is destroyed, not given back, but players with Plus have a 10% chance to get it back as a rune item. Wands can't remove seasonal or vKit runes, can't be used in combat and need a free inventory slot.

Rune Identifier​

Unidentified runes come from rewards like Rune Detector and some seasonal runes. Identify them at the Infuser's Rune Identifier for 60% of that tier's tome price, less with higher store ranks, or use Identify All to do every rune at once. The tier is fixed, but the exact rune and level are decided when you identify it.

Rune Incinerator​

Don't need a rune? Burn it in the Rune Incinerator for XP. Higher tiers, higher levels and higher success chances give more XP, and unidentified runes can be burned too. Set up the Incinerator Filter to protect the runes you want to keep, then use Incinerate All Unprotected Runes to clear out the rest in one click.

Free tomes​

With the third, fourth or fifth store rank you get 2, 3 or 4 free random tomes every 3 days (Soldier, Noble and Pharaoh on Skyblock). Claim them with /freerunes. Random tomes from rewards are usually Common or Rare, and Legendary and Mythical tomes are rarer.

Overmaxing with Hidden Treasure​

Hidden Treasure raises a rune on your item by 1 level, even past its max level. It works on Infuser and PvE runes but not on crate (seasonal) runes. Each rune can be raised up to:
  • Skyblock: 3 extra levels (PvP runes only once)
  • Prison and Survival: 5 extra levels
  • Factions: 1 extra level
Applying a new copy of a rune removes its Hidden Treasure levels, and the game warns you first.

Rune tiers​

TierRunesWhere it comes fromLucky Gem bonus
Common24Common tome+15%
Rare24Rare tome+10%
Legendary25Legendary tome+3%
Mythical44Mythical tome (plus Armory runes)+2%
PvE area (Tomb, Dark, Dojo)11Pharaoh's Tomb, Darkzone and Dragon's Dojo+3%
Seasonal622Seasonal crate gear onlyNone
Not every rune is on every game mode, so the count you see in-game is a little lower: 715 on Skyblock, 709 on Survival, 628 on Prison and 613 on Factions.

PvE runes and the Armory​

Each PvE area has its own runes that only work there or only drop there:
  • Skyblock: Tomb runes from the Pharaoh's Tomb. Tomb mobs drop Tomb tomes (more often in the higher tiers), Tomb armor with 1 to 4 random Tomb runes, and rare Common, Rare, Legendary and Mythical tomes. Skyblock also has 5 Pharaoh's runes that only come on timed Pharaoh's tools.
  • Factions: Dark runes from the Darkzone and Lightzone. Mobs drop Dark tomes and random tomes, and Darkzone events drop more.
  • Survival: Dojo runes from Dragon's Dojo. Mobs drop Dojo tomes, random tomes and Dojo gear with Dojo runes, and the Dragon Tamer boss drops tomes and glyphs.
  • Prison: Skull Island mobs drop random tomes, and the Captain Sparrow boss drops more.
The Armory sells PvE netherite gear that comes with runes already on it, including the exclusive Tomb Fury and Tomb Ward runes (Skull Fury and Skull Ward on Prison), which add bonus damage against PvE mobs and cut the damage you take from them. You'll find it outside the PvE area, next to where you enter: /warp tomb on Skyblock (the Tomb Armory) and /warp skull on Prison (the Skull Armory). Each piece costs:
SetSkyblock (money)Prison (tokens)Fury / Ward level
Basic$200,000 per piece400 per pieceI
Intermediate$1,000,000 per piece2,000 per pieceII
Advanced$5,000,000 per piece4,000 per pieceIII
Each set has a helmet, chestplate, leggings, boots and a sword, and the higher sets add more runes, like Glass Cannon and Runic Obstruction, plus Mending on the Advanced set.

Seasonal crate runes​

Seasonal runes are the strongest and most unique runes on Complex. There are 622 of them across 40 crate sets, from Valentine's to Void, and each set is themed with its own effects and often a full-set bonus. They never come from tomes. Instead they come already applied on seasonal crate gear, at random levels.
  • Seasonal crates: each limited-time crate (like Void and Oni) drops its own gear with that set's runes. Open crates at /warp crates.
  • The Time Traveler: /timetraveler auctions off gear from past seasonal crates, so older sets come back.
  • Trading: buy seasonal gear from players with /ah or /bidwars.
  • Other sources: PvE bosses, chopping logs in Pharaoh's Realm on Skyblock, minigame rewards and one free seasonal item each month with Plus.
Seasonal runes can't be removed with a Cleansing Wand or overmaxed with Hidden Treasure. Type /seasonals in-game to learn more, or /viewseasonals to browse every seasonal rune.

Other ways to get runes​

Besides buying tomes, runes and tomes come from almost everywhere:
  • Crates: Skyblock's Anubis, Horus and Ra crates have Mythical tomes; Prison's Prisoner, Escapist, Rankup and Lucky crates have runes and tomes; Survival's Vote, Samurai and Shogun crates have tomes; and limited crates like Void and Oni have stacks of tomes on top of their gear.
  • Clue Scrolls: Survival clue scrolls can give Legendary and Mythical tomes. See the Clue Scrolls guide.
  • Envoys: Prison and Survival envoys drop random runes.
  • Milestones and Ponds: Skyblock milestones give tomes (including Tomb tomes) and Skyblock Pond rewards include Mythical tomes.
  • Tomb Expeditions: Skyblock expeditions give Common, Rare and Legendary tomes.
  • Prison kits: give random runes.
  • Factions raid events: give runes from every tier.
  • Rune effects: the Mythical pickaxe rune Rune Detector finds unidentified runes while you mine ore, and several seasonal runes drop tomes or runes.
  • Market Hauls: sell tomes, Lucky Gems and Cleansing Wands.

Every rune on Complex​

This is every rune on Complex Gaming, 772 in all, with what it goes on, its max level and what it does. Numbers in brackets are the values at each level, from level I up to the max. If a rune is only on some game modes, or works differently on one, it says so. Open a section to see its runes.

Infuser and PvE runes​

RuneGoes onMax levelWhat it does
BerserkChestplate6Skyblock: Break into a bloodthirsty rage while you have less than [1/2/3/4/5/6] health, granting you Speed [I/I/I/II/II/III] and increasing the damage you deal by +[5/10/15/20/25/30]%. Prison and Survival: Break into a bloodthirsty rage while you have less than [1/2/3/4/5/6] health, granting you Speed [I/I/I/II/II/III] and increasing the damage you deal by +[10/20/30/40/50/60]%. (Skyblock, Prison and Survival only)
BleachShears1Bleaches the wool when shearing sheep, making the dropped wool become white. (Skyblock, Factions and Survival only)
ClarityHelmet5Automatically removes Blindness [I/II/III/IV/V] and weaker effects.
Death WishHelmet5Inflicts Weakness [I/II/III/IV/V] for [3/6/9/12/15] seconds on whoever kills you. (Skyblock, Prison and Survival only)
DecapitationSword, Axe10Has a 2 (I) to 20 (X)% chance of dropping the head of players that you kill.
Firework FootstepsSword, Axe3Skyblock, Prison and Survival: Your attacks have a [1/2/3]% chance of making your target shoot off a firework every [11.5/13/14.5] seconds, for [17/28/33] seconds, exposing their location. Factions: Your attacks have a [0.2/0.4/0.6]% chance of making your target shoot off a firework every [11.5/13/14.5] seconds, for [17/28/33] seconds, exposing their location.
Glass CutterShears10Breaks glass, glowstone, redstone lamps, and sea lanterns +300% faster. The same blocks have a 10 (I) to 100 (X)% chance to drop intact when broken.
GloombladeSword5During nighttime, your attacks have a [0.333/0.667/1/1.33/1.67]% chance of inflicting your target with Wither [I/II/III/IV/V] for [5/10/15/20/25] seconds. (Skyblock, Prison and Survival only)
ParryLeggings5Skyblock: Has a 3% chance to parry incoming damage, negating it and redirecting [5/10/15/20/25]% of the damage to a random enemy in a 8 block radius. Prison and Survival: Has a 3% chance to parry incoming damage, negating it and redirecting [10/20/30/40/50]% of the damage to a random enemy in a 8 block radius. (Skyblock, Prison and Survival only)
PilferingSword, Axe5Killing mobs has a [8/16/24/32/40]% chance of dropping some of their equipment. Does not work in the Dragon's Dojo. (Survival only)
Poison DartBow10Shot arrows have a 1 (I) to 10 (X)% chance of inflicting the target with Poison I (I) to V (X) for 4.6 (I) to 10 (X) seconds.
RecoilBow, Crossbow5Skyblock, Factions and Survival: Launches you backwards [0.5/0.7/0.9/1.1/1.3] blocks/sec when you shoot. Cooldown: 3 sec. Prison: Launches you backwards [0.5/0.7/0.9/1.1/1.3] blocks/sec when you shoot. Cooldown: 6 sec.
RestChestplate5After not taking or dealing damage for 10 seconds, restore 1 health and 1 food every [5/4/3/2/1] second(s).
RicochetSword10Has a 10 (I) to 100 (X)% chance of reflecting arrows shot at you while holding right click. (Skyblock, Prison and Survival only)
ScattershotBow5Has a [4/8/12/16/20]% chance of shooting [1/2/3/4/5] extra arrow(s) with a lot less accuracy.
Sky StepperBoots3Skyblock: Crouch while in the air to launch upward at [0.8/1/1.2] blocks/sec. Cannot be used in PvP areas, except the Pharaoh's Tomb. Prison, Factions and Survival: Crouch while in the air to launch upward at [0.8/1/1.2] blocks/sec. Cannot be used in PvP areas.
Snow ShoesBoots1Grants Speed III while on ice or snow.
StaredownHelmet1Endermen will not get angry when you look at them. Already angry endermen will instead freeze in place. (Survival only)
Stay CalmHelmet1Creepers in a 10 block radius will not explode. (Skyblock, Prison and Survival only)
TauntShield5Ability: Grab the attention of mobs in a 15 block radius, making them prioritize attacking you for 5 seconds. Cooldown: [1 min 30 sec/1 min 15 sec/1 min/45 sec/30 sec]. (Skyblock, Prison and Survival only)
Tesla CoilHelmet5Attach a tesla coil to your helmet, calling down [2/4/6/8/10] lightning bolts around you when you are attacked below [2/4/6/8/10] health. Each lightning bolt deals [3/4/5/6/7] damage. Cooldown: 2 min. (Skyblock, Prison and Survival only)
TiptoeBoots1Sculk sensors will not detect you unless you directly step on them. (Survival only)
VolleyBow5Has a [2/4/6/8/10]% chance of raining down [3/6/9/12/15] arrows on your target. (Skyblock, Prison and Survival only)
Well FedSword, Axe5Your attacks have a [1/2/3/4/5]% chance of feeding you [1/2/3/4/5] food. (Skyblock, Prison and Survival only)
RuneGoes onMax levelWhat it does
Arrow StormHelmet5Every 1.25 second(s) while in combat, shoot [1/2/3/4/5] arrow(s) in random directions.
Auto SmeltAny tool5Has a [20/40/60/80/100]% chance of smelting the drops from blocks that you break. Does not cook crops. (Skyblock, Factions and Survival only)
Blazing BarrierHelmet5When attacked, has a [0.5/1/1.5/2/2.5]% chance of lighting the attacker on fire for [5/7/9/11/13] seconds. (Skyblock, Prison and Survival only)
BounceBoots1Instead of taking fall damage, bounce as if you landed on a slime block.
CatapultSword, Axe5Your attacks have a [1/2/3/4/5]% chance of catapulting your target into the air at [0.533/0.867/1.2/1.53/1.87] blocks/sec. (Skyblock, Prison and Survival only)
DasherBoots3Crouch while in the air to launch forward at [1.17/1.33/1.5] blocks/sec.
Fried FishFishing rod1Automatically cooks any caught fish. (Skyblock, Factions and Survival only)
Generator LockPickaxe1Prevents you from breaking blocks that are not created by cobble generators. (Skyblock only)
GillsHelmet1Grants permanent Water Breathing I while submerged, but inflicts you with Poison II when out of water. (Skyblock, Prison and Survival only)
HangrySword5Your attacks against players have a [1/2/3/4/5]% chance of decreasing their food level by [0.5/1/1.5/2/2.5]. (Skyblock, Prison and Survival only)
HauntedBow, Crossbow5Shot arrows have a [1/2/3/4/5]% chance of summoning a ghostly sword which chases down and attacks the target for [5/8/11/14/17] seconds. (Skyblock, Prison and Survival only)
HitstreakSword5Skyblock: For each consecutive hit you land on a player without taking damage, your damage dealt will increase by +[1/1.5/2/2.5/3]%. Prison and Survival: For each consecutive hit you land on a player without taking damage, your damage dealt will increase by +[3/4/5/6/7]%. (Skyblock, Prison and Survival only)
Hollow OutAxe10Chopping trees has a 2.5 (I) to 25 (X)% chance to hollow out the log, allowing you to chop it again. Trees chopped by runes that then trigger Hollow Out are automatically chopped again. (Skyblock, Factions and Survival only)
InkedBoots5Skyblock: When attacked by a player, has a [1/2/3/4/5]% chance of launching you backwards and inking the attacker, inflicting them with Blindness [I/II/III/IV/V] for [1.6/3.2/4.8/6.4/8] seconds. Each player can only be inked once every 5 minutes. Prison and Survival: When attacked by a player, has a [1/2/3/4/5]% chance of launching you backwards and inking the attacker, inflicting them with Blindness [I/II/III/IV/V] for [2/4/6/8/10] seconds. Each player can only be inked once every 5 minutes. (Skyblock, Prison and Survival only)
LandscapingHoe10Tills 1 (I) to 10 (X) additional block(s) in the direction you are facing.
Midas TouchShovel10Digging has a 2 (I) to 11 (X)% chance to drop gold and iron nuggets or ingots. Does not work on snow layers.
Raging SmashSword, Axe5Ability: Launch into the air at 1.2 blocks/sec. When you land, smash nearby enemies into the ground, dealing [2/4/6/8/10] damage and stunning them for 1 seconds. Cooldown: [2 min 20 sec/2 min 10 sec/2 min/1 min 50 sec/1 min 40 sec]. (Skyblock, Prison and Survival only)
RecrystallizeAny tool5Reacts with seawater, restoring [1/2/3/4/5] durability as you swim. Utilize things like movement runes while submerged to repair it even faster.
Sand AttunementBoots5Has a [20/40/60/80/100]% chance to negate durability loss while standing on soul sand. Pairs well with the Soul Speed enchant.
SeesawMace5Hit enemies are knocked up ~[40/55/70/85/100]% of the distance you are falling. (Skyblock, Prison and Survival only)
ShockwaveSword, Axe5Ability: Leap forward 3 blocks/sec, dealing [2/4/6/8/10] damage to nearby enemies [from level III: and stunning them for 1 seconds]. Cooldown: [5 min/4 min/3 min/2 min/1 min]. (Skyblock, Prison and Survival only)
SlamSword, Axe5Your attacks have a [1/2/3/4/5]% chance of slamming your target 1 block down into the ground. (Skyblock, Prison and Survival only)
Spring LoadedShield5When attacked while blocking, has a [1/2/3/4/5]% chance of pushing the attacker away at [1.2/1.4/1.6/1.8/2] blocks/sec. (Skyblock, Prison and Survival only)
Spring ShoesBoots3Grants Jump Boost [I/II/III].
RuneGoes onMax levelWhat it does
AlacrityAny tool, Any weapon, Hoe, Shovel, Shears3Grants Haste [I/II/III]. (Skyblock, Prison and Survival only)
Bloodstained GoldAny weapon10Killing powerful players that you have not killed recently has a 5 (I) to 50 (X)% chance to earn you 1 to 5 Gold Shards.
Careful StepBoots1Prevents you from trampling crops.
Feeding TroughHoe1Right click on an animal to feed it. This costs 5 durability. Feeding an animal restores 4 health and encourages it to breed if possible. Cooldown: 0.3 sec. (Skyblock, Factions and Survival only)
Fire ForgedAny item1Prevents the item from ever being destroyed in lava or fire.
GardenerHoe1Prevents you from harvesting crops that aren't fully grown yet.
Green ThumbHoe10Skyblock, Factions and Survival: Harvesting crops has a 10 (I) to 100 (X)% chance of replanting seeds from the drops or inventory into nearby soil when harvesting crops. If you do not have sufficient seeds, this will instead drain 0.2 EXP to replant the crop. Prison: Harvesting crops has a 10 (I) to 100 (X)% chance of replanting seeds from the drops or inventory into nearby soil when harvesting crops.
Guards UpShield5Blocking with this in your offhand makes you invulnerable for 1 second. Cooldown: [5 min/4 min/3 min/2 min/1 min]. (Skyblock, Prison and Survival only)
Iron StanceLeggings10You take -10 (I) to 100 (X)% reduced knockback from projectiles. (Skyblock, Prison and Survival only)
LarkAny weapon5Skyblock: When you start wielding this weapon you deal +[10/20/30/40/50]% more damage for 5 seconds. After 10 seconds, you deal -[10/20/30/40/50]% less damage. Cooldown: 30 sec. Prison and Survival: When you start wielding this weapon you deal +[12.5/25/37.5/50/62.5]% more damage for 5 seconds. After 10 seconds, you deal -[12.5/25/37.5/50/62.5]% less damage. Cooldown: 30 sec. Factions: When you start wielding this weapon you deal +[1.5/3/4.5/6/7.5]% more damage for 5 seconds. After 10 seconds, you deal -[1.5/3/4.5/6/7.5]% less damage. Cooldown: 30 sec.
LeadenSword5Turns your sword to solid lead, dealing +[10/20/30/40/50]% more damage, but you are inflicted with Mining Fatigue [I/II/III/IV/V]. (Skyblock, Prison and Survival only)
Make OverShears1Skyblock and Survival: Can be used on your tamed wolves, cats, horses, llamas, and parrots to change their appearance. This costs 5 durability. Cooldown: 0.3 sec. Factions: Can be used on your tamed cats, horses, llamas, and parrots to change their appearance. This costs 5 durability. Cooldown: 0.3 sec. (Skyblock, Factions and Survival only)
Meal PlanningHelmet5Automatically feeds you if your hunger is below [8/11/14/17/20] food.
PlagueweaverChestplate5When attacked, you have a [0.5/1/1.5/2/2.5]% chance of inflicting the attacker with Poison II for [5/7/9/11/13] seconds. On death, instead restore half of your health. Cancelled if decapitated. Cooldown: 10 min. (Skyblock, Prison and Survival only)
PlummetMace5You fall +[40/80/120/160/200]% faster while crouching. (Skyblock, Prison and Survival only)
Rocket BootsBoots3 (Skyblock, Prison and Survival), 2 (Factions)Skyblock, Prison and Survival: Grants Speed [I/II/III]. Factions: Grants Speed [I/II].
Runic ObstructionSword, Axe5Skyblock: Your attacks have a [0.2/0.4/0.6/0.8/1]% chance of disabling the target's runes for [1/2/3/4/5] seconds. Players can only suffer from this effect once every 30 seconds. Prison and Survival: Your attacks have a [0.2/0.4/0.6/0.8/1]% chance of disabling the target's runes for [1/2/3/4/5] seconds. (Skyblock, Prison and Survival only)
ShepherdHoe1Animals will follow you as if you were holding their favorite food. (Skyblock and Survival only)
SoarElytra5Skyblock, Prison and Survival: When you start gliding, gain a speed burst of [0.7/0.9/1.1/1.3/1.5] blocks/sec. Cooldown: 10 sec. Factions: When you start gliding, gain a speed burst of [0.7/0.9/1.1/1.3/1.5] blocks/sec. Cannot be used while in the Warzone. Cooldown: 10 sec.
Soul EaterSword, Axe5Your attacks against players have a [0.17/0.33/0.5/0.67/0.83]% chance of draining the soul of your target, stunning both of you for [3/4/5/6/7] seconds. You also heal 1 health per second during the effect. Your target's Soul Protection blocks the drain. Your own Soul Protection does not stop your stun. (Skyblock, Prison and Survival only)
Spruce UpAxe5Repeatedly crouching on a sapling [20/16/12/8/4] time(s) will make it grow into a tree. Cooldown: 0.1 sec. (Skyblock, Prison and Survival only)
Tree FellerAxe10Chopping trees has a 30% chance to fell the tree, breaking up to 20 (I) to 200 (X) logs above.
TricksterSword5Your attacks have a [1/2/3/4/5]% chance of jumbling the items in your target's hotbar. [from level IV: Also has a 0.625% chance to unequip a piece of the target's armor to their inventory.] (Survival only)
UprootHoe1Allows you to harvest pumpkins and melons by the stem. The stem needs to be fully grown but it does not need to have produced a block.
WisePickaxe, Any weapon, Fishing rod, Crossbow10Skyblock: Increases the amount of experience that drops when fishing, mining ores, or killing mobs by +10 (I) to 100 (X)%. Factions: Increases the amount of experience that drops when mining ores or killing mobs by +2.5 (I) to 25 (X)%. Survival: Increases the amount of experience that drops when mining ores or killing mobs by +10 (I) to 100 (X)%. (Skyblock, Factions and Survival only)
RuneGoes onMax levelWhat it does
BarricadeShield5When blocking an attack, has a [1/2/3/4/5]% chance of creating a [1/2/3/4/5] block wide moving wall in front of you. (Skyblock, Prison and Survival only)
BerserkerAxe10Skyblock, Prison and Survival: While in your off hand, has a 0.5 (I) to 5 (X)% chance to also attack when you attack with your main hand. Factions: While in your off hand, has a 0.1 (I) to 1 (X)% chance to also attack when you attack with your main hand.
BlacksmithAny armor10When hit, has a 0.5 (I) to 5 (X)% chance to repair 2 (I) to 20 (X) durability on all of your armor. (Skyblock, Prison and Survival only)
Cleaving EdgeAxe5Your fully charged attacks deal [20/30/40/50/60]% of their damage to enemies in a 1 block radius. (Skyblock, Prison and Survival only)
Confidential ContrabandSword, Axe20Skyblock: Your attacks against mobs in the Pharaoh's Tomb have a ~0.00028 (I) to 0.0056 (XX)% chance of stealing Rare, Epic, or Legendary Treasure Keys from them. Damage dealt has some effect on activation chance. Survival: Your attacks against mobs in the Dragon's Dojo have a ~0.00028 (I) to 0.0056 (XX)% chance of stealing Treasure Keys from them. Damage dealt has some effect on activation chance. (Skyblock and Survival only)
EcholocationHelmet1Grants permanent Night Vision.
ExcavatorPickaxe5Mining has a 3% chance to trigger an explosion, breaking some blocks within a [1/2/3/4/5] block radius. (Skyblock, Factions and Survival only)
Extra PaddingAny armor10 (Skyblock, Prison and Survival), 5 (Factions)Skyblock, Prison and Survival: Gain 1 (I) to 10 (X) additional maximum life while equipped. Does not stack when applied to multiple armor pieces. Factions: Gain [1/2/3/4/5] additional maximum life while equipped. Does not stack when applied to multiple armor pieces.
Fail-SafeElytra3You take -[20/40/60]% less damage from crashing when gliding.
Glass CannonChestplate3Lose [4/8/12] maximum life while equipped. In exchange, grants you Strength [I/II/III][from level III: , and Regeneration II]. (Skyblock, Prison and Survival only)
Gold FishFishing rod20Skyblock: Fishing has a 0.3 (I) to 6 (XX)% chance of finding Gold Shards. Factions and Survival: Fishing has a 0.2 (I) to 4 (XX)% chance of finding Gold Shards. (Skyblock, Factions and Survival only)
Golden SapAxe20Skyblock and Survival: Chopping trees has a 0.003 (I) to 0.06 (XX)% chance of finding Gold Shards. Factions: Chopping trees has a 0.01 (I) to 0.2 (XX)% chance of finding Gold Shards. (Skyblock, Factions and Survival only)
GrappleBow, Crossbow10Shot arrows pull you towards the target at 3 (I) to 10 (X) blocks/sec. Does not work while already in player combat. Cooldown: 10 min (I) to 1 min (X). (Skyblock and Survival only)
Greedy FishFishing rod20Skyblock: Automatically sells caught fish for +7.2 (I) to 144 (XX)% increased value. Factions and Survival: Automatically sells caught fish for +5 (I) to 100 (XX)% increased value. (Skyblock, Factions and Survival only)
Greedy GreensHoe20Skyblock: Automatically sells harvested crops for +5.4 (I) to 108 (XX)% increased value. Retains 1 seed for replanting. Factions: Automatically sells harvested crops for +16 (I) to 320 (XX)% increased value. Retains 1 seed for replanting. Survival: Automatically sells harvested crops for +4 (I) to 80 (XX)% increased value. Retains 1 seed for replanting. (Skyblock, Factions and Survival only)
Greedy LogsAxe20Skyblock: Automatically sells chopped logs, melons, and pumpkins for +6 (I) to 120 (XX)% increased value. Prison and Survival: Automatically sells chopped logs, melons, and pumpkins for +2 (I) to 40 (XX)% increased value. (Skyblock, Prison and Survival only)
Greedy MobsAny weapon20Skyblock: Automatically sells mob loot for +7.2 (I) to 144 (XX)% increased value. Prison, Factions and Survival: Automatically sells mob loot for +2 (I) to 40 (XX)% increased value.
Greedy OresPickaxe20Skyblock: Automatically sells mined ore and stone for +6 (I) to 120 (XX)% increased value. Factions and Survival: Automatically sells mined ore for +5 (I) to 100 (XX)% increased value. (Skyblock, Factions and Survival only)
Greedy SoilShovel20Skyblock: Automatically sells dug soil blocks (sand, dirt, gravel, etc.) for +6 (I) to 120 (XX)% increased value. Survival: Automatically sells dug soil blocks (sand, dirt, gravel, etc.) for +3 (I) to 60 (XX)% increased value. (Skyblock and Survival only)
GreenhouseHelmet5Skyblock: Every 30 seconds, each plant in a [6/9/12/15/18] block radius has a [10/20/30/40/50]% chance to grow [1/2/3/4/5] stage(s). Costs [0.1/0.2/0.3/0.4/0.5] EXP per plant grown. Works while held in any hand. Prison and Survival: Every 30 seconds, each plant in a [6/9/12/15/18] block radius has a [10/20/30/40/50]% chance to grow [1/2/3/4/5] stage(s). Works while held in any hand. Factions: Every 30 seconds, each plant in a [3/6/9/12/15] block radius has a [10/20/30/40/50]% chance to grow [1/2/3/4/5] stage(s). Works while held in any hand.
HemorrhageSword, Axe20Your attacks cause mobs to bleed for 8 seconds, taking 3 (I) to 12.5 (XX) damage every second. (Skyblock, Prison and Survival only)
HerbalistHoe5Harvesting crops has a [10/20/30/40/50]% chance to yield double drops.
Holy CultivationHoe20Skyblock and Survival: Harvesting crops has a 0.003 (I) to 0.06 (XX)% chance of finding Gold Shards. Factions: Harvesting crops has a 0.01 (I) to 0.2 (XX)% chance of finding Gold Shards. (Skyblock, Factions and Survival only)
Iron FistChestplate, Leggings2Grants permanent Strength [I/II]. (Factions only)
Iron ForgedLeggings, Chestplate1Grants permanent Fire Resistance. (Factions and Survival only)
Iron LungsHelmet1Grants permanent Water Breathing.
LifeforceHelmet, Chestplate3Restores [1/2/3] health and food every 5 seconds
Marksman ShardsBow, Crossbow20Skyblock: Shooting mobs in the Pharaoh's Tomb and in Dungeons has a ~0.48 (I) to 9.6 (XX)% chance of stealing Gold Shards from them. Damage dealt has some effect on activation chance. -60% less chance with crossbows. Factions: Shooting mobs in the Darkzone/Lightzone has a ~0.48 (I) to 9.6 (XX)% chance of stealing Gold Shards from them. Damage dealt has some effect on activation chance. -60% less chance with crossbows. Survival: Shooting mobs in the Dragon's Dojo and in Dungeons has a ~0.48 (I) to 9.6 (XX)% chance of stealing Gold Shards from them. Damage dealt has some effect on activation chance. -60% less chance with crossbows. (Skyblock, Factions and Survival only)
Obsidian ObliterationPickaxe10Mining obsidian has a 10 (I) to 100 (X)% chance to break it instantly.
Powerful BlowsSword, Axe5Your fully charged attacks deal +[5/10/15/20/25]% more damage. Cooldown: 10 sec. (Skyblock, Prison and Survival only)
PufferChestplate5When attacked, has a [1/2/3/4/5]% chance to surround yourself with [1/2/3/4/5] pufferfish for 10 seconds. Cooldown: 1 min. (Skyblock, Prison and Survival only)
RefurbishAny equipment10When an item with this rune breaks, it will lose one level of this rune and a different random rune on the item, then be restored to full durability.
Rune DetectorPickaxe10Skyblock: Mining ore has a 0.0625 (I) to 0.143 (X)% chance to uncover random runes. The runes are 1.1 (I) to 2 (X)x more likely to be rarer. The rarity of the ore influences the chance. -70% less likely for coal ore. +100% more likely for emerald ore. Factions and Survival: Mining ore has a 0.875 (I) to 2 (X)% chance to uncover random runes. The runes are 1.1 (I) to 2 (X)x more likely to be rarer. The rarity of the ore influences the chance. -70% less likely for coal ore. +100% more likely for emerald ore. (Skyblock, Factions and Survival only)
SaboteurHelmet5Every 1 second while in combat, has a [1/2/3/4/5]% chance to plant a landmine disguised as a random item. When an enemy steps on the landmine they take [2/4/6/8/10] damage and are launched upwards 1 blocks/sec. The landmine is automatically disarmed after 20 seconds. (Skyblock, Prison and Survival only)
Scavenged ShardsPickaxe20Skyblock: Mining ore has a 0.0015 (I) to 0.03 (XX)% chance of finding Gold Shards. Survival: Mining ore has a 0.0333 (I) to 0.667 (XX)% chance of finding Gold Shards. (Skyblock and Survival only)
SillySword, Axe1Your attacks become silly.
SkewerBow, Crossbow3Shot arrows can pierce up to [1/2/3] enemies. Does not stack with the Piercing enchant.
Soul ProtectionLeggings5Protects the wearer from Soul Eater [I/II/III/IV/V] and lower levels used against them. Does not stop the stun from your own Soul Eater. (Skyblock, Prison and Survival only)
Steady AimBow10Shot arrows deal +1 (I) to 10 (X)% increased damage with each consecutive hit, up to +5 (I) to 50 (X)% (5 stacks). At max stacks, shot arrows also explode in a 3 block radius. All stacks are lost if you miss a shot or do not shoot for 15 seconds.
Swindled ShardsSword, Axe20Skyblock: Your attacks against mobs in the Pharaoh's Tomb and in Dungeons have a ~0.48 (I) to 9.6 (XX)% chance of stealing Gold Shards from them. Damage dealt has some effect on activation chance. Survival: Your attacks against mobs have a ~0.047 (I) to 0.94 (XX)% chance of stealing Gold Shards from them. Damage dealt has some effect on activation chance. (Skyblock and Survival only)
TelekinesisAxe, Shovel, Hoe, Crossbow, Pickaxe5Has a [20/40/60/80/100]% chance to teleport drops and EXP directly to your inventory. Costs [2.5/5/7.5/10/12.5] EXP per item for crossbows.
Tomb Fury (Skull Fury on Prison)Sword, Axe3Skyblock: You deal +[75/150/225]% more damage to mobs in the Pharaoh's Tomb. Only obtainable from the Tomb Armory. Prison: You deal +[75/150/225]% more damage to mobs in the Skull Island. Only obtainable from the Skull Armory. (Skyblock and Prison only)
Tomb Ward (Skull Ward on Prison)Any armor3Skyblock: Take -[24/44/60]% less damage from mobs in the Pharaoh's Tomb. Only obtainable from the Tomb Armory. Prison: Take -[24/44/60]% less damage from mobs in the Skull Island. Only obtainable from the Skull Armory. (Skyblock and Prison only)
Twilight BladeSword, Axe10Skyblock: Killing mobs in the Pharaoh's Tomb yields +10 (I) to 100 (X)% more EXP. Factions: Killing mobs in the Darkzone/Lightzone yields +10 (I) to 100 (X)% more EXP. (Skyblock and Factions only)
These are named after your game mode's PvE area: Tomb on Skyblock, Dark on Factions and Dojo on Survival.
RuneGoes onMax levelWhat it does
Bane Of The DarkAny equipment20Skyblock: Deal 0.5 (I) to 10 (XX)% more damage to mobs in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Deal 0.5 (I) to 10 (XX)% more damage to mobs in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Deal 0.5 (I) to 10 (XX)% more damage to mobs in the Dragon's Dojo. Stacks across multiple armor pieces.
Dark ProtectionAny equipment20Skyblock: Take 0.5 (I) to 10 (XX)% less damage from mobs in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Take 0.5 (I) to 10 (XX)% less damage from mobs in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Take 0.5 (I) to 10 (XX)% less damage from mobs in the Dragon's Dojo. Stacks across multiple armor pieces.
Darkness's BlessingAny equipment, Chestplate, Sword, Axe20Skyblock: Take 0.25 (I) to 5 (XX)% less damage from players in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Take 0.25 (I) to 5 (XX)% less damage from players in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Take 0.25 (I) to 5 (XX)% less damage from players in the Dragon's Dojo. Stacks across multiple armor pieces.
Darkness's FavorAny equipment, Chestplate, Sword, Axe20Skyblock: Deal 0.25 (I) to 5 (XX)% more damage to players in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Deal 0.25 (I) to 5 (XX)% more damage to players in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Deal 0.25 (I) to 5 (XX)% more damage to players in the Dragon's Dojo. Stacks across multiple armor pieces.
Demon BreakerAny equipment20Skyblock: Deal 0.5 (I) to 10 (XX)% more damage to bosses in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Deal 0.5 (I) to 10 (XX)% more damage to bosses in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Deal 0.5 (I) to 10 (XX)% more damage to bosses in the Dragon's Dojo. Stacks across multiple armor pieces.
Demon WardAny equipment20Skyblock: Take 0.5 (I) to 10 (XX)% less damage from bosses in the Pharaoh's Tomb. Stacks across multiple armor pieces. Factions: Take 0.5 (I) to 10 (XX)% less damage from bosses in the Darkzone/Lightzone. Stacks across multiple armor pieces. Survival: Take 0.5 (I) to 10 (XX)% less damage from bosses in the Dragon's Dojo. Stacks across multiple armor pieces.
Insatiable GreedAny equipment20Skyblock: Mobs that you kill in the Pharaoh's Tomb drop 0.5 (I) to 10 (XX)% more loot. Stacks across multiple armor pieces. Factions: Mobs that you kill in the Darkzone/Lightzone drop 0.5 (I) to 10 (XX)% more loot. Stacks across multiple armor pieces. Survival: Mobs that you kill in the Dragon's Dojo drop 0.5 (I) to 10 (XX)% more loot. Stacks across multiple armor pieces.
Insatiable HungerAny equipment20Skyblock: Mobs that you kill in the Pharaoh's Tomb restore 0.1 (I) to 2 (XX)% of your maximum health. Stacks across multiple armor pieces. Factions: Mobs that you kill in the Darkzone/Lightzone restore 0.1 (I) to 2 (XX)% of your maximum health. Stacks across multiple armor pieces. Survival: Mobs that you kill in the Dragon's Dojo restore 0.1 (I) to 2 (XX)% of your maximum health. Stacks across multiple armor pieces.
Insatiable KnowledgeAny equipment20Skyblock: Mobs that you kill in the Pharaoh's Tomb drop 0.5 (I) to 10 (XX)% more experience. Stacks across multiple armor pieces. Factions: Mobs that you kill in the Darkzone/Lightzone drop 0.5 (I) to 10 (XX)% more experience. Stacks across multiple armor pieces. Survival: Mobs that you kill in the Dragon's Dojo drop 0.5 (I) to 10 (XX)% more experience. Stacks across multiple armor pieces.
Volatile FleshAny equipment20Skyblock: Mobs that you kill in the Pharaoh's Tomb have a 30% chance to explode, dealing 0.1 (I) to 2 (XX)% of their maximum health to nearby mobs. Stacks across multiple armor pieces. Factions: Mobs that you kill in the Darkzone/Lightzone have a 30% chance to explode, dealing 0.1 (I) to 2 (XX)% of their maximum health to nearby mobs. Stacks across multiple armor pieces. Survival: Mobs that you kill in the Dragon's Dojo have a 30% chance to explode, dealing 0.1 (I) to 2 (XX)% of their maximum health to nearby mobs. Stacks across multiple armor pieces.
Volatile SpiritAny equipment20Skyblock: Attacking mobs in the Pharaoh's Tomb has a 0.1 (I) to 2 (XX)% chance of stunning them for 1 second. Stacks across multiple armor pieces. Factions: Attacking mobs in the Darkzone/Lightzone has a 0.05 (I) to 1 (XX)% chance of stunning them for 1 second. Stacks across multiple armor pieces. Survival: Attacking mobs in the Dragon's Dojo has a 0.1 (I) to 2 (XX)% chance of stunning them for 1 second. Stacks across multiple armor pieces.
These only come on timed Pharaoh's tools.
RuneGoes onMax levelWhat it does
AvaricePickaxe20Mining has a 3 (I) to 60 (XX)% chance to turn each nearby stone and ore into more valuable ore.
DjinnAxe20This axe is possessed by a Djinn. It will sometimes assist you in combat. Cooldown: 5 sec.
Locust SwarmSword20Has a 6 (I) to 25 (XX)% chance to spawn a Locust Swarm on your target. It will follow them for 10 seconds, continuously biting nearby enemies: hurting them for up to 1 (I) to 20 (XX)% of their max health. Damage is reduced against very high health enemies, like bosses. Cooldown: 10 sec.
Rivers of TimeFishing rod20Fishing has a 13 (I) to 70 (XX)% chance to catch consumables from retired crates.
Withering PlagueHoe20Farmland crops in the presence of this hoe will wither and die. When a crop withers you get money equal to 110 (I) to 300 (XX)% of its value. Conveniently leaves the roots intact.
These come on vKit gear and need a full matching vKit set.
RuneGoes onMax levelWhat it does
BackstabAxe1Attacking enemies that are not looking in your direction has a 10% chance to deal 20% more damage and inflict Poison I for 5 seconds.
BannerCrossbow1Ability: Place down a banner that inflicts nearby enemies with Weakness I. The banner disappears after 15 seconds, but enemies can destroy it to end the effect earlier. Cooldown: 3 min.
DecoyHelmet1Ability: For 3 seconds, become invisible and summon an armor stand in your place, deceiving your enemies. Cooldown: 5 min.
ExertionLeggings1Move faster while sneaking for up to 5 seconds. Cooldown: 2 min.
ForcefieldAxe1Ability: Create a small forcefield around you for 4 seconds. The forcefield grants you Absorption I and constantly pushes away nearby enemies. Cooldown: 5 min.
FortifyBackpack1Ability: Grant yourself Absorption III and Resistance III for 5 seconds. Can only be used while in the Darkzone/Lightzone. Cooldown: 3 min.
Healing AuraChestplate1Ability: Create an aura in a 6 block radius around you for 15 seconds. You and your allies gain Regeneration III while inside the aura. Cooldown: 5 min.
Lightning CrashChestplate1Ability: 5 lightning bolts strike down near you, dealing 5 damage and inflicting Slowness III for 2 seconds to your enemies. Cooldown: 2 min.
Lock DownBoots1Ability: Chain your target to yourself, forcing them to stay in close proximity to you for 5 seconds. Each target can only be chained every 40 seconds. Cooldown: 5 min.
LungeSword1Ability: Dash forward 15 blocks, dealing 20 damage to all enemies in your path. Cooldown: 1 min 30 sec.
PacifistHelmet1You take 2% less damage from players you have not damaged in the last 30 seconds.
PersistenceSword1Attacking the same enemy continuously gives one stack of Persistence per second, up to 10 stacks. Each stack of Persistence grants +1% bonus damage, for a total of +10% bonus damage. All stacks are lost upon attacking a different enemy. Your most recent target has a red glow.
QuarryPickaxe1This has 60% less mining speed, but breaks blocks in a 3 block area.
RallyLeggings1You move 15% faster when moving towards an ally. Allies move 15% faster when moving towards you.
Safe ZoneBackpack1Ability: Declare a Safe Zone at your location with a 5 block radius for 15 seconds. Enemies cannot enter your Safe Zone. Can only be used while in the Darkzone/Lightzone. Cooldown: 3 min.
ShotgunCrossbow1Shoots explosive short range arrows that deal 400% damage. Cannot be reloaded while on cooldown. Cooldown: 7 sec.
UntouchableBoots1Gain Speed III and Resistance III if you have not taken any damage for 20 seconds. Resistance lingers for 1 seconds after being damaged.

Seasonal crate runes, newest first​

RuneGoes onMax levelWhat it does
Black HoleBackpack10Skyblock: Ability: Tear open a black hole that pulls enemies in a 5.5 (I) to 10 (X) block radius in at 0.5 blocks/sec. Mobs below 11 (I) to 20 (X)% health are absorbed and instantly killed. Can only be used while in the Pharaoh's Tomb and Dungeons. Has no effect on bosses. Cooldown: 3 min. Prison: Ability: Tear open a black hole that pulls enemies in a 5.5 (I) to 10 (X) block radius in at 0.5 blocks/sec. Mobs below 11 (I) to 20 (X)% health are absorbed and instantly killed. Can only be used while in the Skull Island and Dungeons. Has no effect on bosses. Cooldown: 3 min. Factions: Ability: Tear open a black hole that pulls enemies in a 5.5 (I) to 10 (X) block radius in at 0.5 blocks/sec. Mobs below 11 (I) to 20 (X)% health are absorbed and instantly killed. Can only be used while in the Darkzone/Lightzone. Has no effect on bosses. Cooldown: 3 min. Survival: Ability: Tear open a black hole that pulls enemies in a 5.5 (I) to 10 (X) block radius in at 0.5 blocks/sec. Mobs below 11 (I) to 20 (X)% health are absorbed and instantly killed. Can only be used while in the Dragon's Dojo and Dungeons. Has no effect on bosses. Cooldown: 3 min.
Blind MadnessLeggings5Skyblock, Prison and Survival: While afflicted with Blindness, gain Speed [I/II/III/IV/V] and Strength [II/II/III/III/IV]. Factions: While afflicted with Blindness, gain Speed [I/II/III/IV/V] and Strength [I/I/II/II/III].
CorruptionHoe10Harvesting crops has a 1.5 (I) to 6 (X)% chance to spread corruption through nearby crops. Harvesting a corrupted crop also harvests every connected corrupted crop. Corrupted crops sell for +65 (I) to 200 (X)% more.
Dark HeartChestplate5When in combat and you or a nearby player trigger a rune effect, gain [1/1/2/2/3] charge, up to 100 charge. At full charge it is expended to cause a void explosion around you, dealing [18/21/24/27/30] damage to enemies in a 3 block radius. The same rune source cannot grant charge more than once per 5 seconds.
Dark StarMace5Enemies damaged by your smash attack are pulled towards you at [2.4/2.8/3.2/3.6/4] blocks/sec for [2/2.5/3/3.5/4] seconds. (Skyblock, Prison and Survival only)
DarkstalkerHelmet5Skyblock, Prison and Survival: Deal +[7/9/11/13/15]% more damage to enemies that are in the dark or are afflicted with Blindness or Darkness. This affects all damage, including rune effects. Factions: Deal +[7/9/11/13/15]% more damage to enemies that are in the dark or are afflicted with Blindness. This affects all damage, including rune effects.
Deafening SilenceSpear5Ability: Silence a 6 block radius area for [5/7/9/11/13] seconds. Players inside the area cannot use runes. Mobs inside the area cannot escape it. Cooldown: 1 min 30 sec. (Skyblock, Prison and Survival only)
Devour EssenceAxe5Killing an enemy restores [1/2/3/4/5] health and reduces your ongoing rune cooldowns by [3/4/5/6/7] seconds.
Eldritch CallBoots5Skyblock, Prison and Survival: Ability: Call upon eldritch horrors, inflicting Darkness 1, Blindness [I/II/III/IV/V] and Starvation [I/II/III/IV/V] on yourself and enemies within a 8 block radius for [6/8/10/12/14] seconds. Cooldown: 1 min. Factions: Ability: Call upon eldritch horrors, inflicting Blindness [I/II/III/IV/V] and Starvation [I/II/III/IV/V] on yourself and enemies within a 8 block radius for [6/8/10/12/14] seconds. Cooldown: 1 min.
ErasureBackpack10Mining has a 0.00521 (I) to 0.00909 (X)% chance to erase a perpendicular 6 (I) to 8 (X)x6 (I) to 8 (X) row of blocks, instantly breaking them. (Prison only)
Faint WhispersPickaxe10When mining, something whispers to you, marking blocks with a purple glow. Listening to the whispers builds up 2 (I) to 7 (X) insanity, up to 100. Gain chance equal to a half of your insanity to break 4 (I) to 8 (X) to 7 (I) to 16 (X) additional blocks. (Skyblock, Factions and Survival only)
NullShield5While blocking, you cannot be targeted by rune abilities or mobs. You also have a [20/40/60/80/100]% chance to prevent damage from rune and potion damage-over-time effects. This does not prevent rune abilities that pick targets randomly or with area of effect. (Skyblock, Prison and Survival only)
OblivionFull armor set1Gain an ominous black and dark blue glow. When attacked by a mob, has a 1% to instantly kill them.
Swallowing DarknessCrossbow5Ability: Send forth a slow moving ball of darkness that absorbs nearby projectiles. It also deals [3/4/5/6/7] damage to nearby enemies every 0.5 seconds. Cooldown: 1 min 15 sec.
UnmakeSword5Skyblock, Prison and Survival: Your attacks against players have a [1.5/1.75/2/2.25/2.5]% to disable one of their runes for 10 seconds. You can only affect up to [3/4/5/6/7] runes at a time. Factions: Your attacks against players have a [0.75/0.875/1/1.13/1.25]% to disable one of their runes for 10 seconds. You can only affect up to [3/4/5/6/7] runes at a time.
Void SnapBow5Shot arrows create a vacuum on hit, pulling in enemies in a [1.5/2/2.5/3/3.5] block radius at [0.3/0.35/0.4/0.45/0.5] blocks/sec.
What Lurks BelowFishing rod10When fishing, the bobber sinks into the depths at 1.8 (I) to 4.5 (X) blocks/sec. The deeper the bobber goes, the more it will catch when reeled in. At maximum depth it catches 10 to 20 items. Sometimes the creatures of the abyss may retaliate...
World EaterShovel10Digging restores 1.5 (I) to 6 (X) food and 1.5 (I) to 6 (X) saturation. If full, instead drops 1 (I) to 5 (X) experience.
RuneGoes onMax levelWhat it does
Bad OmenFull armor set1Skyblock, Prison and Survival: Gain a shadowy black and red glow. Gain Regeneration that scales with the amount of nearby enemies within 10 blocks. The amplifier is increased for every 4 enemies, up to Regeneration IV. Factions: Gain a shadowy black and red glow. Gain Regeneration that scales with the amount of nearby enemy players within 10 blocks. The amplifier is increased for every 2 enemies, up to Regeneration III.
Blood HuntHelmet5Skyblock, Prison and Survival: Enemies at less than half health glow red for you. Gain Speed [II/III/IV/V/VI] when running towards them. Factions: Enemy players at less than half health glow red for you. Gain Speed [I/II/III/IV/V] when running towards them.
Blood TributePickaxe10Skyblock and Survival: Mining breaks 4 (I) to 7 (X) additional blocks at the cost of 1.15 (I) to 0.7 (X) health. Factions: Mining breaks 3 (I) to 6 (X) additional blocks at the cost of 0.85 (I) to 0.4 (X) health. (Skyblock, Factions and Survival only)
Colossal CleaveAxe5Ability: Prepare a slow, heavy attack that cuts trees and deals [40/45/50/55/60] damage to enemies in a [6/7/8/9/10] block cone. Cooldown: [1 min 25 sec/1 min 20 sec/1 min 15 sec/1 min 10 sec/1 min 5 sec].
Cursed SpiritsFishing rod10Catching fish also absorbs 1 (I) to 6 (X) cursed energy, up to a maximum of 65 (I) to 200 (X) cursed energy. Ability: Begin consuming your collected cursed energy, enhancing your catches with bonus loot. Storing more cursed energy will increase your luck. Cast this ability again to toggle the effect.
Delayed CutSword5Your attacks mark enemies for 20 seconds, up to 10 different enemies. Ability: Sheathe your blade, detonating all marked enemies for [20/25/30/35/40] damage, increased by +30% damage for each mark. Cooldown: [50 sec/45 sec/40 sec/35 sec/30 sec].
Disturbing the DeadShovel10Digging has a 1.2 (I) to 3 (X)% chance of raising a zombie to help you dig for 10 seconds. Zombies have a 15 (I) to 60 (X)% chance to be baby zombies that dig +300% faster. You can't have more than 5 raised zombies at a time.
Domain ExpansionBackpack10Skyblock: Ability: Manifest a domain with a 10 block radius for 15 seconds. Damaging an enemy within it deals 30 (I) to 100 (X)% of that damage to every other enemy in the domain. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 3 min. Prison: Ability: Manifest a domain with a 10 block radius for 15 seconds. Damaging an enemy within it deals 30 (I) to 100 (X)% of that damage to every other enemy in the domain. Can only be used while in the Skull Island and Dungeons. Cooldown: 3 min. Factions: Ability: Manifest a domain with a 10 block radius for 15 seconds. Damaging an enemy within it deals 30 (I) to 100 (X)% of that damage to every other enemy in the domain. Can only be used while in the Darkzone/Lightzone. Cooldown: 3 min. Survival: Ability: Manifest a domain with a 10 block radius for 15 seconds. Damaging an enemy within it deals 30 (I) to 100 (X)% of that damage to every other enemy in the domain. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 3 min.
Heavenly RuptureSpear5Ability: Soar forward at 3 blocks/sec. Enemies caught in your wake take [14/18/22/26/30] damage and are swept along. Cooldown: [2 min/1 min 50 sec/1 min 40 sec/1 min 30 sec/1 min 20 sec]. (Skyblock, Prison and Survival only)
Heavy BurdenShield5When blocking an attack, has a [3/4/5/6/7]% chance to burden the attacker, slowing them more and more over 5 seconds. (Skyblock, Prison and Survival only)
Impaling BoltsCrossbow5Shot arrows have a [5/6/7/8/9]% chance to impale the target, dragging them along the arrow's trajectory for [0.4/0.5/0.6/0.7/0.8] seconds.
KanabōMace5Every third normal attack launches you into the air at [1.1/1.2/1.3/1.4/1.5] blocks/sec. Your resulting smash attack deals +[60/70/80/90/100]% increased damage. (Skyblock, Prison and Survival only)
Living ShadowLeggings5Ability: Dash forward [1.7/1.9/2.1/2.3/2.5] blocks/sec, leaving a shadow in your place for 6 seconds. The next ability that you cast is repeated by the shadow. Cooldown: [2 min/1 min 50 sec/1 min 40 sec/1 min 30 sec/1 min 20 sec].
Onibi TetherBow5Shot arrows draw a line of ghostly fire between them, dealing [8/11/14/17/20] damage to every enemy caught in its path.
Shadow SlipBoots5Ability: Teleport back to the starting location of the last movement ability you used, up to 30 blocks away. If you have Living Shadow active, this will instead swap your location with the shadow. Cooldown: [55 sec/45 sec/35 sec/25 sec/15 sec].
Stalking ShadesBackpack10Mining has a 0.0128 (I) to 0.0167 (X)% chance to summon a stalking shade somewhere in the mine. It pursues you with increasing speed, breaking blocks in its path. You can't have more than 4 (I) to 7 (X) stalking shade(s) at a time. (Prison only)
Stone HideChestplate5Skyblock, Prison and Survival: When attacked, has a [2/3/4/5/6]% chance to disarm the attacker for [1/1/2/2/3] second(s), making their melee attacks deal only 1 damage. Factions: When attacked, has a [1/1.5/2/2.5/3]% chance to disarm the attacker for [1/1/2/2/3] second(s), making their melee attacks deal only 1 damage.
Will-o'-wispHoe10Harvesting crops has a 2 (I) to 6.5 (X)% chance to summon a will-o'-wisp for 20 seconds. Catch it to harvest crops in a 5 (I) to 9 (X) block radius around it.
RuneGoes onMax levelWhat it does
All-InclusiveHelmet5Skyblock, Prison and Survival: Whenever you get a new beneficial potion effect, get another of the same level or up to level 5 for [8/11/14/17/20] seconds. You cannot benefit from the same effect for [8/11/14/17/20] seconds. Factions: Whenever you get a new beneficial potion effect, get another of the same level or up to level 3 for [7/9/11/13/15] seconds. Resistance and Health Boost is capped at level 2. You cannot benefit from the same effect for [17/19/21/23/25] seconds.
BeachballBackpack10Skyblock: Ability: Toss out a beachball for 11 (I) to 20 (X) seconds. You and your allies can punch it to push it around! It deals 55 (I) to 100 (X) damage to enemies on contact. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 2 min. Prison: Ability: Toss out a beachball for 11 (I) to 20 (X) seconds. You and your allies can punch it to push it around! It deals 55 (I) to 100 (X) damage to enemies on contact. Can only be used while in the Skull Island and Dungeons. Cooldown: 2 min. Factions: Ability: Toss out a beachball for 11 (I) to 20 (X) seconds. You and your allies can punch it to push it around! It deals 55 (I) to 100 (X) damage to enemies on contact. Can only be used while in the Darkzone/Lightzone. Cooldown: 2 min. Survival: Ability: Toss out a beachball for 11 (I) to 20 (X) seconds. You and your allies can punch it to push it around! It deals 55 (I) to 100 (X) damage to enemies on contact. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 2 min.
Bermuda TriangleChestplate5Skyblock, Prison and Survival: Ability: For [8/11/14/17/20] seconds, enemies in a 10 block radius are disoriented. Their runes and projectiles fire in random directions. Cooldown: 3 min. Factions: Ability: For [8/11/14/17/20] seconds, enemies in a 10 block radius are disoriented. Their runes and projectiles fire in random directions. Does not affect potions thrown by players. Cooldown: 3 min.
Bug RepellentCrossbow5Shot arrows knock away hit mobs at [3/4/5/6/7] blocks/sec.
Coconut ShakedownAxe10Skyblock, Prison and Survival: Chopping trees has a 3 (I) to 12 (X)% chance to cause a coconut to fall from the treetops. The coconuts crack open upon hitting the ground, granting you 200 EXP. The coconut also has a 5% chance to drop a Coconut head. Your attacks have a 11 (I) to 20 (X)% chance to cause a coconut to fall from the sky. If a coconut lands on an enemy, it deals 30 damage and stuns them for 2 seconds. Factions: Chopping trees has a 3 (I) to 12 (X)% chance to cause a coconut to fall from the treetops. The coconuts crack open upon hitting the ground, granting you 200 EXP. The coconut also has a 5% chance to drop a Coconut head. Your attacks have a 1.38 (I) to 2.5 (X)% chance to cause a coconut to fall from the sky. If a coconut lands on an enemy, it deals 30 damage and stuns them for 2 seconds.
Flip-flopsBoots5Skyblock, Prison and Survival: When attacked, the attacker has a [1/2/3/4/5]% chance to burn their feet on the hot ground, making them bounce up and down for 5 seconds. Factions: When attacked, the attacker has a [0.5/1/1.5/2/2.5]% chance to burn their feet on the hot ground, making them bounce up and down for 5 seconds.
FloodBackpack10Has a 0.00625 (I) to 0.0143 (X)% chance to summon a flash flood for 1 (I) to 1.4 (X) seconds that surges out 9 (I) to 18 (X) blocks around you, washing away surface blocks in its path. (Prison only)
Impaling StakesMace5Landing a smash attack causes wooden stakes to raise from the ground after 1 second, impaling nearby enemies. Impaled enemies are inflicted with Slowness IV for 5 seconds, and take [5/10/15/20/25] to [30/35/40/45/50] damage depending how long the fall of the smash attack was. Deals maximum damage when falling 15 blocks or more. (Skyblock, Prison and Survival only)
LifebuoyShield5When you or an ally within a 15 block radius falls below 8 health, you/they get Absorption [I/II/III/IV/V] for 10 seconds. Players can only benefit from this effect once every 2m. (Skyblock, Prison and Survival only)
MonsoonHoe10Skyblock: Harvesting crops has a 5.5 (I) to 10 (X)% chance to spawn a 3 (I) to 7 (X)x3 (I) to 7 (X) rain cloud that makes the crops below it grow rapidly for 7 seconds. The crops are harvested and replanted automatically the first time they reach full growth. Prison, Factions and Survival: Harvesting crops has a 1.75 (I) to 4 (X)% chance to spawn a 3 (I) to 7 (X)x3 (I) to 7 (X) rain cloud that makes the crops below it grow rapidly for 7 seconds. The crops are harvested and replanted automatically when they reach full growth.
On VacationFull armor set1Gain a flowery green glow. All your seasonal runes count as being 1 level higher, up to their maximum level. Does not affect backpacks.
Overhead SpinSpear5Ability: Spin your spear around above your head, knocking away enemies within 3 blocks away at 2.5 blocks/sec. If used while airborne, also propel yourself upward at 1.2 blocks/sec. Cooldown: [1 min 50 sec/1 min 30 sec/1 min 10 sec/50 sec/30 sec]. (Skyblock, Prison and Survival only)
River MonstersFishing rod10Fish are more difficult to reel in, requiring you to actually pull in the fish. Catches 3 (I) to 8 (X) to 7 (I) to 16 (X) fish at a time.
SandstormShovel10The longer you keep digging, the more your sandstorm builds, breaking one extra nearby block each time it grows, up to 4 (I) to 13 (X) blocks per dig. The storm settles if you stop digging.
SouvenirsBow10Ability: Open a menu with a selection of level 1 (I) to 5 (X) bow runes from previous seasonal crates. Select one of them to get its effects.
Vine SwingLeggings5Ability: Swing forward on a vine at 3 blocks/sec. Can be used [2/3/4/5/6] times in succession before landing on the ground. Cooldown: 1 min 30 sec.
Volcanic VentsPickaxe10Skyblock: Mining has a 6 (I) to 15 (X)% chance to uncover volcanic vents that spew out 5 to 6 (I) to 15 (X) minerals and break up to 20 blocks. Factions and Survival: Mining has a 1.2 (I) to 3 (X)% chance to uncover volcanic vents that spew out 5 to 6 (I) to 15 (X) minerals and break up to 20 blocks. (Skyblock, Factions and Survival only)
Wind DancerSword5Your attacks build up a whirlwind at your location. Exiting the whirlwind unleashes one or more tornadoes that deals [20/25/30/35/40] damage on contact. The amount and lifetime of the tornadoes scales with the amount of attacks you made. 3 attacks - 1 tornado, for 5 seconds. 6 attacks - 2 tornadoes, for 7 seconds. 10 attacks - 4 tornadoes, for 10 seconds.
RuneGoes onMax levelWhat it does
Chromatic BarrierChestplate5When damaged, get [20/40/60/80/100] shield for that damage type. The shield expires after 10 seconds. Damage to the shield is calculated before all damage mitigation is applied. Cooldown: 1 min.
ColorfulFull armor set1Gain a brilliant rainbow glow. You deal +3% more damage for every negative potion effect on you.
CuratorFishing rod10Ability: Open a menu of fishing loot; select one to increase the odds of by +100 (I) to 1000 (X)%.
GlintHelmet5Skyblock, Prison and Survival: Every 5 seconds, has a [8/11/14/17/20]% chance to emit a blinding glint. Enemies who see the glint are stunned for 1.5 seconds. Factions: Every 5 seconds, has a [8/11/14/17/20]% chance to emit a blinding glint. Enemies who see the glint are stunned for 1.5 seconds. The glint can target up to 3 players at once. Each player can only be affected once every 30 seconds.
Hard LightShovel5Skyblock, Prison and Survival: Right click to place up to [7/9/11/13/15] hard light blocks. The blocks disappear after 10 seconds, but any player can remove them early by right or left clicking on them. Cooldown: 0.2 sec. Factions: Right click to place up to [7/9/11/13/15] hard light blocks. The blocks disappear after 10 seconds, but any player can remove them early by right or left clicking on them. Cannot be used in other Factions' claims, or your own while being raided. Cooldown: 0.2 sec.
HitscanBow5Shot arrows travel up to [12/19/26/33/40] blocks instantly.
IlluminationPickaxe10Lights up the area where you are mining. Mining ore has a 10 (I) to 100 (X)% chance to find veins of solid resource blocks. These solid resource blocks also benefit from Fortune when mined. (Skyblock, Factions and Survival only)
InvocationSword5Skyblock, Prison and Survival: Ability: Call down power from the heavens, dealing [20/25/30/35/40] to enemies in a 4 block radius. Also grants you Strength [I/I/II/II/III] and Resistance [I/I/I/II/II] for [6/7/8/9/10] seconds. Cooldown: [2 min/1 min 45 sec/1 min 30 sec/1 min 15 sec/1 min]. Factions: Ability: Call down power from the heavens, dealing [20/25/30/35/40] to enemies in a 4 block radius. Also grants you Strength [I/I/II/II/II] and Resistance [I/I/I/II/II] for [6/7/8/9/10] seconds. Cooldown: [2 min/1 min 45 sec/1 min 30 sec/1 min 15 sec/1 min].
Light SpeedBoots5Ability: Gain Speed XX for [1/1.5/2/2.5/3] second(s). Cooldown: 1 min.
PrismShield5When blocking, begin converging the color spectrum over 5 seconds. Once fully converged, release a 20 block long beam of light that deals [40/55/70/85/100] damage. (Skyblock, Prison and Survival only)
RaygunBackpack10Mining has a 0.0147 (I) to 0.02 (X)% chance to shoot 3 (I) to 8 (X) rays of light. Each ray can break up to ~150 blocks. (Prison only)
Refraction RelayHoe10Harvesting crops has a 4 (I) to 13 (X)% chance to send out a ray of light that harvests crops in its wake. The ray of light has a 50 (I) to 74 (X)% chance to refract, extending it in a different direction.
Solar ConduitLeggings5After being in sunlight for 10 seconds, your next attack will inflict Weakness [I/I/II/II/III] and Blindness [I/II/III/IV/V] for 4 seconds.
SpectrumAxe5Skyblock, Prison and Survival: Your attacks have a [6/7/8/9/10]% chance to inflict the target with [3/3/4/4/5] random negative potion effects for 5 seconds. The amplifier of the effects are [I/II/II/III/III] [from level II: or less]. Factions: Your attacks have a [1.2/1.4/1.6/1.8/2]% chance to inflict the target with [3/3/4/4/5] random negative potion effects for 5 seconds. The amplifier of the effects are [I/II/II/III/III] [from level II: or less].
Super StarBackpack10Skyblock: Ability: Tap into the power of a Super Star for 5 (I) to 10 (X) seconds. During the effect you take 45 (I) to 90 (X)% less damage from all sources, and enemies within a 3 block radius take 13 (I) to 40 (X) damage every second. The effect can only be used in the Pharaoh's Tomb and Dungeons. Cooldown: 5 min. Prison: Ability: Tap into the power of a Super Star for 5 (I) to 10 (X) seconds. During the effect you take 45 (I) to 90 (X)% less damage from all sources, and enemies within a 3 block radius take 13 (I) to 40 (X) damage every second. The effect can only be used in the Skull Island and Dungeons. Cooldown: 5 min. Factions: Ability: Tap into the power of a Super Star for 5 (I) to 10 (X) seconds. During the effect you take 45 (I) to 90 (X)% less damage from all sources, and enemies within a 3 block radius take 13 (I) to 40 (X) damage every second. The effect can only be used in the Darkzone/Lightzone. Cooldown: 5 min. Survival: Ability: Tap into the power of a Super Star for 5 (I) to 10 (X) seconds. During the effect you take 45 (I) to 90 (X)% less damage from all sources, and enemies within a 3 block radius take 13 (I) to 40 (X) damage every second. The effect can only be used in the Dragon's Dojo and Dungeons. Cooldown: 5 min.
Taste the RainbowCrossbow5Shot arrows cycle through rainbow colors, each with a different effect. ʀᴇᴅ - Deals [9/13/17/21/25] additional damage. ᴏʀᴀɴɢᴇ - Inflicts [4/5/6/7/8] seconds of burn. ʏᴇʟʟᴏᴡ - Chains to [1/2/3/4/5] nearby enemies. ɢʀᴇᴇɴ - Inflicts Poison [I/II/II/II/III] for 4 seconds. ʙʟᴜᴇ - Inflicts [1/1.5/2/2.5/3] seconds of Freeze. ɪɴᴅɪɢᴏ - Inflicts Slowness [I/II/II/II/III] for 4 seconds. ᴠɪᴏʟᴇᴛ - Inflicts Wither [I/II/II/II/III] for 4 seconds.
RuneGoes onMax levelWhat it does
AnkhFull armor set1Gain a sandy blue and gold glow. Prevents you or a nearby ally from dying when taking fatal damage, just like a Totem of Undying would. Cooldown: 4 min.
Apex PlungeLeggings5Ability: Launch yourself into the air. Recast this ability while still airborne to crash down to the ground, dealing [18/21/24/27/30] damage and briefly knocking enemies up. Cooldown: [3 min/2 min 40 sec/2 min 20 sec/2 min/1 min 40 sec].
AscensionBackpack10Skyblock: Ability: Ascend into a higher being for 11 (I) to 20 (X) seconds. This grants you all beneficial potion effects at level III. You also drain 0.5 (I) to 5 (X) life from nearby mobs every second. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 4 min (I) to 2 min 30 sec (X). Prison: Ability: Ascend into a higher being for 11 (I) to 20 (X) seconds. This grants you all beneficial potion effects at level III. You also drain 0.5 (I) to 5 (X) life from nearby mobs every second. Can only be used while in the Skull Island and Dungeons. Cooldown: 4 min (I) to 2 min 30 sec (X). Factions: Ability: Ascend into a higher being for 5.5 (I) to 10 (X) seconds. This grants you all beneficial potion effects at level III. You also drain 0.5 (I) to 5 (X) life from nearby mobs every second. Can only be used while in the Darkzone/Lightzone. Cooldown: 4 min (I) to 2 min 30 sec (X). Survival: Ability: Ascend into a higher being for 11 (I) to 20 (X) seconds. This grants you all beneficial potion effects at level III. You also drain 0.5 (I) to 5 (X) life from nearby mobs every second. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 4 min (I) to 2 min 30 sec (X).
Chittering ScarabsCrossbow5Ability: Unleash [3/4/5/6/7] chittering scarabs for 20 seconds. The scarabs chase your enemies, dealing [11/12/13/14/15] damage and inflicting Weakness [I/I/II/II/III] for 4 seconds with their attacks. Cooldown: 2 min 30 sec.
Exalted BreakPickaxe10Mining has a 1.5 (I) to 6 (X)% chance to break blocks in a perfect 3x3x3 cube. This can cause up to 3 chain reactions that expand the original cube. (Skyblock, Factions and Survival only)
Eye of HorusHelmet5Occasionally marks a nearby enemy with a gold glow; damaging them consumes the mark to deal [3/3.5/4/4.5/5] true damage.
God RaysBackpack10Has a 0.00741 (I) to 0.0111 (X)% chance to call down a ray of light that breaks all blocks in a vertical line. Blocks broken this way grant you *25 (I) to 70 (X) EXP. *EXP amount increases with mine tier. (Prison only)
GranaryHoe5Always replants crops for free. Harvesting crops has a [20/25/30/35/40]% chance to grow adjacent crops by [1/1/1/2/2] stage(s). Also has a [5/10/15/20/25]% chance to add food items to your granary. Ability: Open a menu for managing your granary. Food in the granary expires after 2 hours.
MirageFishing rod10Fishing has a 43 (I) to 70 (X)% chance to catch something unidentified; guess the correct item to receive bonus loot. 5 (I) to 50 (X)% chance for the minigame to be easier.
Preserving SandsShovel10Skyblock, Factions and Survival: Digging in sand has a 40% chance to repair 6 (I) to 15 (X) durability for the item in your offhand. If your offhand is empty or fully repaired, it repairs this item instead. Prison: Digging in sand has a 70% chance to repair 6 (I) to 15 (X) durability for the item in your offhand. If your offhand is empty or fully repaired, it repairs this item instead.
Radiant PresenceChestplate5Skyblock, Prison and Survival: When attacked, the attacker is knocked back [0.3/0.4/0.5/0.6/0.7] blocks/sec. Knockback is a lot less effective against high health enemies like bosses. Factions: When attacked, the attacker is knocked back [0.195/0.27/0.345/0.42/0.495] blocks/sec. Each attacker can only be knocked back once every 3 seconds. Knockback is a lot less effective against high health enemies like bosses.
Shattering RegrowthAxe10Chopping pumpkins and melons has a 6 (I) to 15 (X)% chance to shatter them into 2 to 5 fragments, which then grow into new pumpkins or melons (if there is enough space).
Sky DominionBoots5Skyblock, Prison and Survival: You take [8/11/14/17/20]% reduced damage while airborne. Factions: You take [4.5/6.19/7.88/9.56/11.25]% reduced damage while airborne.
Snake CharmerShield5While blocking, play a hypnotic tune, inflicting nearby enemies with Slowness [I/II/II/III/III] and Poison [I/I/II/II/III]. (Skyblock, Prison and Survival only)
Sun EaterSword5Skyblock and Prison: Your attacks against burning enemies have [2.5/3.75/5/6.25/7.5]% life steal. For every 5 health restored by this, smite a nearby enemy for 30 damage. Factions: Your attacks against burning enemies have [1/1.5/2/2.5/3]% life steal. For every 5 health restored by this, smite a nearby enemy for 30 damage. Survival: Your attacks against burning enemies have [2/3/4/5/6]% life steal. For every 5 health restored by this, smite a nearby enemy for 30 damage.
Unerring FlightBow5Shot arrows are unaffected by gravity for 2 seconds. When you hit a target, has a [30/45/60/75/90]% chance to shoot another arrow in their direction, it deals [24/28/32/36/40] damage.
RuneGoes onMax levelWhat it does
BlizzardBackpack10Skyblock: Ability: Summon a blizzard that follows you around for 9 (I) to 18 (X) seconds. The blizzard inflicts 1.2 (I) to 3 (X) seconds of freeze every second, tripled against mobs. During the blizzard, your melee attacks deal bonus damage equal to the duration of freeze on your target. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 1 min 30 sec. Prison: Ability: Summon a blizzard that follows you around for 9 (I) to 18 (X) seconds. The blizzard inflicts 1.2 (I) to 3 (X) seconds of freeze every second, tripled against mobs. During the blizzard, your melee attacks deal bonus damage equal to the duration of freeze on your target. Can only be used while in the Skull Island and Dungeons. Cooldown: 1 min 30 sec. Factions: Ability: Summon a blizzard that follows you around for 9 (I) to 18 (X) seconds. The blizzard inflicts 1.2 (I) to 3 (X) seconds of freeze every second, tripled against mobs. During the blizzard, your melee attacks deal bonus damage equal to the duration of freeze on your target. Can only be used while in the Darkzone/Lightzone. Cooldown: 1 min 30 sec. Survival: Ability: Summon a blizzard that follows you around for 9 (I) to 18 (X) seconds. The blizzard inflicts 1.2 (I) to 3 (X) seconds of freeze every second, tripled against mobs. During the blizzard, your melee attacks deal bonus damage equal to the duration of freeze on your target. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 1 min 30 sec.
Brain FreezeBow5Headshots inflict [3/4/5/6/7] seconds of freeze as well as Blindness [I/II/III/IV/V] for 3 seconds. The freeze and Blindness durations scale with how charged the shot was.
CoolerShield5When blocking an attack, the attacker is inflicted with [0.4/0.6/0.8/1/1.2] seconds of freeze. (Skyblock, Prison and Survival only)
CryogenicFull armor set1Gain a frosty blue glow. You cannot be inflicted with freeze. Fire Aspect and Flame inflicts freeze instead of burn at a 5% conversion ratio.
CryostasisBackpack10Has a 0.00408 (I) to 0.005 (X)% chance to freeze your hotstreaks, making them not cost mana for 11 (I) to 20 (X) seconds. After the duration you cause an explosion relative to the amount of blocks you broke during the effect. Cooldown: 4 min 45 sec (I) to 4 min (X). (Prison only)
Deep FreezeHelmet5Skyblock, Prison and Survival: Damaging an enemy who is inflicted with at least 5 seconds of freeze will freeze them solid, stunning them for [0.5/1/1.5/2/2.5] seconds. Triggering this effect will also remove all freeze from the target. Each enemy can only suffer from this effect once every 15 seconds. Factions: Damaging an enemy who is inflicted with at least 5 seconds of freeze will freeze them solid, stunning them for [0.5/1/1.5/2/2.5] seconds. Triggering this effect will also remove all freeze from the target. Each enemy can only suffer from this effect once every 30 seconds.
Expel ColdBoots5Ability: Remove all freeze from yourself. For 15 seconds, cover the ground in ice relative to the amount of freeze you removed. Wearing a full Cryo armor set counts as removing maximum freeze. Cooldown: [1 min 10 sec/1 min/50 sec/40 sec/30 sec].
FlurryLeggings5Ability: Spin forward rapidly at 1.8 blocks/sec, creating a surge of snowy winds. Nearby enemies are inflicted with Levitation IV for 3 seconds. Cooldown: [1 min 12 sec/1 min 4 sec/56 sec/48 sec/40 sec].
FrostbiteAxe5Skyblock, Prison and Survival: Your attacks have a [2/4/6/8/10]% chance to inflict the target with 4 seconds of freeze. If the target was already suffering from freeze, this also inflicts Wither [I/I/II/II/II] and Weakness [I/I/II/II/II] for 5 seconds. Factions: Your attacks have a [0.5/1/1.5/2/2.5]% chance to inflict the target with 4 seconds of freeze. If the target was already suffering from freeze, this also inflicts Wither [I/I/II/II/II] and Weakness [I/I/II/II/II] for 5 seconds.
Frozen FieldsHoe10Crops are frozen rigid and are tougher to break, requiring 6 hits to be harvested. Harvested crops shatter and harvest adjacent crops. This effect has a 43 (I) to 70 (X)% chance to cause chain reactions, harvesting up to 40 (I) to 220 (X) crops.
Glacial ArcheologyPickaxe10Skyblock: Mining has a 10% chance to freeze nearby blocks into ice. Mining any ice has a 8 (I) to 35 (X)% chance to uncover minerals, fish, and frozen remnants of the past. Factions and Survival: Mining has a 5% chance to freeze nearby blocks into ice. Mining any ice has a 8 (I) to 35 (X)% chance to uncover minerals, fish, and frozen remnants of the past. (Skyblock, Factions and Survival only)
Ice BlockChestplate5Ability: Encase yourself in ice, stunning you for [2/2.5/3/3.5/4] seconds. You are immune to all damage for the duration. Cooldown: [3 min/2 min 50 sec/2 min 40 sec/2 min 30 sec/2 min 20 sec].
Ice FishingFishing rod10Fishing in a hole surrounded by ice has a 6.5 (I) to 20 (X)% chance for a geyser of fish to erupt.
Ice PillarSword5Ability: Launch an orb of ice magic that erects an ice pillar where it lands for 10 seconds. Enemies near the pillar are inflicted with Slowness [I/I/II/II/III] and [0.5/1/1.5/2/2.5] seconds of freeze every second. Cooldown: 2 min.
Icicle CrashCrossbow5Shot arrows have a [3/4/5/6/7]% chance to cause icicles to crash down from above, dealing [24/28/32/36/40] damage to all enemies near the target.
SnowslideShovel5Skyblock, Prison and Survival: Digging in snow builds up your Snow Reserve, up to [20/40/60/80/100] snow. Crouch to expend the snow, allowing you to slide forward on top of a small avalanche. Factions: Digging in snow builds up your Snow Reserve, up to [10/20/30/40/50] snow. Crouch to expend the snow, allowing you to slide forward on top of a small avalanche.
RuneGoes onMax levelWhat it does
Ace In The HoleShovel10Digging has a 0.05 (I) to 0.5 (X)% chance to spawn a card that explodes after 3 seconds, breaking blocks of the same type in a 4 block radius. Blocks broken in this way have a 0.5% chance to drop a Card Pack.
Against The OddsAxe10Chopping trees, melons, and pumpkins has a 0.002 (I) to 0.02 (X)% chance to drop 8 to 48 Gold Shards and 4 Card Packs.
All InChestplate5Skyblock, Prison and Survival: Ability: Lock yourself to a 15 block wide area for 15 seconds. For the duration you have Strength [II/II/III/III/IV] [from level II: and Regeneration II]. Cooldown: 3 min. Factions: Ability: Lock yourself to a 15 block wide area for 15 seconds. For the duration you have Strength [I/I/II/II/III] [from level II: and Regeneration II]. Cooldown: 3 min.
BluffCrossbow5Ability: Summon [2/2/3/3/3] clones that explode after 5 seconds. The explosion deals [24/28/32/36/40] damage and inflicts both Slowness [I/I/II/II/III] and Weakness [I/I/II/II/III] for 10 seconds. Cooldown: 3 min.
Double DownShield5Can prevent being disabled by axes up to [1/2/3/4/5] time(s). Once all uses are consumed, they refresh after [70/65/60/55/50] seconds. (Skyblock, Prison and Survival only)
Full HouseHoe10Skyblock: Harvesting crops of 5 different types gives you an assortment of 4 (I) to 13 (X) crops. The assortment has a 0.16 (I) to 1.58 (X)% chance to contain Card Packs. Prison and Survival: Harvesting crops of 5 different types gives you an assortment of 4 (I) to 13 (X) crops. The assortment has a 0.29 (I) to 2.86 (X)% chance to contain Card Packs. Factions: Harvesting crops of 5 different types gives you an assortment of 4 (I) to 13 (X) crops. The assortment has a 0.4 (I) to 4 (X)% chance to contain Card Packs.
Jack Of All TradesFull armor set1Gain a dashing red and gold glow. Whenever you get Card Packs from an Ace rune, every 5 packs earned grants +1 bonus pack.
Luck Of The DrawBackpack10Has a 0.0351 (I) to 0.0667 (X)% chance of drawing a card. Gain an effect relative to the rank and suit of the drawn card. - Breaks blocks in a 1.5-7.5 radius. - Restores 0.2-2.6 Mana. - Gives you 5-65 Tokens. - Gives you Money apt for the Mine. ᴊᴏᴋᴇʀ - Breaks blocks in a 16x16x16 area. (Prison only)
Pick a CardPickaxe10Skyblock: Ability: Swap between different suits to alter this pickaxe's mining effects. - Breaks 1 (I) to 6 (X) additional block(s) at a time. - Mining repairs 2 (I) to 7 (X) durability. - Mining ore grants 8 (I) to 40 (X) bonus experience. - Mining ore yields 2 (I) to 6 (X) bonus drop(s). Factions and Survival: Ability: Swap between different suits to alter this pickaxe's mining effects. - Breaks 1 (I) to 6 (X) additional block(s) at a time. - Mining repairs 2 (I) to 7 (X) durability. - Mining ore grants 10 (I) to 50 (X) bonus experience. - Mining ore yields 2 (I) to 6 (X) bonus drop(s). (Skyblock, Factions and Survival only)
Ricochet CardsBow5Shot arrows transform into cards that can ricochet to nearby enemies up to [1/2/3/4/5] time(s).
Roll The BonesSword5Attacks deal [1/2/2/3/3] to [14/16/18/20/22] base damage. Attacks also have a [0.002/0.004/0.006/0.008/0.01]% chance to give a Card Pack.
Royal FlushBackpack10Skyblock: Ability: Emit 3 (I) to 6 (X) waves over 6 (I) to 12 (X) seconds. Each wave deals 12 (I) to 30 (X) damage and pushes enemies away. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 2 min. Prison: Ability: Emit 3 (I) to 6 (X) waves over 6 (I) to 12 (X) seconds. Each wave deals 12 (I) to 30 (X) damage and pushes enemies away. Can only be used while in the Skull Island and Dungeons. Cooldown: 2 min. Factions: Ability: Emit 3 (I) to 6 (X) waves over 6 (I) to 12 (X) seconds. Each wave deals 12 (I) to 30 (X) damage and pushes enemies away. Can only be used while in the Darkzone/Lightzone. Cooldown: 2 min. Survival: Ability: Emit 3 (I) to 6 (X) waves over 6 (I) to 12 (X) seconds. Each wave deals 12 (I) to 30 (X) damage and pushes enemies away. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 2 min.
Shuffle DeckBoots5Ability: Remove the cooldowns from all your other equipped runes. Cooldown: [9 min/8 min/7 min/6 min/5 min].
Snake EyesHelmet5Skyblock and Prison: Every 15 seconds roll a dice. For the next 7.5 seconds get a buff depending on the outcome of the dice. 1 - Speed [I/II/III/IV/V]. 2 - Resistance [I/II/II/III/III]. 3 - Absorption [I/II/II/III/III]. 4 - Strength [I/I/II/II/III]. 5 - Regeneration [I/I/II/II/III]. 6 - All of the above. Cooldown: 15 sec. Factions: Every 40 seconds roll a dice. For the next 10 seconds get a buff depending on the outcome of the dice. 1 - Speed [I/II/III/III/III]. 2 - Resistance [I/II/II/III/III]. 3 - Absorption [I/II/II/III/III]. 4 - Strength [I/I/II/II/III]. 5 - Regeneration [I/I/II/II/III]. 6 - Weakness [I/I/II/II/III]. Cooldown: 40 sec. Survival: Every 30 seconds roll a dice. For the next 10 seconds get a buff depending on the outcome of the dice. 1 - Speed [I/II/III/IV/V]. 2 - Resistance [I/II/II/III/III]. 3 - Absorption [I/II/II/III/III]. 4 - Strength [I/I/II/II/III]. 5 - Regeneration [I/I/II/II/III]. 6 - All of the above. Cooldown: 30 sec.
Stacked DeckFishing rod5When fishing, each consecutive catch adds a card to your deck. Get a reward of up to [8/10/12/14/16] items every time you complete a suit or a rank. Complete the entire deck of 52 cards for 2x rewards. Rewards can contain Card Packs.
Wild CardLeggings5Ability: Use a random movement ability from a previous seasonal item. The level of the ability is the same as this. Cooldown: [40 sec/35 sec/30 sec/25 sec/20 sec].
RuneGoes onMax levelWhat it does
Banshee's WailHelmet5Ability: Let out a terrifying scream, making nearby enemies run away in fear for [1/1.5/2/2.5/3] seconds. They are also inflicted with Weakness [I/I/II/II/III] for 10 seconds. Cooldown: 2 min.
Boo BuddiesFishing rod10Fishing has a 15 (I) to 60 (X)% chance to summon a tiny ghost for 20 seconds that catches fish for you.
Chilling TouchLeggings5Running through an enemy inflicts them with [3/4/5/6/7] seconds of freeze. Mobs are also inflicted with the same amount of freeze when they hit you. This effect does not stack.
EctoplasmBow5Ability: Hurl a blob of ectoplasm, covering the ground where it lands in slippery goo for [8/9/10/11/12] seconds. Cooldown: [2 min/1 min 40 sec/1 min 20 sec/1 min/40 sec].
GraverobberShovel5While holding this you can see graves where living beings have died. Dig up the graves to find Tomes, Gold Shards, and... corpse stuff. Higher levels are luckier. Repeatedly digging up graves reduces your chance of finding valuable loot.
Grim ReaperHoe10Skyblock and Survival: Attacks deal an additional 0.1 (I) to 1 (X) true damage and inflict Wither I (I) to V (X) for 5 seconds. When harvesting crops, has a 12 (I) to 30 (X)% chance to cause a withering chain reaction, breaking nearby crops. This item can benefit from runes as if it was a sword. Prison: Attacks deal an additional 0.1 (I) to 1 (X) true damage and inflict Wither I (I) to V (X) for 5 seconds. When harvesting crops, has a 12 (I) to 30 (X)% chance to cause a withering chain reaction, breaking nearby crops. This item can benefit from runes and upgrades as if it was a sword. Factions: Attacks deal an additional 0.02 (I) to 0.2 (X) true damage and inflict Wither I (I) to V (X) for 5 seconds. When harvesting crops, has a 12 (I) to 30 (X)% chance to cause a withering chain reaction, breaking nearby crops. This item can benefit from runes as if it was a sword.
Horsemen of the ApocalypseBackpack10Skyblock: Ability: Summon 1 to 4 horsemen for 20 seconds. Has a 2.2 (I) to 100 (X)% chance to summon all 4. If you summon all 4, their abilities become empowered, increasing their damage by 50%. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 4 min (I) to 1 min (X). Prison: Ability: Summon 1 to 4 horsemen for 20 seconds. Has a 2.2 (I) to 100 (X)% chance to summon all 4. If you summon all 4, their abilities become empowered, increasing their damage by 50%. Can only be used while in the Skull Island and Dungeons. Cooldown: 4 min (I) to 1 min (X). Factions: Ability: Summon 1 to 4 horsemen for 20 seconds. Has a 2.2 (I) to 100 (X)% chance to summon all 4. If you summon all 4, their abilities become empowered, increasing their damage by 50%. Can only be used while in the Darkzone/Lightzone. Cooldown: 4 min (I) to 1 min (X). Survival: Ability: Summon 1 to 4 horsemen for 20 seconds. Has a 2.2 (I) to 100 (X)% chance to summon all 4. If you summon all 4, their abilities become empowered, increasing their damage by 50%. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 4 min (I) to 1 min (X).
IntangibleFull armor set1Gain a ghostly blue glow. Projectiles have a 50% chance to pass through you.
MournebladeSword5Skyblock and Prison: Kill powerful players that you have not killed recently to claim their souls, up to 10 souls. Players grant 1 soul and mobs grant 0.01 souls, but mob souls cannot go over 8 souls total. Each soul grants +[0.1/0.2/0.3/0.4/0.5] attack damage and +[0.1/0.2/0.3/0.4/0.5]% life steal. Lose half of your souls on death, even if you are not wielding this item. Factions: Kill powerful players that you have not killed recently to claim their souls, up to 10 souls. Players grant 1 soul and mobs grant 0.01 souls, but mob souls cannot go over 5 souls total. Each soul grants +[0.05/0.15/0.25/0.35/0.45] attack damage and +[0.03/0.05/0.08/0.1/0.13]% life steal. Has a 5% chance to lose 0.1 souls whenever a player damages you. Only active while held in main hand. Survival: Kill powerful players that you have not killed recently to claim their souls, up to 10 souls. Players grant 1 soul and mobs grant 0.01 souls, but mob souls cannot go over 8 souls total. Each soul grants +[0.2/0.4/0.6/0.8/1] attack damage and +[0.05/0.1/0.15/0.2/0.25]% life steal. Lose half of your souls on death, even if you are not wielding this item.
Paranormal ActivityBackpack10Has a 0.0102 (I) to 0.0125 (X)% chance of attracting a big ghost. The big ghost will help you mine for 8 seconds. You can have up to 1 (I) to 5 (X) ghost(s) active at a time. (Prison only)
Phantom BlocksPickaxe10Skyblock: Mining ore blocks has a 0.5 (I) to 5 (X)% chance to leave a ghostly remnant for 30 seconds. Hitting it creates a 4 block wide explosion that turns nearby blocks into the same ore before breaking. Factions and Survival: Mining ore blocks has a 1 (I) to 10 (X)% chance to leave a ghostly remnant for 30 seconds. Hitting it creates a 4 block wide explosion that turns nearby blocks into the same ore before breaking. (Skyblock, Factions and Survival only)
PoltergeistShield5While blocking, nearby enemies are occasionally flung in random directions and inflicted with Slowness II for [2/4/6/8/10] seconds. (Skyblock, Prison and Survival only)
Soul PointAxe10Chopping trees, pumpkins, and melons reveals weak points. Breaking a block at its weak point creates a 2.5 (I) to 7 (X) block wide explosion, breaking nearby blocks of the same type.
TormentCrossbow10Shot arrows deal an additional 6 (I) to 15 (X) damage every second over 3 seconds. Can stack infinitely when applied to mobs.
UndyingChestplate5Skyblock, Prison and Survival: When you take fatal damage, return to full health that diminishes over [2/2.5/3/3.5/4] seconds. If you kill an enemy during this effect you are saved, returning to half health. If you fail to get a kill, you die. Cooldown: 10 min. Factions: When you take fatal damage, return to full health that diminishes over [2/2.5/3/3.5/4] seconds. If you kill a player during this effect you are saved, returning to half health. If you fail to get a kill, you die. Cooldown: 10 min.
WraithwalkBoots5Ability: Phase into a ghostly form, becoming unaffected by gravity for [3/4/5/6/7] seconds. During the effect swinging your arm lunges you forward. Cooldown: 1 min 30 sec.
RuneGoes onMax levelWhat it does
BlinkshotBow5Ability: Teleport to the location of your most recently shot arrow, even if it is still mid-air. This also destroys the arrow. Blinkshot location is cleared on teleport. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec].
Block ShiftPickaxe5Mining has a [20/30/40/50/60]% chance to move nearby ore into the position of your most recently broken block. Prioritizes more valuable ore. (Skyblock, Factions and Survival only)
Dragon BreathBackpack10Skyblock: Ability: Summon a dragon head for 9 (I) to 13 (X) seconds. The dragon head performs a breath attack that deals 12 (I) to 30 (X) damage every second. The dragon head is stationary but will rotate towards its target. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 3 min. Prison: Ability: Summon a dragon head for 9 (I) to 13 (X) seconds. The dragon head performs a breath attack that deals 12 (I) to 30 (X) damage every second. The dragon head is stationary but will rotate towards its target. Can only be used while in the Skull Island and Dungeons. Cooldown: 3 min. Factions: Ability: Summon a dragon head for 9 (I) to 13 (X) seconds. The dragon head performs a breath attack that deals 12 (I) to 30 (X) damage every second. The dragon head is stationary but will rotate towards its target. Can only be used while in the Darkzone/Lightzone. Cooldown: 3 min. Survival: Ability: Summon a dragon head for 9 (I) to 13 (X) seconds. The dragon head performs a breath attack that deals 12 (I) to 30 (X) damage every second. The dragon head is stationary but will rotate towards its target. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 3 min.
Dragon RoarShield5When blocking a melee attack, let out a dragon roar that knocks enemies away at [2/2.5/3/3.5/4] blocks/sec. Cooldown: 10 sec. (Skyblock, Prison and Survival only)
End of the LineFishing rod5Hooked enemies are unable to teleport and are inflicted with Slowness [I/I/II/II/III]. In PvP the slow takes 8 seconds to build up, and with every second that passes the line has a ramping [5/4/3/2/1]% chance to break. Can be used while in your offhand.
EndwalkerFull armor set1Gain a warped purple glow. Teleporting restores 2 health. Cooldown: 2 sec.
Eye TrackerCrossbow5Ability: Shoot out an eye of ender that seeks a nearby enemy, prioritizing players. It explodes after reaching its target or after 10 seconds, dealing [30/37.5/45/52.5/60] damage. Cooldown: 1 min 20 sec.
GatewayLeggings5Ability: Use this ability at two different locations to create a gateway portal between those locations for [18/21/24/27/30] seconds. Only you and your allies can use your gateway. Minimum distance between portals: 3 blocks. Maximum distance between portals: 50 blocks. Cooldown: [5 min/4 min 30 sec/4 min/3 min 30 sec/3 min].
HydrophobicBoots5You bounce on water, up to [3/4/5/6/7] consecutive times. Crouch to disable the effect.
InfestationHoe10Harvesting crops has a 2 (I) to 4 (X)% chance to summon 1 (I) to 4 (X) hungry endermite(s) that rapidly break up to 40 (I) to 151 (X) crops. Cooldown: 2 sec.
ProvokeHelmet5Skyblock, Prison and Survival: Making eye contact with an enemy for 2 second(s) grants you Strength [I/I/II/II/III] and Speed [II/III/III/IV/IV] for 10 seconds. Cooldown: 40 sec. Factions: Making eye contact with an enemy for 4 second(s) grants you Strength [I/I/II/II/III] and Speed [II/III/III/IV/IV] for 10 seconds. Cooldown: 1 min.
Shulker ShellChestplate5You have Resistance [III/III/IV/IV/V]. After taking [40/55/70/85/100] damage, the shell breaks and the effect goes on cooldown. Cooldown: 1 min 30 sec.
Twilight RiftsShovel10Digging has a 14 (I) to 50 (X)% chance to break blocks of the same type in the shape of a jagged rift. Each rift breaks 3 (I) to 5 (X) to 5 (I) to 10 (X) blocks, but multiple rifts can appear at once.
Void EchoSword5Skyblock, Prison and Survival: Your attacks have a [2/4/6/8/10]% chance to create an echo that strikes the same location after 1 second. The echo deals damage equal to the initial attack plus [12/14/16/18/20] bonus damage and it can hit multiple enemies at once. Factions: Your attacks have a [1/2/3/4/5]% chance to create an echo that strikes the same location after 1 second. The echo deals damage equal to the initial attack plus [12/14/16/18/20] bonus damage and it can hit multiple enemies at once.
VoidbrokerBackpack10You do not recieve 28 (I) to 55 (X)% of the blocks you break. Instead those blocks are traded to a mysterious entity in the End. When the entity is satisfied with the amount of blocks you have given them, they will give you a generous payout. Larger batches are more rewarding. (Prison only)
WarpnappingAxe5Skyblock, Prison and Survival: When you teleport, if you attacked someone in the last 5 seconds and they're still near you, they will teleport with you. This effect only triggers when teleporting less than 60 blocks. Cooldown: [2 min 10 sec/1 min 50 sec/1 min 30 sec/1 min 10 sec/50 sec]. Factions: When you teleport with an ender pearl, if you attacked someone in the last 5 seconds and they're still near you, they will teleport with you. This effect only triggers when teleporting less than 60 blocks. Only works in the Warzone and the Darkzone/Lightzone. Cooldown: [2 min 10 sec/1 min 50 sec/1 min 30 sec/1 min 10 sec/50 sec].
RuneGoes onMax levelWhat it does
AmbrosiaFull armor set1Gain a burning red glow. The next food item that you eat is godly. Cooldown: 1 min.
Chains of TartarusCrossbow5Skyblock, Prison and Survival: Has a [6/7/8/9/10]% chance to bind shot enemies in chains, slowing them by [70/75/80/85/90]% for 6 seconds. Each player can only be affected by this rune once every 20 seconds. Factions: Has a [6/7/8/9/10]% chance to bind shot enemies in chains, slowing them by [70/75/80/85/90]% for 4 seconds. Each player can only be affected by this rune once every 20 seconds.
Charon's TollChestplate5Skyblock, Prison and Survival: When you are killed by another player, this deals [9/12/15/18/21] true damage over 6 seconds to the killer. This effect does not stack but can be refreshed. Cooldown: 0 sec. Factions: When another player damages you below 6 health, this deals [3/6/9/12/15] true damage over 6 seconds to the killer. This effect does not stack but can be refreshed. Cooldown: 2 min.
Chthonic PulseBackpack10Has a 0.0149 (I) to 0.025 (X)% chance to fill 15 nearby blocks with chthonic energy that expands away from you. Breaking a block containing chthonic energy grants 600 (I) to 1500 (X) EXP. (Prison only)
CornucopiaHoe10Harvesting crops has a 0.5 (I) to 5 (X)% chance to erupt in excess, harvesting the crop 10 times.
Death RealmSword5Skyblock, Prison and Survival: Ability: Pull your target into the Death Realm for an otherworldly duel. The duel ends after [14/16/18/20/22] seconds or when a participant dies. The winner of a PVP duel, if there is one, is granted Strength IV for 20 seconds. Each player can only be affected by this rune once every 40 seconds. Cooldown: [4 min 10 sec/4 min/3 min 50 sec/3 min 40 sec/3 min 30 sec]. Factions: Ability: Pull your target into the Death Realm for an otherworldly duel. The duel ends after [9/10/11/12/13] seconds or when a participant dies. The winner of a PVP duel, if there is one, is granted Strength III for 20 seconds. Each player can only be affected by this rune once every 60 seconds. Cooldown: [4 min 10 sec/4 min/3 min 50 sec/3 min 40 sec/3 min 30 sec].
Eternal DarknessShield5When blocking, has a 5% chance to inflict the attacker with Darkness I and Wither [I/I/II/II/III] for [8/9/10/11/12] seconds. (Skyblock, Prison and Survival only)
Hot HeadedHelmet5Skyblock, Prison and Survival: Your head is on fire. When attacked, has a [6/7/8/9/10]% chance to deal [28/31/34/37/40] damage to the attacker. When below 50% health, this damage is doubled. Cooldown: 5 sec. Factions: Your head is on fire. When attacked, has a [1.5/1.75/2/2.25/2.5]% chance to deal [17/19/21/23/25] damage to the attacker. When below 50% health, this damage is doubled. Cooldown: 0 sec.
Phantom DrawBow5While aiming, you have a [10/20/30/40/50]% chance to evade incoming damage.
ProliferateAxe10Chopping trees builds stacks of heat, up to 100. Has a 12 (I) to 30 (X)% chance of breaking 2 (I) to 5 (X) to 10 (I) to 100 (X) nearby logs depending on accumulated heat. This effect will also break leaves.
River StyxFishing rod10Fishing drains 5 EXP per catch. Every catch has a 17 (I) to 80 (X)% chance to trigger another catch, this effect can chain up to 10 times. Cannot be used at ponds.
Shadow VeilLeggings5Skyblock, Prison and Survival: After not moving, taking damage, or attacking for [6/6/5/5/4] seconds, become truly invisible. Exiting the invisibility grants Speed [I/II/II/III/III] and Haste [I/II/III/IV/V] for 5 seconds. Factions: After not moving, taking damage, or attacking for [6/6/5/5/4] seconds, become truly invisible. Exiting the invisibility grants Speed [I/II/II/III/III] and Haste [I/II/III/IV/V] for 5 seconds. Only usable within the Warzone, Darkzone, & Lightzone.
Soul CollectorBackpack10Skyblock: Killing mobs has a 2 (I) to 20 (X)% chance to drop a soul. Picking up a soul grants a buff based on its color: Red restores 8 health, Orange grants Strength IV, Purple grants Speed V, and Green increases mob loot by 100%. Can only be used while in the Pharaoh's Tomb and Dungeons. Prison: Killing mobs has a 2 (I) to 20 (X)% chance to drop a soul. Picking up a soul grants a buff based on its color: Red restores 8 health, Orange grants Strength IV, Purple grants Speed V, and Green increases mob loot by 100%. Can only be used while in the Skull Island and Dungeons. Factions: Killing mobs has a 2 (I) to 20 (X)% chance to drop a soul. Picking up a soul grants a buff based on its color: Red restores 8 health, Orange grants Strength III, Purple grants Speed V, and Green increases mob loot by 100%. Can only be used while in the Darkzone/Lightzone. Survival: Killing mobs has a 2 (I) to 20 (X)% chance to drop a soul. Picking up a soul grants a buff based on its color: Red restores 8 health, Orange grants Strength IV, Purple grants Speed V, and Green increases mob loot by 100%. Can only be used while in the Dragon's Dojo and Dungeons.
Stygian BloomShovel10Digging has a 2.5 (I) to 7 (X)% chance to plant a Stygian Bud that breaks 15 (I) to 60 (X) nearby blocks of the same type. At the end of the effect the bud blooms, yielding 5 EXP for each block it broke.
TenebrisPickaxe10Mining in the dark has a 10 (I) to 100 (X)% chance to break 4 to 10 nearby blocks. (Skyblock, Factions and Survival only)
Wailing SoulsBoots5Ability: Summon 5 souls for up to 7.5 seconds that seek out nearby enemies and explode on impact. Each explosion deals [18/21/24/27/30] damage and curses players for 10 seconds. Cooldown: [1 min 52 sec/1 min 44 sec/1 min 36 sec/1 min 28 sec/1 min 20 sec].
RuneGoes onMax levelWhat it does
BarbequeAxe5Skyblock, Prison and Survival: When attacking, has a [6/10/16/22/30]% chance to grill your target for 5 seconds. Grilled enemies take 30 additional fire damage from fire ticks and cannot benefit from Fire Resistance. Fire protection is 50% less effective against this damage. Factions: When attacking, has a [1/2/3/4/6]% chance to grill your target for 5 seconds. Grilled enemies take 4 additional fire damage from fire ticks and cannot benefit from Fire Resistance. Fire protection is 70% less effective against this damage.
Big ScoopsShovel5Digging breaks [1/2/3/4/5] additional block(s) of the same type upwards.
Bubble PrisonShield5When blocking, has a [3/3.5/4/4.5/5]% chance to lock the attacker inside a big floating bubble for [4/5/6/7/8] seconds. Has a [36/42/48/54/60]% chance to chain to up to 4 nearby enemies. (Skyblock, Prison and Survival only)
BubblemaniaBackpack10When mining by hand, has a 5.26 (I) to 10 (X)% chance to break 1 to 2 (I) to 6 (X) additional nearby blocks. This effect can chain on itself up to 5 times with triple the odds. (Prison only)
Fishing SeasonFishing rod10Skyblock: Fishing has a 75 (I) to 30 (X)% chance for the fish to escape. Any fish caught are huge and sell for 1000% more. In the Pharaoh's Realm, caught fish are 4 lbs heavier instead. Prison and Factions: Fishing has a 75 (I) to 30 (X)% chance for the fish to escape. Any fish caught are huge and sell for 1000% more. Survival: Fishing has a 75 (I) to 30 (X)% chance for the fish to escape. Any fish caught are huge and sell for 1000% more. In the Dragon's Dojo, caught fish are 4 lbs heavier instead.
FlippersBoots5Skyblock and Prison: Swinging your arm while swimming grants a burst of speed, increasing with level. Also grants Dolphin's Grace I. Dolphin's Grace increases swimming speed. Prevents pond progress while equipped. Factions and Survival: Swinging your arm while swimming grants a burst of speed, increasing with level. Also grants Dolphin's Grace I. Dolphin's Grace increases swimming speed.
Green ShellSword5Skyblock, Prison and Survival: Ability: Launch a rapidly spinning green shell that bounces around for [12/14/16/18/20] seconds. Every collision reduces the duration by 0.5 seconds. On enemy contact the green shell deals [24/28/32/36/40] damage and inflicts the enemy with Slowness [I/II/II/III/III] for [5/6/7/8/9] seconds. Cooldown: 1 min 30 sec. Factions: Ability: Launch a rapidly spinning green shell that bounces around for [12/14/16/18/20] seconds. Every collision reduces the duration by 0.5 seconds. On enemy contact the green shell deals [24/28/32/36/40] damage and inflicts the enemy with Slowness [I/II/II/III/III] for [5/6/7/8/9] seconds. Cooldown: 45 sec.
HeatstrokeChestplate5Skyblock: Every 4 second(s) set yourself and nearby enemies in a [4/4.5/5/5.5/6] block radius on fire. Also inflicts enemies with Weakness [I/I/II/II/III] for 1 second. Prison, Factions and Survival: Every 3 second(s) set yourself and nearby enemies in a [4/4.5/5/5.5/6] block radius on fire. Also inflicts enemies with Weakness [I/I/II/II/III] for 1 second.
SandcastleBow5Skyblock, Prison and Survival: Ability: Raise a [2/3/4/5/6] blocks tall tower of sand from beneath you. The tower falls apart after 15 seconds. Cooldown: 1 min. Factions: Ability: Raise a [2/3/4/5/6] blocks tall tower of sand from beneath you. The tower falls apart after 15 seconds. Can only be used in the Warzone and the Darkzone/Lightzone. Cooldown: 1 min.
SharknadoBackpack10Skyblock: Ability: Summon a tornado of "sharks" for 9 (I) to 18 (X) seconds. The tornado deals 12 (I) to 30 (X) damage every second and throws enemies around. It also shoots "sharks" at distant enemies for double the damage. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 3 min. Prison: Ability: Summon a tornado of "sharks" for 9 (I) to 18 (X) seconds. The tornado deals 12 (I) to 30 (X) damage every second and throws enemies around. It also shoots "sharks" at distant enemies for double the damage. Can only be used while in the Skull Island and Dungeons. Cooldown: 3 min. Factions: Ability: Summon a tornado of "sharks" for 9 (I) to 18 (X) seconds. The tornado deals 12 (I) to 30 (X) damage every second and throws enemies around. It also shoots "sharks" at distant enemies for double the damage. Can only be used while in the Darkzone/Lightzone. Cooldown: 3 min. Survival: Ability: Summon a tornado of "sharks" for 9 (I) to 18 (X) seconds. The tornado deals 12 (I) to 30 (X) damage every second and throws enemies around. It also shoots "sharks" at distant enemies for double the damage. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 3 min.
SnorkelHelmet5You are immune to all drowning effects, and you have [20% less/40% less/60% less/80% less/no] mining speed penalty while submerged in water. Also grants Conduit Power I. Conduit Power improves mining speed and vision while under water.
Solar BeamPickaxe5Skyblock: Ability: Channel a powerful beam of solar energy for [8/11/14/17/20] seconds. The beam deals [4/5/6/7/8] damage per second and can break blocks. Can only break Cobble Gen type blocks. Cooldown: 1 min. Factions and Survival: Ability: Channel a powerful beam of solar energy for [8/11/14/17/20] seconds. The beam deals [4/5/6/7/8] damage per second and can break blocks. Cooldown: 1 min. (Skyblock, Factions and Survival only)
SpringboardLeggings5Crouching before jumping charges up a long jump. Jump up to [5/7/11/13/17] blocks forward depending on how long you charged. Maximum charge is [0.75/0.75/1/1/1.25] seconds.
SunscreenFull armor set1Gain a bubbling blue glow. Grants Resistance II while in the sun.
Super SoakerCrossbow5Skyblock, Prison and Survival: Shoots streams of water that push enemies away at [0.32/0.44/0.56/0.68/0.8] blocks/sec. While in PvP combat this can only be used up to 15 times within 20 seconds. This effect replaces the usual arrow projectile and does not deal direct damage. Factions: Shoots streams of water that push enemies away at [0.48/0.66/0.84/1.02/1.2] blocks/sec. While in PvP combat this can only be used up to 15 times within 20 seconds. This effect replaces the usual arrow projectile and does not deal direct damage.
Tidal WaveHoe10Harvesting crops has a 2.5 (I) to 7 (X)% chance to summon a tidal wave for 1.6 (I) to 2.4 (X) seconds that harvests crops in a 3 (I) to 7 (X)x8 (I) to 12 (X) area.
RuneGoes onMax levelWhat it does
Cannon BarrageBow5Has a 5% chance to bombard your target with [3/4/5/6/7] cannon balls over [5.2/5.6/5.8/6.4/6.3] seconds. Each cannon ball deals [30/35/40/45/50] damage.
Davy Jones' LockerFull armor set1Gain a bilgy blue and red glow. Enemies in your presence struggle to stay afloat in water and drown easily.
Dead Man's ChestBackpack10Skyblock: Ability: Place down a trapped chest. After 40 seconds, or if any player attempts to open the chest, it explodes for 25 (I) to 70 (X)% max health true damage. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 5 min. Prison: Ability: Place down a trapped chest. After 40 seconds, or if any player attempts to open the chest, it explodes for 25 (I) to 70 (X)% max health true damage. Can only be used while in the Skull Island and Dungeons. Cooldown: 5 min. Factions: Ability: Place down a trapped chest. After 40 seconds, or if any player attempts to open the chest, it explodes for 25 (I) to 70 (X)% max health true damage. Can only be used while in the Darkzone/Lightzone. Cooldown: 5 min. Survival: Ability: Place down a trapped chest. After 40 seconds, or if any player attempts to open the chest, it explodes for 25 (I) to 70 (X)% max health true damage. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 5 min.
DrunkardHelmet5Skyblock, Prison and Survival: Drinking potions has a [40/50/60/70/80]% chance to grant you a more powerful effect. Drinking potions also has a [30/25/20/15/10]% chance to inflict you with Nausea and Slowness for 10 seconds. Factions: Drinking potions has a [40/50/60/70/80]% chance to grant you a more powerful effect. The duration of the new effect is divided by double its tier. This can only affect 1 potion at a time. Drinking potions also has a [30/25/20/15/10]% chance to inflict you with Nausea and Slowness for 10 seconds.
FlintlockCrossbow5Shoots explosive short range arrows that deal [180/260/340/420/500]% damage. Cannot be reloaded while on cooldown. Cooldown: 6 sec.
FlotsamFishing rod10Can only fish up ship wreckage and lost cargo. 18 (I) to 25 (X)% of catches are valuable cargo, and 2 (I) to 13 (X)% are rare treasure.
Here Be TreasureShovel10Skyblock, Factions and Survival: Digging in sand has a 0.1 (I) to 1 (X)% chance to find a treasure chest. Prison: Digging in sand or dirt has a 0.1 (I) to 1 (X)% chance to find a treasure chest.
HullsplitterAxe10Chopping trees, pumpkins, and melons has a 6.5 (I) to 20 (X)% chance to split the block in two, yielding double drops. Splitting may affect 3 (I) to 7 (X) to 6 (I) to 15 (X) connected blocks.
Man OverboardBoots5When falling into water, gain Regeneration [I/II/III/IV/V] for a duration relative to half of the distance fallen. The water has to be a source block.
ParlayChestplate5Ability: Become immune to fatal damage for [3/4/5/6/7] seconds. You are also unable to deal fatal damage for the duration. Cooldown: 5 min.
Parrot ChaseBackpack10Has a 0.0125% chance to summon an evasive parrot for 20 seconds. Has an 8 (I) to 80 (X)% chance to spawn an additional parrot, up to 5 times. Each parrot grants +1 Mana when hit, and can be hit up to 3 times. The parrots explode. (Prison only)
PeglegLeggings5Skyblock, Prison and Survival: You cannot be slowed by potion effects or directly slowing rune effects, but your move speed is reduced by [30%/22.5%/15%/7.489999999999999%/-5.94e-15%]. Runes that spawn cobwebs, inflict Freeze, push you around, or other similar effects DO NOT COUNT as directly slowing effects. Factions: You cannot be slowed by potion effects or directly slowing rune effects, but your move speed is reduced by [30%/22.5%/15%/7.489999999999999%/-5.94e-15%]. Runes that spawn cobwebs, push you around, or other similar effects DO NOT COUNT as directly slowing effects.
PlundererPickaxe10Skyblock: Mining ore has a 11 (I) to 20 (X)% chance to grant you Haste for 10 seconds, stacking up to Haste X. Also has a 0.6 (I) to 6 (X)% chance to create a loot explosion. Factions and Survival: Mining ore has a 22 (I) to 40 (X)% chance to grant you Haste for 10 seconds, stacking up to Haste X. Also has a 0.2 (I) to 2 (X)% chance to create a loot explosion. (Skyblock, Factions and Survival only)
Scurvy RemedyHoe10Skyblock: Harvesting crops has a 0.02 (I) to 0.2 (X)% chance to find oranges. Oranges removes all negative status effects when consumed. They can also be sold for $600. Prison: Harvesting crops has a 0.02 (I) to 0.2 (X)% chance to find oranges. Oranges removes all negative status effects when consumed. They can also be sold for $3000. Factions: Harvesting crops has a 0.02 (I) to 0.2 (X)% chance to find oranges. Oranges removes all negative status effects when consumed. They can also be sold for $400. Survival: Harvesting crops has a 0.1 (I) to 1 (X)% chance to find oranges. Oranges removes all negative status effects when consumed. They can also be sold for $800.
Shark BaitSword5Skyblock and Prison: When attacking, has a [8/11/14/17/20]% chance to summon a shark to bite your target. The shark deals [9/10.5/12/13.5/15] damage, knocks the target upwards, and inflicts them with Slowness II for 4 seconds. Cooldown: 5 sec. Factions: When attacking, has a [4/5.5/7/8.5/10]% chance to summon a shark to bite your target. The shark deals [18/21/24/27/30] damage, knocks the target upwards, and inflicts them with Slowness III for 4 seconds. Cooldown: 5 sec. Survival: When attacking, has a [8/11/14/17/20]% chance to summon a shark to bite your target. The shark deals [18/21/24/27/30] damage, knocks the target upwards, and inflicts them with Slowness II for 4 seconds. Cooldown: 5 sec.
SwashbucklerShield5When blocking an attack, gain Strength [I/II/II/III/III] for [2/2/3/3/4] seconds. (Skyblock, Prison and Survival only)
RuneGoes onMax levelWhat it does
Allergic ReactionCrossbow5Has a [3/4/5/6/7]% chance to inflict enemies with Poison I for 8 seconds. If the target is already poisoned, inflict them with Nausea I and Blindness I for 8 seconds.
ApiculturePickaxe10Skyblock: Mining has a 11 (I) to 20 (X)% chance to find honeycomb. Consumes honeycomb from the inventory to [double/double/triple/quadruple/quintuple/sextuple/septuple/octuple/nonuple/decuple] (2 (I) to 10 (X)x) your ore yield. Factions and Survival: Mining has a 2.75 (I) to 5 (X)% chance to find honeycomb. Consumes honeycomb from the inventory to [double/double/double/triple/triple/triple/quadruple/quadruple/quadruple/quintuple] (2 (I) to 5 (X)x) your ore yield. (Skyblock, Factions and Survival only)
Bee-Bee GunBow5Shoots bees that explode on impact, dealing [37.5/56.3/75/93.8/113]% arrow damage.
BeehiveChestplate5Skyblock, Prison and Survival: When attacked, has a [10/15/20/25/30]% chance to summon a small bee that circles you for 20 seconds, up to a maximum of 5 bees. When you attack, unleash all the bees on your target, dealing [6/7/8/9/10] damage for each bee. Factions: When attacked, has a [5/7.5/10/12.5/15]% chance to summon a small bee that circles you for 20 seconds, up to a maximum of 5 bees. When you attack, unleash all the bees on your target, dealing [6/7/8/9/10] damage for each bee.
BeekeeperBackpack10Has a 0.0702 (I) to 0.133 (X)% chance of spawning 2 (I) to 7 (X) small bees for 5 seconds. The bees fly around and break nearby blocks. (Prison only)
BeeswaxShield5When blocking, has a [8/11/14/17/20]% chance to cover the attacker in beeswax, reducing their movement and swing speed by 50% for 8 seconds. (Skyblock, Prison and Survival only)
BuzzkillAxe5Skyblock, Prison and Survival: When you kill an enemy, nearby enemies are inflicted with Weakness [I/I/II/II/III] for [7/9/11/13/15] seconds. Factions: When you kill a player, nearby enemies are inflicted with Weakness [I/I/II/II/III] for [7/9/11/13/15] seconds.
FlutterLeggings5Crouching mid-air moves you upward a little, increasing with level. This can only be done once per jump or fall.
Honey BuzzHelmet5Skyblock, Prison and Survival: Drinking honey restores [2/4/6/8/10] health and grants you Speed [II/II/III/III/IV] and Haste [II/II/III/III/IV] for 20 seconds. Cooldown: 15 sec. Factions: Drinking honey restores [2/4/6/8/10] health and grants you Speed [II/II/III/III/IV] and Haste [II/II/III/III/IV] for 20 seconds. Cooldown: 45 sec.
Honey SwirlBoots5Ability: Summon a large vortex of honey for [7/9/11/13/15] seconds where you stand. Enemies caught inside the vortex are inflicted with Slowness [II/III/IV/IV/V]. Cooldown: 3 min.
NectarShovel10Skyblock: Digging in sand grants 2 (I) to 20 (X) to 5 (I) to 50 (X) experience and has a 0.3 (I) to 0.75 (X)% chance to find honey. Prison, Factions and Survival: Digging in dirt grants 0 (I) to 1 (X) to 1 (I) to 4 (X) experience and has a 0.6 (I) to 1.5 (X)% chance to find honey.
PollinationHoe10Harvesting crops has a 0.2 (I) to 2 (X)% chance to cover you in pollen for 15 seconds. While covered in pollen, nearby crops grow super fast.
Queen BeeFull armor set1Becomes Queen Bee during Sunday, and Worker Bee during the rest of the week. Worker Bee Gain a syrupy orange and yellow glowing effect. Gold shard drop rate is increased by 5%. Queen Bee Gain a royal orange and yellow glowing effect. Gold shard drop rate is increased by 10%.
Sting Like a BeeSword5Ability: Launch forward, stinging all enemies in your path, dealing [20/25/30/35/40] damage and inflicting them with Poison [I/I/II/II/III] for 8 seconds. Cooldown: 1 min.
Sugar WaterFishing rod5Fishing grants Regeneration [I/II/II/II/III] and has a [10/20/30/40/50]% chance to fish up something sweet.
SwarmBackpack10Skyblock: Ability: Summon a swarm of 3 (I) to 12 (X) bees for 12 seconds. Each bee deals 20 damage and will attack the same target as you. Can only be used in the Pharaoh's Tomb and Dungeons. Cooldown: 3 min. Prison: Ability: Summon a swarm of 3 (I) to 12 (X) bees for 12 seconds. Each bee deals 20 damage and will attack the same target as you. Can only be used in the Skull Island and Dungeons. Cooldown: 3 min. Factions: Ability: Summon a swarm of 3 (I) to 12 (X) bees for 12 seconds. Each bee deals 20 damage and will attack the same target as you. Can only be used in the Darkzone/Lightzone. Cooldown: 3 min. Survival: Ability: Summon a swarm of 3 (I) to 12 (X) bees for 12 seconds. Each bee deals 20 damage and will attack the same target as you. Can only be used in the Dragon's Dojo and Dungeons. Cooldown: 3 min.
RuneGoes onMax levelWhat it does
Big ShoesBoots5You fall faster from greater heights. When you take fall damage, instead deal [50/100/150/200/250]% of that damage to nearby enemies and knock them upwards far into the sky.
Circus CannonLeggings5Ability: Launch yourself upwards as if you were shot out of a cannon. When you land, explode for [39/43/47/51/55] damage, knocking enemies away and inflicting them with Slowness [I/I/II/II/III] for 3 seconds. Cooldown: 1 min 30 sec.
Clown CarBackpack10Skyblock: Ability: Summon and ride a minecart for 6 (I) to 15 (X) seconds. The minecart moves rapidly in the direction you are facing. Colliding with an enemy deals 33 (I) to 60 (X) damage to them. Can only be used while in the Pharaoh's Tomb and Dungeons. Cooldown: 2 min. Prison: Ability: Summon and ride a minecart for 6 (I) to 15 (X) seconds. The minecart moves rapidly in the direction you are facing. Colliding with an enemy deals 33 (I) to 60 (X) damage to them. Can only be used while in the Skull Island and Dungeons. Cooldown: 2 min. Factions: Ability: Summon and ride a minecart for 6 (I) to 15 (X) seconds. The minecart moves rapidly in the direction you are facing. Colliding with an enemy deals 33 (I) to 60 (X) damage to them. Can only be used while in the Darkzone/Lightzone. Cooldown: 2 min. Survival: Ability: Summon and ride a minecart for 6 (I) to 15 (X) seconds. The minecart moves rapidly in the direction you are facing. Colliding with an enemy deals 33 (I) to 60 (X) damage to them. Can only be used while in the Dragon's Dojo and Dungeons. Cooldown: 2 min.
ClownfishFishing rod10When fishing, has a 2.5 (I) to 25 (X)% additional chance of catching tropical fish. When you do, catch a whole shoal of fish instead.
Clowning AroundFull armor set1Gain a colorful glow with confetti. Repeatedly jumping, crouching, and moving around, grants a burst of Speed III.
Confetti PopperCrossbow5Shoots confetti that inflicts enemies with Poison [I/I/II/II/III], Wither [I/II/II/III/III], and Hunger [I/II/II/III/III] for 5 seconds. This effect replaces the usual arrow projectile and does not deal direct damage.
ConfusionAxe, Sword5Skyblock, Prison and Survival: When attacking, has a [3/4/5/6/7]% chance to confuse the target, making them move uncontrollably for [4/5/6/7/8] seconds. Factions: When attacking, has a [2.5/3.5/4.5/5.5/6.5]% chance to confuse the target, making them move uncontrollably for [4/5/6/7/8] seconds.
Helium BalloonShield5You levitate forwards while blocking. Careful! You only have enough helium to levitate for [3/4/5/6/7] seconds. Helium slowly recharges while you are not blocking. (Skyblock, Prison and Survival only)
Joke's On YouHelmet5When somebody near you attempts to use an ability, this has a [12/14/16/18/20]% chance to steal and use it for yourself. Also disables the victim's abilities for 5 second(s). Cooldown: [1 min 50 sec/1 min 30 sec/1 min 10 sec/50 sec/30 sec].
JuggleSword, Axe5Skyblock, Prison and Survival: Attacking enemies pushes them upwards at [0.38/0.46/0.54/0.62/0.7] blocks/sec. Pushing players is limited to 4 blocks/sec in total every 10 seconds. Factions: Attacking enemies has a [10/12.5/15/17.5/20]% chance to push them upwards at 0.23 blocks/sec. Pushing players is limited to 4 blocks/sec in total every 10 seconds.
Mineral RocketsShovel10When digging, has a 3 (I) to 12 (X)% to dig up a mineral rocket that spews out minerals.
Pickle PowerHoe3Skyblock, Prison and Survival: Right click on the ground to temporarily plant a magical pickle for [15/20/25] seconds. You can only plant up to 10 pickles within 20 seconds. You and your allies gain Regeneration [I/II/III] while standing on the pickles. Anyone can break the pickles to end the effect. Factions: Right click on the ground to temporarily plant a magical pickle for [15/20/25] seconds. You can only plant up to 10 pickles within 20 seconds. You and your allies gain Regeneration [I/II/III] while standing on the pickles. Anyone can break the pickles to end the effect. Only works in the Warzone and the Darkzone/Lightzone.
PuppetmasterPickaxe10Skyblock: When mining, has a 0.2 (I) to 2 (X)% chance to summon a copy of this pickaxe that will attempt to mine nearby stone and ore for 30 seconds. It can break up to 0.7 (I) to 6.7 (X) blocks per second. Performs better when surrounded by eligible blocks. Factions and Survival: Ability: Summon a copy of this pickaxe that will attempt to mine nearby stone and ore for 30 seconds. It can break up to 0.7 (I) to 6.7 (X) blocks per second. Performs better when surrounded by eligible blocks. (Skyblock, Factions and Survival only)
Rubber ArrowsBow5Shot arrows can bounce up to [1/2/3/4/5] time(s).
Squirting FlowerChestplate5Skyblock and Prison: When attacked, has a [3/4/5/6/7]% chance to squirt water in the face of your attacker, causing them to drown for [6/7/8/9/10] seconds. Drowning deals 1.75 true damage every second. Cooldown: 30 sec. Factions: When attacked, has a [4/5/6/7/8]% chance to squirt water in the face of your attacker, causing them to drown for [7/9/11/13/15] seconds. Drowning deals 1.5 true damage every second. Cooldown: 30 sec. Survival: When attacked, has a [3/4/5/6/7]% chance to squirt water in the face of your attacker, causing them to drown for [6/7/8/9/10] seconds. Drowning deals 1.5 true damage every second. Cooldown: 30 sec.
Whack-A-MoleBackpack10Has a 0.0105 (I) to 0.02 (X)% chance of spawning a mole somewhere near you for 20 seconds. Whack the mole to explode the blocks under it. (Prison only)
RuneGoes onMax levelWhat it does
Arcane CometHoe10Harvesting crops has a 2.6 (I) to 8 (X)% chance to shoot an Arcane Comet that lands after 2 seconds and harvests nearby crops.
AugmentationBackpack10Ability: Open a menu to pick between different permanent augmentations. Higher levels are stronger.
EnforcerShield5Blocking attacks has a [7/9/11/13/15]% chance to inflict the attacker with Weakness II and Slowness II for [2/3/4/5/6] seconds. (Skyblock, Prison and Survival only)
EurekaShovel10Skyblock, Prison and Survival: Digging in gravel is more likely to result in flint, but also has a 0.3 (I) to 3 (X)% chance of finding Gold Shards. Can you find the rumored Golden Spatula? Factions: Digging in gravel is more likely to result in flint, but also has a 0.225 (I) to 2.25 (X)% chance of finding Gold Shards. Can you find the rumored Golden Spatula?
Experimental HexplateHelmet5When using any rune ability, gain Speed [I/I/II/II/III] and Absorption [I/II/II/III/III] for 5 seconds. Cooldown: 30 sec.
FlashLeggings5Ability: Teleport a short distance forward. Cooldown: [2 min/1 min 40 sec/1 min 20 sec/1 min/40 sec].
Glorious EvolutionFull armor set1Gain a runic blue glowing effect and your Magitech armor runes become evolved. - Experimental Hexplate: When activated, also grants Strength I. - Magic Overload: Pulls nearby enemies in before exploding. - Flash: When activated, nearby enemies will flash backwards. - Mobility Boots: Grants Speed I while in combat.
HexcoreBackpack10Has a 0.0256 (I) to 0.0333 (X)% chance of spawning a Hexcore for 10 seconds. The Hexcore disintegrates nearby blocks and sells them for [level I: 105% ... level X: 150%] more. You can have up to 3 (I) to 12 (X) Hexcores active at once. (Prison only)
Horizon FocusBow5Shooting somebody from at least 20 blocks away will make a meteor crash down on them after 3 seconds, dealing [14/18/22/26/30] damage. Cooldown: 10 sec.
Magic OverloadChestplate5Ability: Charge for 1 second, then explode for [40/55/70/85/100]% of damage taken in the last 3 seconds. Cooldown: 3 min.
Mana GemsPickaxe10Skyblock: Mining ore has a 0.25 (I) to 2.5 (X)% chance to find Mana Gems. Consuming a Mana Gem grants a random amount of experience and Haste. Factions and Survival: Mining ore has a 0.5 (I) to 5 (X)% chance to find Mana Gems. Consuming a Mana Gem grants a random amount of experience and Haste. (Skyblock, Factions and Survival only)
Mk5 Fish InterceptorFishing rod5Mk1 - Only catches fish; no junk. [from level II: Mk2 - May catch bigger, valuable fish.] [from level III: Mk3 - May catch exotic fish.] [from level IV: Mk4 - Fish bite quicker.] [from level V: Mk5 - All catches are doubled.]
Mobility BootsBoots5Grants Speed [I/II/III/IV/V] while out of combat.
On FireRelic4While held in your offhand, you are On Fire , causing you to burn nearby enemies for [6/8/10/12] damage every 2 second(s). Loses durability when dealing damage.
Power PylonCrossbow4Ability: Place down a Power Pylon that grants nearby allies Resistance [I/II/III/IV]. The Power Pylon disappears after 15 seconds, but enemies can destroy it to end the effect earlier. Cooldown: 3 min.
Question Mark CaltropsAxe5When attacking, has a [3/4/5/6/7]% chance to scatter 10 Question Mark Caltrops around the target for 10 seconds. Each caltrop deals [7/8/9/10/11] damage to enemies that walk into them. Cooldown: 20 sec.
Voltaic CycloswordSword5Skyblock, Prison and Survival: Moving generates energy, at 100 energy your next attack will deal an additional [7/9/11/13/15] damage and inflict the target with Slowness [I/I/II/II/III] for 5 seconds. Factions: Moving generates energy, at 100 energy your next attack will deal an additional [28/36/44/52/60] damage and inflict the target with Slowness II for 5 seconds.
RuneGoes onMax levelWhat it does
Culling ShoutHoe10Ability: Shout, harvesting crops in front of you within a 12 (I) to 30 (X) block distance and a 1 (I) to 7 (X) block wide area. Cooldown: 40 sec.
Fishing NetFishing rod10Skyblock and Prison: Fishing has a 49 (I) to 100 (X)% chance to catch multiple fish with each cast, up to an additional 11 (I) to 20 (X) fish. Factions and Survival: Fishing has a 25 (I) to 97 (X)% chance to catch multiple fish with each cast, up to an additional 7 fish.
Grand StrikeSword5Skyblock, Prison and Survival: Ability: Fly into the air, then after 2 seconds crash in the direction you are facing. The strike lasts up to 8 seconds and deals [14/18/22/26/30] damage to nearby enemies on impact. Cooldown: 1 min 20 sec. Factions: Ability: Fly into the air, then after 2 seconds crash in the direction you are facing. The strike lasts up to 8 seconds and deals [14/18/22/26/30] damage to nearby enemies on impact. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec].
Hoplite SpearShovel5Skyblock, Factions and Survival: Attacks with this have +1 range and deal up to [13/16/19/22/25] damage. Each attack can hit multiple enemies. This item can benefit from runes as if it was a sword. Prison: Attacks with this have +1 range and deal up to [13/16/19/22/25] damage. Each attack can hit multiple enemies. This item can benefit from runes and upgrades as if it was a sword.
Indomitable WillChestplate5Skyblock, Prison and Survival: Restores [1/2/3/4/5]% of missing health every 1 second. Factions: Restores [2/3/4/5/6]% of missing health every 1 second.
One-Man ArmyAxe5Skyblock, Prison and Survival: While alone against 4 or more enemies, gain Strength [I/II/II/III/III] and Speed [I/I/II/II/III]. Factions: While alone against 4 or more enemy players, your attacks have a 2.5% chance to grant you Strength [I/II/II/III/III] and Speed [I/I/II/II/III] for 5 seconds.
PhalanxBackpack10Ability: Surround yourself in shields, making you immune to damage for 2.5 (I) to 7 (X) seconds. Dealing damage will end the effect early. Cooldown: 3 min.
Precision ShotCrossbow5Every[fifth/fourth/third/other/] shot, multishot arrows are shot straight ahead in succession, rather than spread out.
RepositionBow5Ability: Leap backwards while pushing enemies in front of you away. This also reflects any incoming projectiles. Cooldown: [1 min/50 sec/40 sec/30 sec/20 sec].
RiposteShield5When blocking an attack within 1 second of raising your shield, stun the attacker for [1/1.5/2/2.5/3] second(s). Cooldown: 30 sec. (Skyblock, Prison and Survival only)
SisyphusPickaxe10This has 75 (I) to 30 (X)% less mining speed, but breaks blocks in a 3 block area. (Skyblock, Factions and Survival only)
This Is SpartaBoots5Ability: Kick your target, launching them a short distance. Resulting fall damage is increased by [0/100/200/300/400]%. Cooldown: [50 sec/45 sec/40 sec/35 sec/30 sec].
Trojan HorseBackpack10Ability: Summon a Trojan Horse. After 3 (I) to 12 (X) seconds it explodes. The size of the explosion is determined by the amount of blocks broken during that timeframe. Cooldown: 2 min. (Prison only)
Unstoppable ForceLeggings5Skyblock, Prison and Survival: Ability: Charge in the direction you are facing for 5 second(s) or until you crash into a wall or an enemy. At the end of the effect, explode, dealing [18/21/24/27/30] damage to nearby enemies. Cooldown: [2 min 10 sec/2 min/1 min 50 sec/1 min 40 sec/1 min 30 sec]. Factions: Ability: Charge in the direction you are facing for [1/2/3/4/5] second(s) or until you crash into a wall or an enemy. At the end of the effect, explode, dealing [18/21/24/27/30] damage to nearby enemies. Cooldown: [2 min 10 sec/2 min/1 min 50 sec/1 min 40 sec/1 min 30 sec].
War GeneralHelmet5Skyblock, Prison and Survival: When an enemy near you is killed, gain [1/2/3/4/5] absorption heart(s). This effect can be refreshed. Cooldown: 0 sec. Factions: Ability: Gain [2/3/4/5/6] absorption heart(s). Cooldown: 2 min.
Weapon ProficiencyFull armor set1Gain a smoking red and orange glow. Weapons do not lose durability.
RuneGoes onMax levelWhat it does
Bah HumbugHelmet5When afflicted with a negative status effect, become immune to all negative status effects for [4/8/12/16/20] seconds. Cooldown: [1 min 40 sec/1 min 30 sec/1 min 20 sec/1 min 10 sec/1 min].
Christmas JingleBackpack10Ability: Gain the ability to play a jolly Christmas Jingle that hypnotizes nearby mobs into dancing for 3 (I) to 12 (X) seconds. Dancing mobs also take 3 (I) to 12 (X) damage every second. Cooldown: 3 min. (Skyblock, Factions and Survival only)
Cold HeartChestplate5Your attacks grant you an aura that inflicts [1.36/1.52/1.68/1.84/2] seconds of freeze per second to nearby enemies. More attacks increase the size of the aura, up to 4 blocks. The aura diminishes over time.
Freeze BreathSword5Ability: Exhale freezing cold winds for 6 seconds. Hit enemies are inflicted with [2/2.5/3/3.5/4] seconds of freeze and take [6/7/8/9/10] damage every second. Cooldown: 2 min.
Gift WrapFull armor set1Gain a slimy red and green glowing effect. Ability: Gift wrap the item you are holding into a present. Cooldown: 5 min.
Heavy BellsShield5When blocking, has a [2/4/6/8/10]% chance of dropping a large bell on your attacker, dealing [14/18/22/26/30] damage. (Skyblock, Prison and Survival only)
Lumps of CoalCrossbow5Has a [8/16/24/32/40]% chance to attach coal to shot arrows. Enemies hit by the coal arrows are inflicted with Blindness and Wither [I/I/II/II/III] for [4/5/6/7/8] seconds.
Makeshift SleighBoots5Ability: Launch forward in a Makeshift Sleigh, exploding on collision. The explosion deals [14/18/22/26/30] damage to all nearby enemies. Cooldown: [1 min 10 sec/1 min 5 sec/1 min/55 sec/50 sec].
Present MagnetFishing rod10Skyblock, Factions and Survival: Fishing has a 2 (I) to 20 (X)% chance to catch presents. Prison: Fishing has a 2 (I) to 20 (X)% chance to catch presents, with a 10% chance for gang weekly points.
Random JunkBackpack10Has a 0.0303 (I) to 0.0667 (X)% chance of spawning random junk. What is it? I don't know, just some stuff I had laying around.
SabotageHoe10Jumping on crops harvests up to 5 (I) to 49 (X) crops in a 3 (I) to 7 (X)x3 (I) to 7 (X) block area. Crops do not always break on the first attempt.
ShatterAxe5Your attacks against enemies afflicted with at least 5 seconds of freeze makes them shatter. When enemies are shattered all freeze is removed and they explode for [14/18/22/26/30] damage.
Snow PlowShovel10Skyblock: Breaks snow in a 3 block area. Digging in snow has a 0.045 (I) to 0.45 (X)% chance to find presents. Prison: Breaks snow in a 3 block area. Digging in snow has a 0.0333 (I) to 0.333 (X)% chance to find presents, with a 10% chance for gang weekly points. Factions and Survival: Breaks snow in a 3 block area. Digging in snow has a 0.05 (I) to 0.5 (X)% chance to find presents.
Snowball SalvoBow5Sneaking while shooting turns your shot into a salvo of [4/5/6/7/8] snowballs. Each snowball deals the same amount of damage as the arrow would. Cooldown: 50 sec.
Stinky GetawayLeggings5Skyblock, Prison and Survival: Gain Speed [I/II/III/IV/V] and emit a trail of Poison [I/I/II/II/III] while you are being chased from behind (only while sprinting). Factions: Gain Speed [I/II/II/III/IV] and emit a trail of Poison [I/I/II/II/III] while you are being chased from behind (only while sprinting).
The NaughtiestPickaxe5Skyblock: Turns all ore into coal ore. Has a [2/4/6/8/10]% chance to grant you 1 level of Haste, stacking up to Haste V. At maximum stacks all ore will turn into diamond ore instead. Factions and Survival: Turns all ore into coal ore. Has a [4/8/12/16/20]% chance to grant you 1 level of Haste, stacking up to Haste V. At maximum stacks all ore will turn into diamond ore instead. (Skyblock, Factions and Survival only)
RuneGoes onMax levelWhat it does
AttractorBoots5Skyblock, Prison and Survival: Ability: Attract your target for 5 seconds, pulling them towards you at up to [0.6/1.2/1.8/2.4/3] blocks/sec. Each target can only be affected every 40 seconds. Cooldown: 1 min. Factions: Ability: Attract your target for 3 seconds, pulling them towards you at up to [0.6/1.2/1.8/2.4/3] blocks/sec. Each target can only be affected every 60 seconds. Cooldown: 1 min.
Block LauncherShovel5Skyblock, Prison and Survival: Right click to launch any block in your offhand at [0.2/0.4/0.6/0.8/1] blocks/sec. Cooldown: 0.3 sec. Factions: Right click to launch any block in your offhand at [0.333/0.667/1/1.33/1.67] blocks/sec. Cooldown: 0.3 sec.
DeflectShield5While blocking, incoming projectiles are sent back in the direction you are looking at [0.7/1.4/2.1/2.8/3.5] blocks/sec. (Skyblock, Prison and Survival only)
EmulatorBackpack10Has a 0.004% chance of replicating the effect of a random Crate Exclusive Backpack for 10 minutes. The replicated effect will be 1 level higher than this. (Prison only)
GravitonCrossbow5Shoots heavier arrows that inflict Slowness II for 2 seconds and knock enemies away at [1.75/2/2.25/2.5/2.75] blocks/sec.
Gravity HarnessFull armor set1Skyblock, Prison and Survival: Gain a radiating green glow. You start to levitate when sneaking/crouching, only when you have not been attacked in the last 5 seconds. Cooldown: 5 sec. Factions: Gain a radiating green glow. You start to levitate when sneaking/crouching, only when you have not been attacked in the last 10 seconds. Cooldown: 10 sec.
Photon LaserBow5While aiming, channel a laser beam that gets stronger over time. Deals [0.8/1.6/2.4/3.2/4] to [3.2/4.4/5.6/6.8/8] damage. Channeling costs arrows.
ReconstructionBackpack10Ability: Instantly restore 1 (I) to 10 (X) health and gain Regeneration I (I) to IV (X) for 5 seconds. Cooldown: 3 min. (Skyblock, Factions and Survival only)
RepulsorBoots5Skyblock, Prison and Survival: Ability: Repel your target for 5 seconds, pushing them away from you at up to [0.4/0.8/1.2/1.6/2] blocks/sec. Each target can only be affected every 40 seconds. Cooldown: 1 min. Factions: Ability: Repel your target for 3 seconds, pushing them away from you at up to [0.4/0.8/1.2/1.6/2] blocks/sec. Each target can only be affected every 60 seconds. Cooldown: 1 min.
RewindChestplate5Ability: Return to the location and health you were at 5 seconds ago. Your saved location is cleared when you teleport. Cooldown: [9 min/8 min/7 min/6 min/5 min].
SonarHelmet5Ability: Reveals all nearby monsters and players to you for 10 seconds. Monsters are red. Players are orange. Cooldown: [3 min/2 min 30 sec/2 min/1 min 30 sec/1 min].
Static FieldHoe10Harvesting crops builds up static electricity, which has a 2 (I) to 20 (X)% chance to break crops in a 2 (I) to 4 (X) block radius. Each crop harvested recently (up to 100) multiplies the chance by 1.01 (up to 2).
SublimateAxe10Chopping trees has a 1 (I) to 10 (X)% chance to turn logs into 50 to 200 experience. Has a 53 (I) to 80 (X)% chance to cause a chain reaction, becoming 0.9x less likely each time.
SupersedeSword5Killing an entity has a [5/10/15/20/25]% chance to grant you some of their power for 3 minutes. Does not stack. Granted effects have a potency of [I/I/II/II/III].
Swift StrikeLeggings5Skyblock, Prison and Survival: Ability: Dash in the direction you are facing, dealing [8/11/14/17/20] damage to everything you pass through. If this kills something the cooldown is refreshed. Cooldown: 40 sec. Factions: Ability: Dash in the direction you are facing, dealing [8/11/14/17/20] damage to everything you pass through. If this kills something the cooldown is refreshed. Cooldown: [1 min/55 sec/50 sec/45 sec/40 sec].
TransmutationPickaxe10Mining sometimes transforms dropped minerals into more valuable ones. The minerals are 1.4 (I) to 13.4 (X)x more likely to transmute further up the value chain. (Skyblock, Factions and Survival only)
WormholeFishing rod10Skyblock, Prison and Survival: Fishing has a 2 (I) to 20 (X)% chance to create a wormhole. The wormhole spews out fishing loot and gold shards. Factions: Fishing has a 1.5 (I) to 15 (X)% chance to create a wormhole. The wormhole spews out fishing loot and gold shards.
RuneGoes onMax levelWhat it does
Bamboo ConstructionAxe10Chopping bamboo has a 1 (I) to 10 (X)% chance to find Bamboo Panels; a consumable item that can instantly create temporary stairs, walls, or floors/ceilings.
BamboozleChestplate5Skyblock, Prison and Survival: When attacked, has a [1.5/3/4.5/6/7.5]% chance to Bamboozle your enemy, making them look in the wrong direction. Mobs remain disoriented for 0.7 seconds, with triple the chance to trigger. Factions: When attacked, has a [0.5/1/1.5/2/2.5]% chance to Bamboozle your enemy, making them look in the wrong direction. Mobs remain disoriented for 0.7 seconds, with triple the chance to trigger.
BambunitionCrossbow10Uses bamboo as ammunition. Bamboo arrows deal 20 (I) to 200 (X)% more damage.
Big CatchFishing rod10Fish caught by this have different sizes. The bigger the fish is, the more it sells for. The fish are 1 (I) to 5.5 (X)x more likely to be a bigger size.
ForagingShovel10Digging in dirt has a 1 (I) to 10 (X)% chance to find vegetables, fruits, and mushrooms.
Kung FuFull armor set1Gain a tasty bamboo green glowing effect. Unarmed attacks deal 4 more damage.
Mood SwingsBoots5Skyblock, Prison and Survival: While wearing this you switch between moods every 10 seconds. - Aggressive: Your attacks deal [5/10/15/20/25]% more damage. - Playful: You move [10/15/20/25/30]% faster. - Lazy: You move [28/26/24/22/20]% slower but regenerate [1/1/2/2/3] health every 2 seconds. Factions: While wearing this you switch between moods every 10 seconds. - Aggressive: Your attacks deal [2/4/6/8/10]% more damage. - Playful: You move [10/15/20/25/30]% faster. - Lazy: You move [28/26/24/22/20]% slower but regenerate [1/1/2/2/3] health every 2 seconds.
Natural FertilizerHoe10Harvesting crops has a 4 (I) to 40 (X)% to procure fertilizer. Right-click (USE ITEM) with this on a crop to apply the fertilizer. Fertilizer stacks infinitely but may dissipate if not used.
Nature ReserveBackpack10Skyblock: Ability: Declare a nature reserve at your location with a radius of 3 (I) to 6 (X) blocks that disappears after 15 (I) to 20 (X) seconds. Enemies cannot enter your nature reserve. Can only be used in the Pharaoh's Tomb and Dungeons. Cooldown: 3 min. Factions: Ability: Declare a nature reserve at your location with a radius of 3 (I) to 6 (X) blocks that disappears after 15 (I) to 20 (X) seconds. Enemies cannot enter your nature reserve. Can only be used in the Darkzone/Lightzone. Cooldown: 3 min. Survival: Ability: Declare a nature reserve at your location with a radius of 3 (I) to 6 (X) blocks that disappears after 15 (I) to 20 (X) seconds. Enemies cannot enter your nature reserve. Can only be used in the Dragon's Dojo and Dungeons. Cooldown: 3 min. (Skyblock, Factions and Survival only)
RollLeggings5Ability: Launch yourself forward a short distance, pushing enemies away. This ability has [2/2/3/3/4] charges that can be used in succession or stored for later use. Cooldown restores 1 charge. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec].
Rolling PandaPickaxe5Ability: Summon a rolling panda for 10 seconds that breaks blocks in its path and crushes enemies for 10 damage. Cooldown: [3 min/2 min 30 sec/2 min/1 min 30 sec/1 min]. (Skyblock, Factions and Survival only)
Rolling PandasBackpack10Has a 0.01 (I) to 0.0217 (X)% chance of summoning a rolling baby panda that breaks blocks for 10 seconds. Max 4 pandas. (Prison only)
Sleeping BearShield5While blocking, has a [2/4/6/8/10]% to awake, granting you Strength [I/I/II/II/III] and Speed [I/I/I/II/II] for 8 seconds. (Skyblock, Prison and Survival only)
SneezeHelmet5Ability: Sneeze, covering enemies in front of you in mucus for [5/6/7/8/9] second(s). Enemies covered in mucus have [10/10/10/20/20]% less max health and move [15/30/45/60/75]% slower. Cooldown: 2 min.
Stink CloudBow5Has a [2/4/6/8/10]% chance to create a Stink Cloud on your target, it lingers for [8/9/10/11/12] seconds. Enemies inside the Stink Cloud are inflicted with Poison [I/I/II/II/III], Hunger, and Nausea.
Wuxi Finger HoldSword5Attacking an enemy who just attacked you has a [1/2/3/4/5]% to catch them in a Wuxi Finger Hold, unleashing a devastating attack. It deals 8 true damage and has ridiculous knockback.
RuneGoes onMax levelWhat it does
AscentLeggings5Skyblock, Prison and Survival: Ability: Ascend into the skies, then glide just as if you were wearing an elytra. Cooldown: [2 min 30 sec/2 min/1 min 30 sec/1 min/30 sec]. Factions: Ability: Ascend into the skies, then glide just as if you were wearing an elytra. Cooldown: [3 min/2 min 30 sec/2 min/1 min 30 sec/1 min].
Consecrated GroundShovel5Digging has a 20% chance to create Consecrated Ground where you stand for [8/10/12/14/16] seconds. You and your allies get Regeneration [I/I/II/II/III] and Strength [I/I/II/II/III] while standing in it.
Cup of AbundanceRelic4While holding this in your offhand, has a [30/40/50/60]% chance to get additional drops from blocks and mobs, including experience.
Cup of LifeRelic4Ability: Gain Regeneration V for [3/4/5/6] seconds. Cooldown: 20 min.
DevotionBackpack10Skyblock: While in the Pharaoh's Tomb and Dungeons, you take -1 (I) to 10 (X)% less damage from mobs for every mob in a 10 block radius. Factions: While in the Darkzone/Lightzone, you take -1 (I) to 10 (X)% less damage from mobs for every mob in a 10 block radius. Survival: While in the Dragon's Dojo and Dungeons, you take -1 (I) to 10 (X)% less damage from mobs for every mob in a 10 block radius. (Skyblock, Factions and Survival only)
Divine InterventionShield5When taking fatal damage, survive and restore [8/11/14/17/20] health. Cooldown: [4 min/3 min 30 sec/3 min/2 min 30 sec/2 min]. (Skyblock, Prison and Survival only)
FaithBow10Your arrows are guided by faith, homing in on targets with 10 (I) to 46 (X)% strength.
Gentle TouchHoe10Harvesting crops has a 5 (I) to 50 (X)% chance to keep crops intact when farming, allowing you to harvest the crop again.
Golden SightHelmet5While wearing this, every 5 seconds you have a [2/4/6/8/10]% chance to spot hidden loot, giving you a limited time to uncover it. Can you find the rumored Holy Grail(s)?
Heavenly BlessingsPickaxe10Skyblock: Mining has a 0.1 (I) to 1 (X)% chance to get a random blessing for 22 (I) to 40 (X) seconds. You can have multiple blessings at once. - Haste: 50% chance to break blocks instantly. - Wealth: 0.2% chance to find Gold Shards. - Power: 30% chance to explode. - Wisdom: 200% more experience. Factions and Survival: Mining has a 0.1 (I) to 1 (X)% chance to get a random blessing for 22 (I) to 40 (X) seconds. You can have multiple blessings at once. - Haste: 50% chance to break blocks instantly. - Wealth: 0.4% chance to find Gold Shards. - Power: 30% chance to explode. - Wisdom: 200% more experience. (Skyblock, Factions and Survival only)
Heavenly BlessingsBackpack10Has a 0.0196 (I) to 0.0417 (X)% chance of getting a random blessing for 25 seconds. You can have multiple blessings at once. - Wealth: 0.05% chance to find Gold Shards. - Opulence: 0.5% chance to find Tokens. - Power: 10% chance to explode. - Spirit: 0.05% chance to get Mana. (Prison only)
Holy NovaBoots5Ability: Begin charging up holy power, greatly reducing your movement speed. After 5 seconds, the holy power is released in a powerful explosion that deals [30/40/50/60/70] damage to all nearby enemies. Cooldown: 2 min.
Holy WaterCrossbow5Skyblock, Prison and Survival: Ability: Throw a splash potion of Holy Water. It harms enemies and heals allies. - Enemy: Deals [12/16/20/24/28] damage and inflicts Weakness [I/I/I/II/II] for [8/11/14/17/20] seconds. - Ally: Heals [7/9/11/13/15] health and grants Regeneration [I/I/I/II/II] for [8/11/14/17/20] seconds. Cooldown: 1 min 30 sec. Factions: Ability: Throw a splash potion of Holy Water. It harms enemies and heals allies. - Enemy: Deals [12/16/20/24/28] damage and inflicts Weakness [I/I/I/II/II] for [3/4/5/6/7] seconds. - Ally: Heals [7/9/11/13/15] health and grants Regeneration [I/I/I/II/II] for [3/4/5/6/7] seconds. Cooldown: 1 min 30 sec.
JudgementSword5Skyblock and Prison: Every 2nd attack inflicts your target with one level of Slowness for 4 seconds. This can stack up to Slowness [II/III/IV/V/VI] per target. Stacks on enemy players reset after 20 seconds. Each target can only be affected every 10 seconds. Factions: Every 4th attack inflicts your target with one level of Slowness for 4 seconds. This can stack up to Slowness [II/III/IV/V/VI] per target. Stacks on enemy players reset after 20 seconds. Each target can only be affected every 10 seconds. Survival: Every 3rd attack inflicts your target with one level of Slowness for 4 seconds. This can stack up to Slowness [II/III/IV/V/VI] per target. Stacks on enemy players reset after 20 seconds.
MartyrChestplate5Ability: Evenly split the combined health of you and your target between each other. Cannot exceed max health. Cooldown: [5 min/4 min/3 min/2 min/1 min].
PrayerFishing rod10Skyblock, Prison and Survival: Ability: Say a prayer. For the next 30 seconds this fishing rod will always catch bonus Gold Shards. Cooldown: 5 min 30 sec (I) to 1 min (X). Factions: Ability: Say a prayer. For the next 20 seconds this fishing rod will always catch bonus Gold Shards. Cooldown: 5 min 30 sec (I) to 1 min (X).
Radiant TwisterAxe5Ability: Perform a spin attack, dealing your attack damage to all nearby enemies. Cooldown: [20 sec/16 sec/12 sec/8 sec/4 sec].
SeraphFull armor set1Gain a sparkling gold glow. Nearby monsters flee from you for 5 seconds.
RuneGoes onMax levelWhat it does
Blood TransfusionRelic4Ability: Steal [1/2/3/4] health from nearby enemies. After a 4.5 second ritual, gain the total stolen health as max health for 60 seconds. Cooldown: 20 min.
Curse TouchShield5Blocking attacks from players has a [2/4/6/8/10]% chance to curse the attacker for 6 seconds. (Skyblock, Prison and Survival only)
DominationBackpack10Skyblock: While in the Pharaoh's Tomb and Dungeons, deal +0.5 (I) to 5 (X)% more damage for every mob in a 10 block radius. Factions: While in the Darkzone/Lightzone, deal +0.5 (I) to 5 (X)% more damage to mobs for every mob in a 10 block radius. Survival: While in the Dragon's Dojo and Dungeons, deal +0.5 (I) to 5 (X)% more damage for every mob in a 10 block radius. (Skyblock, Factions and Survival only)
Forbidden ArrowsCrossbow5Has a [4/8/12/16/20]% chance to curse hit players for 6 seconds.
GougeShovel5Digging has a [20/40/60/80/100]% chance to break similar blocks in a 3x3 area in the direction you are digging.
Impending DoomAxe5Skyblock, Prison and Survival: Your attacks deal [10/20/30/40/50]% more damage, but all attack damage is dealt over 8 seconds. Factions: All attack damage is dealt over [18/16/14/12/10] seconds.
Life TapBow5Has a [10/20/30/40/50]% chance to steal 2 health on hit. Every third time this is 3x more effective.
Magma WalkerBoots5Walk over lava by turning it into magma. The magma melts 6 seconds after you move away. Gain Resistance [II/II/III/III/IV] and Fire Resistance [II/II/III/III/IV] while walking over it. This only works where you have Place Blocks permission.
Mind SearHelmet5When attacked, has a [1/2/3/4/5]% chance to sear the attacker's mind, inflicting Blindness [I/II/III/IV/V], Nausea, and dealing 6 damage.
Perilous PoolsFishing rod10Can fish in lava to find unique fish and nether treasure. Has a 72 (I) to 0 (X)% chance to catch something dangerous. Rumors say a powerful relic may be found...
PyrotechnicsPickaxe10Skyblock: Mining ore has a 2 (I) to 20 (X)% chance to cause a small explosion. Factions and Survival: Mining ore has a 8 (I) to 80 (X)% chance to cause a small explosion. (Skyblock, Factions and Survival only)
Reanimated LaborHoe5Ability: Summon [1/2/3/4/5] skeleton(s) to harvest nearby crops for up to 40 seconds. The skeletons benefit from all the runes on this hoe. Cooldown: 3 min.
Revel In AnguishFull armor set1Gain a scorching red glowing effect. Whenever you curse someone, gain Absorption I for 15 seconds.
Ritual CircleChestplate5Skyblock, Prison and Survival: Ability: Create a Ritual Circle where you are standing. After 5 seconds deal [3/4/5/6/7] to EVERYTHING inside the circle, then summon a demon. The more damage the Ritual Circle dealt, the stronger the demon will be. Cooldown: 3 min. Factions: Ability: Create a Ritual Circle where you are standing. After 3 seconds deal [3/4/5/6/7] to EVERYTHING inside the circle, then summon a demon. The more damage the Ritual Circle dealt, the stronger the demon will be. Cooldown: 3 min.
Scorching AbundanceBackpack10Has a 0.00455 (I) to 0.025 (X)% chance of scorching nearby blocks. Scorched blocks drop items as full stacks. (Prison only)
Sell SoulLeggings5Skyblock, Prison and Survival: Ability: Launch yourself forward at the cost of [6/5/4/3/2] health. The cost ramps up when used continuously. Also grants you Strength [I/I/I/II/II] for 5 seconds. Cooldown: 0.1 sec. Factions: Ability: Launch yourself forward at the cost of [6/5.5/5/4.5/4] health. The cost ramps up when used continuously. Also grants you Strength [I/I/I/II/II] for 5 seconds. Cooldown: 0.1 sec.
Torment LinkSword10Skyblock, Prison and Survival: Your attacks deal 4 (I) to 40 (X)% of your damage to the last enemy you attacked, if they're nearby. Factions: Your attacks deal 2 (I) to 20 (X)% of your damage to the last enemy you attacked, if they're nearby.
RuneGoes onMax levelWhat it does
Ancestral ChantLeggings5Skyblock, Prison and Survival: Ability: Perform an Ancestral Chant, granting you Speed [I/II/II/III/III] and Strength [I/II/II/III/III] for [2/2/3/3/4] seconds. Cooldown: 45 sec. Factions: Ability: Perform an Ancestral Chant, granting you Speed [II/III/III/IV/IV] or Strength [I/II/II/III/III] for [2/2/3/3/4] seconds. Cooldown: 30 sec.
BeachcomberShovel10Skyblock and Survival: Digging in sand has a 0.02 (I) to 0.2 (X)% chance of finding various pouches and clue scrolls. Prison and Factions: Digging in sand has a 0.02 (I) to 0.2 (X)% chance of finding various pouches.
Blow DartCrossbow5Has a [1/2/3/4/5]% chance to inflict enemies you hit with Slowness III and Blindness I for 7 seconds.
Chieftain StompBoots5Ability: Stomp the ground, dealing [7/8/9/10/11] damage to nearby enemies, and knocking them into the air. Cooldown: [2 min 20 sec/2 min/1 min 40 sec/1 min 20 sec/1 min].
Coco LocoAxe10Chopping trees has a 0.2 (I) to 2 (X)% chance of finding Coconuts. Consuming a Coconut grants a random potion or booster effect.
Growth SplashHoe10Harvesting crops has a 10 (I) to 100 (X)% chance to share excess nutrients with nearby crops, making them grow faster.
Hula HoopShield5While blocking, start aggressively hula hooping, consistently dealing [1/2/3/4/5] damage to nearby enemies. Cannot be used endlessly. (Skyblock, Prison and Survival only)
Jungle TrapBow5Ability: Place a Jungle Trap where you are standing. The trap is active for 60 seconds. The first enemy that walks over it will take [3/4/5/6/7] damage and be inflicted with Poison [I/I/II/II/III] for 10 seconds. The trap is not visible to other players. Cooldown: 2 min.
Rain DanceChestplate5Skyblock, Prison and Survival: Ability: Summon a rain cloud above you for 7 seconds. You and your allies gain [6/7/8/9/10] seconds of Resistance [I/I/II/II/II] and Absorption [I/I/II/II/II] for every 1 second you stand in the cloud's rain. Players that were recently affected by this receive diminishing duration. The duration is halved for each occurrence in the last 180 seconds. Cooldown: 3 min. Factions: Ability: Summon a rain cloud above you for 5 seconds. You and your allies gain [3/4/5/6/7] seconds of Resistance [I/I/II/II/II] and Absorption [I/I/II/II/II] for every 1 second you stand in the cloud's rain. Players that were recently affected by this receive diminishing duration. The duration is halved for each occurrence in the last 180 seconds. Cooldown: 3 min.
Rejuvenating WaterFull armor set1Gain a splashing turquoise glowing effect. Slowly restore health while in water or during rainfall. Doubled effectiveness while benefitting from Rain Dance.
Relic RecoveryBackpack10Has a 0.000714 (I) to 0.002 (X)% chance of opening a menu where you can find up to 5 Golden Idols. You have 5 seconds to find as many as you can! For each Golden Idol that you find, you will get a 20% Gold Shard Booster for the next 20 minutes. (Prison only)
Rhythmic DrummingBackpack10Skyblock: When attacking mobs in the Pharaoh's Tomb and Dungeons, you occasionally get 1 Rhythm. Each stack of Rhythm increases your damage by 0.7 (I) to 2.5 (X)% and your experience gain by 1.4 (I) to 5 (X)%. Up to 20 stacks, totalling a ?% and a ?% increase respectively. Factions: When attacking mobs in the Darkzone/Lightzone, you occasionally get 1 Rhythm. Each stack of Rhythm increases your damage by 0.7 (I) to 2.5 (X)% and your experience gain by 1.4 (I) to 5 (X)%. Up to 20 stacks, totalling a ?% and a ?% increase respectively. Survival: When attacking mobs in the Dragon's Dojo and Dungeons, you occasionally get 1 Rhythm. Each stack of Rhythm increases your damage by 0.7 (I) to 2.5 (X)% and your experience gain by 1.4 (I) to 5 (X)%. Up to 20 stacks, totalling a ?% and a ?% increase respectively. (Skyblock, Factions and Survival only)
Saltwater SlashSword5Skyblock, Prison and Survival: Ability: Shoot two slashing projectiles that deal [5/6/7/8/9] damage each, and inflict Nausea. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec]. Factions: Ability: Shoot two slashing projectiles that deal [5/6/7/8/9] damage each, and inflict Slowness. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec].
Sunken ShardsFishing rod10Skyblock: Fishing has a 0.3 (I) to 3 (X)% chance of finding Gold Shards. If you're lucky, you might even find a Golden Idol. Prison, Factions and Survival: Fishing has a 0.2 (I) to 2 (X)% chance of finding Gold Shards. If you're lucky, you might even find a Golden Idol.
Trial by FireHelmet5When attacked by a player, has a [1/2/3/4/5]% chance to enclose you and the attacker in a circle of fire for [4/5/6/7/9] seconds. Exiting the circle will inflict you with a powerful burn effect. If you or the attacker either die or exit the circle, the trial will end. This only affects you and the attacker and is not visible to other players. Cooldown: 1 min 30 sec.
Tribal IngenuityPickaxe10When mining, has a 1 (I) to 10 (X)% chance to increase the level of one of your other pickaxe runes for 15 seconds, if possible. You can only have 1 (I) to 4 (X) additional level(s) at a time. Level 8 and above can also overmax applicable runes. Cooldown: 1 sec. (Skyblock, Factions and Survival only)
RuneGoes onMax levelWhat it does
Arcane BarrageSword5When you hit a target, has a [1/1.5/2/2.5/3]% chance to create 1-[2/3/4/5/6] arcane orbs that seek out nearby enemies. Each orb deals 6 damage.
DissipationPickaxe5Mining has a [20/40/60/80/100]% chance to break up to 5 additional blocks in the direction you are mining. (Skyblock, Factions and Survival only)
Ethereal DimensionBackpack10Has a 0.0005% chance of giving you 15 minutes of private mine access. [from level III: For the same duration, your pickaxe upgrades are 15% stronger while in your private mine.] (Prison only)
Ethereal EscapeBackpack10Skyblock: Killing mobs in the Pharaoh's Tomb and Dungeons grants you 20 (I) to 200 (X) Arcane Essence. Once you have 100 Arcane Essence, gain the ability to teleport out of the zone. Factions: Killing mobs in the Darkzone/Lightzone grants you 20 (I) to 200 (X) Arcane Essence. Once you have 100 Arcane Essence, gain the ability to teleport out of the zone. Survival: Killing mobs in the Dragon's Dojo and Dungeons grants you 20 (I) to 200 (X) Arcane Essence. Once you have 100 Arcane Essence, gain the ability to teleport out of the zone. (Skyblock, Factions and Survival only)
Frost AttunementBoots5Skyblock: When walking on ice or snow, gain Absorption [I/I/I/II/II] and your melee attacks inflict players with [0.5/0.6/0.7/0.8/0.9] second(s) of freeze. Prison, Factions and Survival: When walking on ice or snow, gain Absorption [I/I/II/II/II] and your melee attacks inflict players with [0.5/0.6/0.7/0.8/0.9] second(s) of freeze.
Lady of the LakeFishing rod10Skyblock and Prison: Fishing has a 2.5% chance of finding runes. The runes are 1.05 (I) to 1.5 (X)x more likely to roll a higher level. You may even find the mythical sword, Excalibur. Factions: Fishing has a 0.5 (I) to 5 (X)% chance of finding runes. The runes are 1.05 (I) to 1.5 (X)x more likely to roll a higher level. You may even find the mythical sword, Excalibur. Survival: Fishing has a 2.75 (I) to 5 (X)% chance of finding runes. The runes are 1.05 (I) to 1.5 (X)x more likely to roll a higher level. You may even find the mythical sword, Excalibur.
Light BeamAxe5Skyblock, Prison and Survival: Ability: Shoot a beam of light that explodes after 2 seconds. Deals [12/16/20/24/28] damage. Cooldown: 1 min. Factions: Ability: Shoot a beam of light that explodes after 2 seconds. Deals [24/32/40/48/56] damage. Cooldown: 1 min.
Mana BurstShovel5Ability: Release a burst of mana, granting you and nearby allies Speed II and Regeneration II for [12/14/16/18/20] seconds. Cooldown: [3 min/2 min 45 sec/2 min 30 sec/2 min 15 sec/2 min].
Mana DrainHoe10Harvesting crops has a 0.7 (I) to 2.5 (X)% chance to find between 20 and 90 EXP.
Mirror ImageHelmet5When attacked, has a [1/2/3/4/5]% chance to create [2/2/3/3/4] mirror image(s) of yourself to confuse your enemies. The images disappear when damaged or after 6 seconds. Cooldown: [3 min/2 min 45 sec/2 min 30 sec/2 min 15 sec/2 min].
Physical WardLeggings5Ability: For [8/11/14/17/20] seconds, gain Resistance [II/II/III/III/IV] and Regeneration [II/II/III/III/IV], but move 70% slower. Cooldown: 2 min.
PolymorphBow5Shot arrows have a [2.5/3.75/5/6.25/7.5]% chance to transform hit enemies into sheep for 8 seconds, or until damaged. Polymorphed enemies cannot attack or use abilities.
Potion MasteryFull armor set1Gain a blue and purple glowing effect. Doubles the effect duration of consumed potions.
Runic PrisonCrossbow5Skyblock, Prison and Survival: Has a 2.5% chance to imprison enemies within a Runic Prison for 15 seconds. The Runic Prison has [20/25/30/35/40] , and can be killed to escape. Factions: Has a 10% chance to imprison enemies within a Runic Prison for 15 seconds. The Runic Prison has [20/25/30/35/40] , and can be killed to escape.
Spell ThiefChestplate10Skyblock, Prison and Factions: When attacked by a player, has a 0.5 (I) to 5 (X)% chance to activate one of their runes, but for your benefit. Survival: When attacked by a player, has a 0.2 (I) to 2 (X)% chance to activate one of their runes, but for your benefit.
Time WarpShield5While blocking, has a [10/12.5/15/17.5/20]% chance to steal a portion of your attacker's movement speed for 6 seconds. (Skyblock, Prison and Survival only)
RuneGoes onMax levelWhat it does
Chckn BreastChestplate5Skyblock, Prison and Survival: Due to your high protein diet, when hit at low health, you have a [4/5/6/7/8]% chance to gain Regeneration III for [1.5/2/2.5/3/3.5] seconds. Cooldown: 1 min. Factions: Due to your high protein diet, when hit at low health, you have a [10/13/16/19/22]% chance to gain Regeneration III for [1.5/2/2.5/3/3.5] seconds. Cooldown: 1 min.
Chicken PinataShovel10Skyblock, Prison and Survival: Digging has a 0.1 (I) to 1 (X)% chance of spawning a Chicken Pinata. Breaking it will drop various consumables, including past seasonal ones. Factions: Digging has a 0.15 (I) to 1.5 (X)% chance of spawning a Chicken Pinata. Breaking it will drop various consumables, including past seasonal ones.
Chocolate TreatsFishing rod5Skyblock, Factions and Survival: Fishing has a [1/2/3/4/5]% chance of catching Chocolate Treats. Consuming a Chocolate Treat increases the chance of your runes activating by ?% for 15 seconds. Prison: Fishing has a [1/2/3/4/5]% chance of catching Chocolate Treats. Consuming a Chocolate Treat increases the chance of your runes activating by ?% for 15 seconds. Only works on Skull Island.
Easter BellsBackpack10Skyblock: Ability: Gain the ability to ring the easter bells while in the Pharaoh's Tomb and Dungeons, granting you Resistance I (I) to V (X) and doubling all mob loot for 7 (I) to 25 (X) seconds. Cooldown: 2 min. Factions: Ability: Gain the ability to ring the easter bells while in the Darkzone/Lightzone, granting you Resistance I (I) to V (X) and doubling all mob loot for 7 (I) to 25 (X) seconds. Cooldown: 2 min. Survival: Ability: Gain the ability to ring the easter bells while in the Dragon's Dojo and Dungeons, granting you Resistance I (I) to V (X) and doubling all mob loot for 7 (I) to 25 (X) seconds. Cooldown: 2 min. (Skyblock, Factions and Survival only)
Easter BunnyBackpack10Has a 0.01 (I) to 0.028 (X)% chance of spawning an easter bunny that drops explosive easter eggs at blocks within your mine! (Prison only)
Egg PaintingCrossbow5Has a [2/4/6/8/10]% chance to paint your target like an easter egg for [8/10/12/14/16] seconds. Painted enemies glow and are visible to everyone.
Egg ShowerShield5While blocking, has a [5/10/15/20/25]% chance to shower attackers in eggs for [2/3/4/5/6] seconds. Each egg deals 3 damage. Cooldown: 5 sec. (Skyblock, Prison and Survival only)
EggshellsAxe5Skyblock, Prison and Survival: When attacking, has a [0.5/1/1.5/2/2.5]% chance to cover the ground around your target in sharp eggshells for 6 seconds. The eggshells continuously deal 1 damage and inflict Slowness III to any enemy that steps on them. Factions: When attacking, has a [1/2/3/4/5]% chance to cover the ground around your target in sharp eggshells for 7.5 seconds. The eggshells continuously deal 1 damage and inflict Slowness III to any enemy that steps on them.
EggsplosivePickaxe10Mining has a 0.1 (I) to 1 (X)% chance to spawn 1 to 4 easter eggs that explode after 2 seconds and drop ore. (Skyblock, Factions and Survival only)
Expired EggsHelmet5Every [22/19/16/13/10] second(s) while in combat, shoot an expired egg at a nearby enemy. Players hit by the egg are inflicted with Nausea, Poison, Blindness, or Slowness for 6 seconds.
Golden EggsHoe10Harvesting crops has a 0.167 (I) to 1.67 (X)% chance of finding Golden Eggs. Cracking open a Golden Egg grants a random treasure item.
Hippity HopLeggings5Ability: Push away all nearby enemies, then gain Speed [II/II/II/III/III] and Jump Boost [II/II/II/III/III] for [8/11/14/17/20] seconds. Cooldown: 1 min.
Hoppy DaysFull armor set1Gain a colorful glow. Personal /sunday benefits are 20% stronger.
IncubatorSword5Skyblock, Prison and Survival: When attacking, has a [1/2/3/4/5]% chance to mark your target for up to [4/5/6/7/8] seconds. Your mark is inflicted with Slowness II when near you, and deals 10% less damage to you. When a new mark is set, the previous mark is removed. Marked enemies have a light blue glow. Factions: When attacking, has a [1.5/3/4.5/6/7.5]% chance to mark your target for up to [5/7/9/11/13] seconds. Your mark is inflicted with Slowness II when near you, and deals 10% less damage to you. When a new mark is set, the previous mark is removed. Marked enemies have a light blue glow.
Killer BunnyBow5Has a [1/2/3/4/5]% chance to spawn a Killer Bunny near your target. The Killer Bunny will attack any nearby enemy, and will despawn after 10 seconds, unless killed before that.
Rabbit PounceBoots5Ability: Launch into the air. Upon landing, release a shockwave that deals [5/7/9/11/13] damage and inflicts Slowness II for [2/3/4/5/6] seconds to nearby enemies. Cooldown: 2 min.
RuneGoes onMax levelWhat it does
Clouds of AffectionChestplate5Ability: Continuously create a trail of clouds in your wake for [7/9/11/13/15] seconds. Enemies that come in contact with the clouds are inflicted with Weakness II. Cooldown: 2 min.
Couples ConnectionBackpack10Ability: Switch places with another player wearing a Cupid's Backpack within a 5 (I) to 50 (X) block radius. Both players must confirm for the switch to occur. Cooldown: 4 min 48 sec (I) to 3 min (X). (Skyblock, Factions and Survival only)
Crown of RosesHelmet10When damaged, has a 0.7 (I) to 2.5 (X)% chance to prick the attacker, inflicting 1 of the following 4 effects: • Deal 6 damage. • Set on fire for 3 seconds. • Poison II for 5 seconds. • Slowness II for 5 seconds.
Faithful RomanceSword5Skyblock, Prison and Survival: Attacking the same enemy continuously gives one stack of Romance per second, up to 5 stacks. Each stack of Romance grants +[0.667/1.33/2/2.67/3.33]% damage and +[1.6/3.2/4.8/6.4/8]% speed, for a total of +[3.34/6.65/10/13.35/16.65]% bonus damage and +[8/16/24/32/40]% bonus speed. All stacks are lost upon attacking a different enemy. Your most recent target has a pink glow. Factions: Attacking the same enemy continuously gives one stack of Romance per second, up to 5 stacks. Each stack of Romance grants +[0.5/1/1.5/2/2.5]% damage and +[0.6/1.2/1.8/2.4/3]% speed, for a total of +[2.5/5/7.5/10/12.5]% bonus damage and +[3/6/9/12/15]% bonus speed. All stacks are lost upon attacking a different enemy. Your most recent target has a pink glow.
Field of RosesBow5Hitting enemies has a [2/4/6/8/10]% chance to cover them in thorny roses that inflict Slowness III and Poison II on contact. Cooldown: 10 sec.
Heart CookiesPickaxe10Skyblock: Mining ore has a 0.0667 (I) to 0.667 (X)% chance of finding Heart Cookies. Consuming a Heart Cookie grants a random Valentine's Day gift. Factions and Survival: Mining ore has a 1.33 (I) to 4.33 (X)% chance of finding Heart Cookies. Consuming a Heart Cookie grants a random Valentine's Day gift. (Skyblock, Factions and Survival only)
HeartbreakCrossbow5Hitting a player has a [4/8/12/16/20]% chance to disable up to 3 of their armor rune effects for [3/3/4/4/5] seconds.
Inseparable BondLeggings5Ability: Empower yourself and up to [5/6/7/8/9] nearby allies with Regeneration III for [4/6/8/10/12] seconds. Cooldown: 3 min.
Intoxicating LoveBoots5Skyblock, Prison and Survival: Ability: Chain nearby enemies to you, forcing them to stay in close proximity to you for [7/9/11/13/15] seconds. (Line of sight required!) Cooldown: 1 min 30 sec. Factions: Ability: Chain nearby enemies to you, forcing them to stay in close proximity to you for [3/4/5/6/7] seconds. (Line of sight required!) Cooldown: 5 min.
JealousyAxe5Skyblock, Prison and Survival: Attacking enemies that are not looking in your direction has a [7/9/11/13/15]% chance to deal [8/11/14/17/20]% more damage and inflict Wither [I/I/II/II/III] for 5 seconds. Factions: Attacking enemies that are not looking in your direction has a [12/14/16/18/20]% chance to deal [9/13/17/21/25]% more damage and inflict Wither [I/I/II/II/III] for 5 seconds.
Love is in the AirFull armor set1Gain a lovely pink glowing effect.
LovestruckShovel5Skyblock, Prison and Survival: Ability: Make you and your target gravitate towards each other for 2 seconds. Cooldown: [2 min/1 min 40 sec/1 min 20 sec/1 min/40 sec]. Factions: Ability: Make you and your target gravitate towards each other for [1.1/1.2/1.3/1.4/1.5] seconds. You cannot target the same player again until your cooldown expires. Cooldown: [2 min 40 sec/2 min 20 sec/2 min/1 min 40 sec/1 min 20 sec].
Made with LoveHoe10Harvesting crops continuously grants a stack of Love every 10 seconds, up to 5 stacks. Each stack of Love grants +0.4 (I) to 4 (X)% chance of multiplying your yield up to 5 times, for a total of 2 (I) to 20 (X)% chance.
Message in a BottleFishing rod10Skyblock and Survival: Fishing has a 4 (I) to 13 (X)% chance to find enchanted books, experience, or clue scrolls. Prison: Fishing on Skull Island has a 1.33 (I) to 4.33 (X)% chance to find enchanted books, experience, or gold coins. Factions: Fishing has a 4 (I) to 13 (X)% chance to find enchanted books, experience, or money pouches.
Sharing is CaringBackpack10Has a 0.000167 (I) to 0.000317 (X)% chance to temporarily receive 10% of the value of blocks mined by nearby gang members for a duration of 0.5 (I) to 5 (X) minutes. (Prison only)
Unyielding LoveShield5After successfully blocking 3 attacks within 10 seconds, grant yourself and nearby allies Strength II and Resistance II for [4/6/8/10/12] seconds. Cooldown: 20 sec. (Skyblock, Prison and Survival only)
RuneGoes onMax levelWhat it does
AvalancheBow5Has a [1/2/3/4/5]% chance to cover hit enemies in powder snow for 8 seconds.
Blizzard ArrowsCrossbow5Shot arrows have a [1/2/3/4/5]% chance to create a small blizzard on impact. Enemies caught in the blizzard will continuously be inflicted with freeze. The blizzard lingers for [3/4/5/6/7] seconds.
Carol of CheerBackpack10Skyblock: After being hit by a Pharaoh's Tomb mob, gain full resistance against them for 6.5 (I) to 20 (X) seconds. Cooldown: 30 min (I) to 15 min (X). Factions: After being hit by a Darkzone/Lightzone mob, gain full resistance against them for 6.5 (I) to 20 (X) seconds. Cooldown: 30 min (I) to 15 min (X). Survival: After being hit by a Dragon's Dojo mob, gain full resistance against them for 6.5 (I) to 20 (X) seconds. Cooldown: 30 min (I) to 15 min (X). (Skyblock, Factions and Survival only)
Christmas SpiritsAxe5Ability: Summon [1/2/3/4/5] spirit(s) that push around enemies for 15 seconds. Cooldown: 1 min 30 sec.
Festive DexterityFull armor set1Gain a red and green glowing effect. Powder snow no longer slows you down. It's snowing!
Frosty FootstepsBoots3While standing still, your speed ramps up over [6.25/3.57/2.50] seconds, for a total of 100% bonus speed. The speed quickly dissipates while moving.
Frozen BladeSword5Skyblock and Prison: Deals +[10/15/20/25/30]% more damage to players afflicted with freeze. Has a [2/4/6/8/10]% chance to inflict hit players with 2 seconds of freeze. Factions: Deals +[4/8/12/16/20]% more damage to players afflicted with freeze. Has a [0.5/1/1.5/2/2.5]% chance to inflict hit players with 3 seconds of freeze. Survival: Deals +[5/10/15/20/25]% more damage to players afflicted with freeze. Has a [0.5/1/1.5/2/2.5]% chance to inflict hit players with 3 seconds of freeze.
Jingle BellsPickaxe10Skyblock: Mining ores has a 0.1 (I) to 1 (X)% chance of finding gold nuggets, and a 0.01 (I) to 0.1 (X)% chance of finding gold shards. Factions and Survival: Mining ores has a 1 (I) to 10 (X)% chance of finding gold nuggets, and a 0.1 (I) to 1 (X)% chance of finding gold shards. (Skyblock, Factions and Survival only)
Northern LightsShield5While blocking, has a [2/4/6/8/10]% chance to disorient attackers with christmas colored lights for [3/4/5/6/7] seconds. (Skyblock, Prison and Survival only)
Present Power UpChestplate5Skyblock, Prison and Survival: Ability: Increases the level of an existing positive effect by one for [8/11/14/17/20] seconds. Only works on effects that are level 2 or below. Cooldown: 1 min. Factions: Ability: Increases the level of an existing positive effect by one for [6/7/8/9/10] seconds. Only works on effects that are level 2 or below. Cooldown: 1 min.
Santa's CookiesHoe10Harvesting crops has a 0.25 (I) to 2.5 (X)% chance of finding Santa's Cookies. Consuming Santa's Cookies removes all freeze and occasionally grants a level 1 combat effect.
Santa's VisitBackpack10Has a 0.000167 (I) to 0.000317 (X)% chance to temporarily allow you to access your next highest level mine. (Prison only)
Snow-clad KeysShovel10Skyblock: Shoveling snow has a 0.0752 (I) to 0.752 (X)% chance of finding Vote Keys. Prison: Shoveling snow has a 0.0143 (I) to 0.143 (X)% chance of finding Vote Keys. Factions and Survival: Shoveling snow has a 0.143 (I) to 1.43 (X)% chance of finding Vote Keys.
Snowball BarrageHelmet10Skyblock, Prison and Factions: While in combat with other players, 1 (I) to 10 (X) snowball(s) will frequently shoot out of you in random directions. The snowball inflicts hit players with 1 second of freeze. Survival: While in combat with other players, 1 (I) to 10 (X) snowball(s) will frequently shoot out of you in random directions. The snowball inflicts hit players with 2 second(s) of freeze.
Switcher SnowballsFishing rod5Fishing has a [2/4/6/8/10]% chance of catching Switcher Snowballs. Throw a Switcher Snowball at a enemy to switch place with them.
ThawLeggings10Skyblock, Prison and Survival: Freeze on you expires 1.2 (I) to 3 (X)x faster. Factions: Freeze on you expires 1.2 (I) to 3 (X)x faster. Grants 10 (I) to 37 (X)% permanent freeze damage reduction.
RuneGoes onMax levelWhat it does
Bat AbductionChestplate5Skyblock, Prison and Survival: When hit, has a [0.5/1/1.5/2/2.5]% chance to summon a bat to abduct the attacker for up to [3/4/5/6/7] seconds. The bat can be killed to end the effect early. Factions: When hit, has a [3/4/5/6/7]% chance to summon a bat to abduct the attacker for up to [3/4/5/6/7] seconds. The bat can be killed to end the effect early. Each target can only be abducted once every 30 seconds.
Candy CollectorPickaxe10Mining ore has a 0.1 (I) to 1 (X)% chance of finding money or experience pouches. (Skyblock, Factions and Survival only)
Candy CornHoe10Harvesting crops has a 0.167 (I) to 1.67 (X)% chance of finding Candy Corn. Consuming Candy Corn grants a random positive effect.
IllusionHelmet5Skyblock, Prison and Survival: Ability: For [5/7/9/11/13] seconds, become invisible and summon an illusion in your place, deceiving your enemies. Cooldown: 3 min. Factions: Ability: For [2/3/4/5/6] seconds, become invisible and summon an illusion in your place, deceiving your enemies. You cannot use other abilities while this effect is active. Cooldown: 3 min.
InfectionBackpack10When attacked, has a 0.05 (I) to 0.5 (X)% chance for your backpack to tear and leak a poisonous trail behind you for 5 seconds. (Skyblock and Factions only)
Jack-o'-TurretCrossbow5Ability: Summon a pumpkin turret for [7/9/11/13/15] seconds. The turret shoots pumpkins that deal [2/4/6/8/10] damage and have a [10/12.5/15/17.5/20]% chance of replacing players' helmets with unremovable Jack o'Lanterns for 2 seconds. Cooldown: 2 min.
JockeyBow5Ability: Summon and ride a charging spider for [8/10/12/14/16] seconds. The spider can climb walls and deals [2/4/6/8/10] damage to nearby enemies. Sneak/Dismount to cancel the effect. Cooldown: 2 min.
Jump ScareShield5When hit while blocking, has a [2/4/6/8/10]% chance to send the attacker flying with a scare. They are also inflicted with Slowness [II/III/III/IV/IV] for [2/2/3/3/4] seconds. (Skyblock, Prison and Survival only)
Monster GrabShovel3Ability: Pick up the next enemy that you attack for 3 seconds, then throw them in the direction that you are facing. You have 5 seconds to land the grab after activating. Cooldown: [2 min/1 min 30 sec/1 min].
Pumpkin TurretBackpack10Has a 0.00867 (I) to 0.0147 (X)% chance of summoning a Jack-o'-Turret to shoot pumpkin bombs at blocks within your mine! Pumpkin bombs use your pickaxe to mine! (Prison only)
Red RainAxe5Skyblock, Prison and Survival: Ability: Blood red splash potions rain down upon you, inflicting nearby enemies with Poison [I/II/III/IV/V] for 5 seconds. Cooldown: 2 min. Factions: Ability: Blood red splash potions rain down upon you, inflicting nearby enemies with Poison [I/II/III/IV/V] for 5 seconds. Cooldown: 1 min.
Spine-chilling TerrorFull armor set1Skyblock, Prison and Survival: When hit, has a 1% chance to frighten the attacker, inflicting Slowness II for 2 seconds. Factions: When hit, has a 0.2% chance to frighten the attacker, inflicting Slowness II for 2 seconds.
Sticky SituationLeggings5Skyblock, Prison and Survival: Ability: Shoot out [4/6/8/10/12] bursts of cobweb in random directions that last 5 seconds. Cooldown: 2 min. Factions: Ability: Shoot out [7/9/11/13/15] bursts of cobweb in random directions that last 5 seconds. Cooldown: 2 min.
Tricks And TreatsFishing rod10Fishing has a 2 (I) to 20 (X)% chance to find various tricks and treats.
Vampire BiteSword5Ability: Bite a nearby player, draining [0.5/1/1.5/2/2.5] from them every second for 5 seconds. Cooldown: 2 min.
WebslingerBoots5Ability: Launch into the air and hover in place for [3/4/5/6/7] seconds. While hovering, you can sling out cobweb by swinging your weapon. Sneak to cancel the effect. Cooldown: 3 min.
RuneGoes onMax levelWhat it does
Critical ChargeLeggings5When you are damaged you accumulate 1 charge. Capped at 100 charge. Each charge grants you [0.05/0.055/0.06/0.065/0.07]% damage reduction, for a total of [5/5.5/6/6.5/7]% damage reduction. Ability: Can only be used if you have 100 charge. Lose all your charge, but gain Speed [I/II/II/III/III] and Strength [I/II/II/III/III] for [6/7/8/9/10] seconds.
Cyber HackCrossbow5Shooting players has a [4/8/12/16/20]% chance to make all nearby mobs target them.
Cyber SlashAxe5Ability: Slash all enemies in a [1.3/1.7/2/2.3/2.7] block wide arc in front of you, dealing [2/4/6/8/10] damage and knocking them back. Cooldown: 30 sec.
Cybernetic GraspFishing rod5The bobber flies 3x faster and reeled in enemies are pulled [1.3/2.5/3.8/5/6.3]% of the way towards you.
Cybernetic ScavengerPickaxe10Ores mined with this rune have a 3 (I) to 30 (X)% chance to drop Cybernetic Parts. Cybernetic Parts can be sold to the shop for $23 (I) to 50 (X). (Skyblock, Factions and Survival only)
Data ReplicationChestplate5When you are hit, and your attacker has a seasonal chestplate, this has a [4/8/12/16/20]% chance to copy that seasonal rune effect. If the rune has an ability, it will activate for [12/14/16/18/20] seconds.
Digital SurgeBackpack10Has a 0.000167 (I) to 0.000317 (X)% chance of hacking the system and activating a random hotstreak for 10 minutes. This hotstreak does not consume any mana. (Prison only)
Dimension HopSword5Ability: Teleport behind the most recent enemy you attacked in the last 15 seconds. 30 block radius. Cooldown: [2 min/1 min 45 sec/1 min 30 sec/1 min 15 sec/1 min].
EMPBackpack10Skyblock: When attacked by another player in the Pharaoh's Tomb and Dungeons, has a 0.3% chance to disable all rune effects for players within 8 blocks for 3 (I) to 12 (X) seconds. Cooldown: 3 min. Factions: When attacked by another player in the Darkzone/Lightzone, has a 0.3% chance to disable all rune effects for players within 8 blocks for 3 (I) to 12 (X) seconds. Cooldown: 3 min. (Skyblock and Factions only)
Hover SequenceHelmet5Ability: For [3/4/5/6/7] seconds, you hover in place instead of falling. Sneak to cancel the effect. Cooldown: [1 min 20 sec/1 min 10 sec/1 min/50 sec/40 sec].
NanomachinesFull armor set1Gain a blue, and purple glowing effect. Has a 2% chance to reduce the damage you take by 20%. Nanomachines, son.
OverchargedBow5The longer you draw your bow, the more knockback the shot arrow will have, knocking targets back at up to [0.63/1.25/1.88/2.5/3.13] blocks/sec after 5 seconds of draw time.
OverclockHoe10Ability: [Doubles/Doubles/Doubles/Triples/Triples/Triples/Quadruples/Quadruples/Quadruples/Quadruples] the amount of crops harvested for 6 (I) to 15 (X) seconds. Cooldown: 2 min 50 sec (I) to 1 min 20 sec (X).
Particle AcceleratorShovel5When held in your offhand, occasionally grants you Haste [I/II/III/IV/V] for 8 seconds.
Power HarnessShield5While blocking, has a [1/2/3/4/5]% chance to launch a bolt of energy back at your attacker. It deals [4/6/8/10/12] damage and sets the target on fire. (Skyblock, Prison and Survival only)
Shock AbsorbersBoots10Converts 10 (I) to 100 (X)% of fall damage into a heal.
RuneGoes onMax levelWhat it does
Absorb EnergyHelmet5When damaged by a mob, has a [1.5/2/2.5/3/3.5]% chance of granting you Strength [I/I/II/II/III] for [5/7/9/11/13] seconds.
Electric GridShield5Has a [1/2/3/4/5]% chance to create a wall of electrons for [8/10/12/14/16] seconds when you're hit. Your enemies can not move through the wall. Cooldown: 1 min. (Skyblock, Prison and Survival only)
Electrified TillingHoe10Skyblock, Prison and Survival: Electrifies crops and has a 0.04 (I) to 0.4 (X)% chance to uncover gold shards while harvesting crops. Crops harvested with this sell for 5 (I) to 50 (X)% more. Factions: Electrifies crops and has a 0.06 (I) to 0.6 (X)% chance to uncover gold shards while harvesting crops. Crops harvested with this sell for 5 (I) to 50 (X)% more.
Electrizer BunnyShovel10Has a 0.02 (I) to 0.2 (X)% chance of finding experience boosters when digging.
ElectrofishingFishing rod5Has a [2/4/6/8/10]% chance to electrify the water when you catch a fish, cooking nearby fish and making them float to the surface.
ElectrosphereLeggings5Skyblock, Prison and Survival: Ability: Create a [2.5/3/3.5/4/4.5] blocks wide electric sphere that remains for [9/12/15/18/21] seconds. All projectiles within or approaching the sphere get repelled. Cooldown: 3 min. Factions: Ability: Create a [1.5/2/2.5/3/3.5] blocks wide electric sphere that remains for [7/8/9/10/11] seconds. All projectiles within or approaching the sphere get repelled. Cooldown: 3 min.
Energectic EnduranceBackpack10Temporarily increase your sell multiplier by +[0.5%/1%/1.5%/2%/2.5%/3%/3.5%/4%/4.5%/5%] for every 5 minutes of uninterrupted mining. Stacks up to 20 times, for a total bonus of +[10%/20%/30%/40%/50%/60%/70%/80%/90%/100%]. -1 stack per 20 seconds of no mining. (Prison only)
Lightning BounceAxe5Has a [1/2/3/4/5]% chance to shoot off a lightning bolt when you attack. The lightning bolt bounces up to [3/4/5/6/7] times between nearby enemies, dealing [2/4/6/8/10] damage each bounce. Cooldown: 30 sec.
Lightning ChargePickaxe10Grants Haste II (I) to XX (X) while you are flying. At max level this cancels out the mining speed penalty you get while flying. (Skyblock, Factions and Survival only)
Lightning PrisonCrossbow5Arrows that hit have a [2/4/6/8/10]% chance to create a lightning prison where your target stands for [4/5/6/7/8] seconds. Enemies who cross its wall take [3/6/9/12/15] damage and are set on fire. Cooldown: 2 min.
Lightning RodChestplate5Skyblock, Prison and Survival: Ability: For [7/9/11/13/15] seconds, lightning regularly strikes near you, dealing [1/2/3/4/5] damage and inflicting Slowness [I/I/II/II/III] for 2 seconds to enemies. Cooldown: 2 min. Factions: Ability: For [6/7/8/9/10] seconds, lightning regularly strikes near you, dealing [1/2/3/4/5] damage and inflicting Slowness [I/I/II/II/III] for 5 seconds to enemies. Cooldown: 1 min.
Power SurgeBow5Has a [2/4/6/8/10]% chance to inflict your target with Slowness I for 11 seconds.
Resonant ShockwaveBoots5Ability: Launch into the air, then knock away enemies when you land. Knocked away enemies are inflicted with Slowness [II/II/III/III/III] for [2/3/4/5/6] seconds. The power of the knockback increases with level. Cooldown: 40 sec.
Rumbling ResistanceBackpack10Ability: Grant yourself Absorption [I/I/II/II/III/III/IV/IV/V/V] and Resistance [I/I/II/II/III/III/IV/IV/V/V] for 8 (I) to 35 (X) seconds. Can only be used while in the Darkzone/Lightzone. Cooldown: 2 min. (Factions only)
Static DisarmSword10 (Skyblock, Prison and Survival), 3 (Factions)Skyblock and Prison: Has a 1.25 (I) to 12.5 (X)% chance to inflict enemies you attack with Mining Fatigue I (I) to X (X) for 4 seconds. This effectively reduces their attack speed by [10%/20%/30%/40%/50%/60%/70%/80%/90%/100%]. Factions: Has a [5/6/7]% chance to inflict enemies you attack with Weakness [I/II/III] for 4 seconds. This effectively reduces their attack damage by [4/8/12]. Survival: Has a 0.5 (I) to 5 (X)% chance to inflict enemies you attack with Mining Fatigue I (I) to X (X) for 4 seconds. This effectively reduces their attack speed by [10%/20%/30%/40%/50%/60%/70%/80%/90%/100%].
Static ElectricityFull armor set1Gain an electric yellow, orange, and red glowing effect. Has a 2% chance to repair 2 durability on all of your armor when you are hit.
RuneGoes onMax levelWhat it does
Celestial BlessingsAxe10Skyblock: Mobs in the Pharaoh's Tomb and Dungeons have a 1 (I) to 10 (X)% chance of dropping a random Tome when killed. Prison: Mobs in the Skull Island and Dungeons have a 1 (I) to 10 (X)% chance of dropping a random Tome when killed. Factions: Mobs in the Darkzone/Lightzone have a 1.5 (I) to 15 (X)% chance of dropping a random Tome when killed. Survival: Mobs in the Dragon's Dojo and Dungeons have a 1 (I) to 10 (X)% chance of dropping a random Tome when killed.
Celestial GraceBackpack10Has a 0.000333 (I) to 0.00333 (X)% chance to instantly fill your backpack with the most valuable block in your mine. (Prison only)
Lunar's LuckFishing rod5Has a [20/40/60/80/100]% chance to instantly catch a fish when casting your rod, catching it gives bonus experience.
Meteor ShowerBow5Sneak to call down a rain of meteors for [6/8/10/12/14] seconds on your next hit, continuously dealing [2/4/6/8/10] to [3/6/9/12/15] damage to any enemies near it. The radius is [4/5/6/7/8] blocks. Cooldown: 3 min.
Moon RocksShovel10Has a 0.04 (I) to 0.4 (X)% chance of finding Gold Shards in sand, gravel, and dirt.
MoonwalkingFull armor set1Gain a sparkling blue and white glowing effect.
OmnipotenceHelmet5Grants permanent Night Vision. Also grants immunity to Blindness [II/III/IV/V/VI] and lesser effects.
OverdriveLeggings5Skyblock, Prison and Survival: Move faster while sneaking for up to [4/6/8/10/12] seconds. Cooldown: 1 min. Factions: Move faster while sneaking for up to [2.5/4/5.5/7/8.5] seconds. Cooldown: 1 min.
Planetary ProtectionShield5While blocking, has a [0.04/0.08/0.12/0.16/0.2]% chance to shoot electricity at attackers, dealing [2/4/6/8/10] damage and knocking them away. (Skyblock, Prison and Survival only)
SingularityCrossbow5Ability: Launch a black hole that will suck all enemies within [3/4/5/6/7] blocks into it, with more power the closer the enemy is. The black hole collapses after [10.5/11/11.5/12/12.5] seconds. Cooldown: 3 min.
Sonic BootsBoots5Skyblock, Prison and Survival: Gain permanent Speed [I/II/III/IV/V] if you have not taken damage for 15 seconds. Factions: Gain permanent Speed [I/II/III/IV/V] if you have not taken damage for 10 seconds.
Stellar StrikeHoe10Skyblock: Has a 18.5 (I) to 50 (X)% chance to harvest crops in a 3 (I) to 12 (X) block line. Prison, Factions and Survival: Has a 19 (I) to 55 (X)% chance to harvest crops in a 3 (I) to 12 (X) block line.
SupernovaChestplate5Skyblock, Prison and Survival: Has a [0.5/1/1.5/2/2.5]% chance to explode when attacked while under 20% health, dealing [3/6/9/12/15] damage and knocking enemies away. Cooldown: 1 min. Factions: Has a [2.5/5/7.5/10/12.5]% chance to explode when attacked while under 20% health, dealing [3/6/9/12/15] damage and knocking enemies away. Cooldown: 1 min.
Time TravelPickaxe10Has a 1 (I) to 10 (X)% chance to activate any random Crate Exclusive Pickaxe Rune released prior to the Celestial Crate. (Excludes Demonic & Halloween) (Skyblock, Factions and Survival only)
Universal DashSword5Skyblock, Prison and Survival: Ability: Dash continuously into [2/3/4/5/6] different enemies, dealing [2/4/6/8/10] damage and knocking them back. Cooldown: 3 min. Factions: Ability: Dash continuously into [2/3/4/5/6] different enemies, dealing [6/12/18/24/30] damage and knocking them back. Cooldown: 1 min 30 sec.
RuneGoes onMax levelWhat it does
Bushido's MettleBackpack10Has a 4 (I) to 40 (X)% chance for a hotstreak tick to not consume any mana. +4% per tier. (Prison only)
Daimyo's RageShovel3Right click while sneaking to launch a fireball that deals [4/6/8] damage to other players. Cooldown: [5 sec/4 sec/3 sec].
Eye of the StormCrossbow5Hitting an enemy has a [1/2/3/4/5]% chance to summon a powerful cyclone for [6/9/12/15/18] seconds.
Honest WorkHoe10Harvested crops sell for +5 (I) to 50 (X)% more.
Honorable BladeSword5Ability: Dash forward [8/11/14/17/20] blocks, dealing [2/4/6/8/10] damage and inflicting bleed to all enemies in your path. Bleed deals 1 damage every 0.3 seconds for [2.7/3/3.3/3.7/4] seconds. Cooldown: [1 min/55 sec/50 sec/45 sec/40 sec].
Imperial ResolveFull armor set1Gain a glimmering gold and red glowing effect.
KabutoHelmet5Skyblock, Prison and Survival: When attacked, has a [0.333/0.667/1/1.33/1.67]% chance to steal [2/4/6/8/10] health from the attacker. Cooldown: 30 sec. Factions: When attacked, has a [0.44/0.88/1.32/1.76/2.2]% chance to steal [2/4/6/8/10] health from the attacker. Cooldown: 20 sec.
KamikazeAxe10Skyblock, Prison and Survival: Ability: Empower yourself and your party members with Strength III, Speed III, and Fire Resistance III for 1 (I) to 7.5 (X) seconds. Cooldown: 3 min. Factions: Ability: Empower yourself, nearby faction members, and party members with Strength III, Speed III, and Fire Resistance III for 1 (I) to 7.5 (X) seconds. Cooldown: 3 min.
Respectfully DeniedShield10Has a 1 (I) to 10 (X)% chance to reflect incoming damage back to the attacker while blocking. (Skyblock, Prison and Survival only)
Sage ModeBoots3Sneak while standing still to find your inner self, charging your power the longer you sneak. This increases your damage by [0.3/0.7/1]/[0.7/1.3/2]/[1/2/3] and health by [1/2/3]/[2/4/6]/[3/6/9], depending on how long you charged your power.
Shogun's BountyPickaxe10Skyblock: Ore yield increases by 1 (I) to 3 (X)% with each ore that you mine, up to 120 (I) to 300 (X)%. Factions and Survival: Ore yield increases by 12 (I) to 30 (X)% with each ore that you mine, up to 120 (I) to 300 (X)%. (Skyblock, Factions and Survival only)
Shogun's WisdomBow5Shot normal arrows have a [30/35/40/45/50]% chance to turn into random tipped arrows, with effects lasting [4/5/6/7/8] to [11/12/13/14/15] seconds. Tipped arrows have a [10/20/30/40/50]% chance to apply an amplified effect, and a [5/10/15/20/25]% chance to amplify it even further.
ShurikenChestplate5Skyblock, Prison and Survival: When attacked, has a [1/2/3/4/5]% chance to surround yourself with [1/2/3/4/5] spinning shuriken(s) for 10 seconds. Cooldown: 1 min. Factions: When attacked, has a 10% chance to surround yourself with [1/2/3/4/5] spinning shuriken(s) for 10 seconds. Cooldown: 0 sec.
TenkaraFishing rod10Skyblock: Fishing has a 10 (I) to 100 (X)% chance to catch up to 6 (I) to 46 (X) additional items, each granting up to 50 additional EXP. Prison, Factions and Survival: Fishing has a 10 (I) to 100 (X)% chance to catch up to 6 (I) to 51 (X) additional items, each granting up to 50 additional EXP.
Way of FireLeggings5When attacked with Fire Aspect, has a [3/6/9/12/15]% chance to light your attacker on fire for [2/4/6/8/10] seconds.
RuneGoes onMax levelWhat it does
Crazy In LoveFull armor set1Gain a dark and light red glowing effect, and have hearts swirl around you.
Cupid's ArrowCrossbow5Sneaking while shooting causes your arrows to be infused with the matchmaking power of Cupid, pulling shot entities [27/33/40/47/53]% of the way towards you. Cooldown: [5 min/4 min/3 min/2 min/1 min].
Cupid's GraceHelmet5Automatically removes a single harmful potion effect once affected, if the level of the effect is less than or equal to the level of Cupid's Grace. Cooldown: [5 min/4 min/3 min/2 min/1 min].
Dating ExperienceBackpack10Increases the experience gained from Wise by +[3%/6%/9%/12%/15%/18%/21%/24%/27%/30%]. +3% per tier. (Prison only)
Gift BasketShovel10Digging has a 0.00143 (I) to 0.0143 (X)% chance to dig up abandoned Rabbit Spawners.
Gold DiggerFishing rod10Skyblock, Prison and Survival: Fishing has a 13 (I) to 40 (X)% chance to catch a Gold Shard. Only active during a full moon. Factions: Fishing has a 13 (I) to 40 (X)% chance to catch a Money Pouch or Gold Shard. Only active during a full moon.
High on LoveBoots5Ability: Float upwards for [2/4/6/8/10] seconds. Cooldown: [5 min/4 min/3 min/2 min/1 min].
Infectious AffectionLeggings5Upon death, has a 30% chance of infecting the area with love bombs, exploding for [2/4/6/8/10] damage and inflicting Poison [I/I/II/II/III].
Kiss of DeathAxe5Skyblock, Prison and Survival: Has a [0.5/1/1.5/2/2.5]% chance of giving players that you attack a Kiss of Death, stunning them for [0.5/1/1.5/2/2.5] seconds. Factions: Has a [0.364/0.727/1.09/1.45/1.82]% chance of giving players that you attack a Kiss of Death, stunning them for [0.5/1/1.5/2/2.5] seconds.
Lover's FortuneSword5Killing an animal that has bred recently will cause it to drop [50/100/150/200/250]% more experience.
Peek a BooShield5When blocking an attack, has a [1/2/3/4/5]% chance to fake your death, hiding you from other players for [5/7/9/11/13] seconds, or until you attack another player. (Skyblock, Prison and Survival only)
Perfect MatchChestplate5Has a 10% chance to gain Regeneration [I/I/II/II/III] for 5 seconds when near someone who also has this rune equipped.
SoulmateHoe5Right click while sneaking to instantly regrow all crops within [8/11/14/17/20] blocks for 15 seconds. Cooldown: 5 min.
Speed DatingPickaxe5Mining has a [0.5/1/1.5/2/2.5]% chance to grant you Haste [II/IV/VI/VIII/X] for 5 seconds.
Trapped By LoveBow5Has a 7.5% chance to trap enemies you hit in a bundle of cobwebs for [1/2/3/4/5] seconds. Cooldown: 3 min.
RuneGoes onMax levelWhat it does
Absolute ZeroHelmet5While in combat, a freezing ring expanding in a [2.1/2.9/3.7/4.6/5.9] block radius is emitted every 60 seconds, inflicting [2.5/3/3.5/4/4.5] seconds of freeze on nearby enemies.
Ancestral AssistanceFishing rod10Has a 1 (I) to 10 (X)% chance to activate any random fishing rod rune from previous seasonal crates.
Christmas MiracleLeggings5Has a [2/4/6/8/10]% chance to restore [2/4/6/8/10] health when damage is taken while below [8/11/14/17/20]% health.
Festive BlastShield5While blocking, has a [1/2/3/4/5]% chance to send attackers flying away from you in a flurry of snow! (Skyblock, Prison and Survival only)
Frosted FeetBoots5Gain Speed [I/II/III/IV/V] while walking on snow and gravel.
Ghost from Christmas PastBow5Has a [1/2/3/4/5]% chance to freeze shot entities.
Happy HolidaysSword5Ability: Grant yourself invisibility for [20/25/30/35/40] seconds. Cooldown: [9 min/8 min/7 min/6 min/5 min].
Icy TrailAxe5While sprinting in a straight line, gain 1 level of Speed every 5 blocks, up to Speed [I/II/III/IV/V].
Naughty or NicePickaxe10Mined coal has a 10 (I) to 55 (X)% chance to drop diamonds and emeralds.
Santa's BlessingChestplate10Skyblock, Prison and Survival: Increases the drop rate of Gold Shards looted from mobs by 2 (I) to 20 (X)%. Factions: Increases EXP dropped from mobs by 2 (I) to 20 (X)%.
Santa's SackBackpack10Adds +[1%/2%/3%/4%/5%/6%/7%/8%/9%/10%] to Greed's sell multiplier. +1% per tier. (Prison only)
Santa's SurpriseCrossbow5Has a [0.5/1/1.5/2/2.5]% chance to jumble the hotbar of shot players.
Secret SantaHoe5Skyblock and Survival: Harvesting crops has a 0.35% chance to find a random pouch, up to Tier [I/II/III/IV/V]. Factions: Harvesting crops has a 0.198% chance to find a random pouch, up to Tier [I/II/III/IV/V]. (Skyblock, Factions and Survival only)
Snowman’s RemainsShovel5Digging in snow has a [10/15/20/25/30]% chance to find carrots, golden carrots, sticks, carved pumpkins and buttons.
The Night Before ChristmasFull armor set1Gain a green and red glowing effect.
RuneGoes onMax levelWhat it does
Casper's GiftShield5Raise your shield for [5/4/3/2/1] seconds to remove slowness from yourself. (Skyblock, Prison and Survival only)
Diggin' Up BonesHoe5Has a [3/6/9/12/15]% chance of uncovering bones and bonemeal when tilling soil or harvesting crops.
Grave DiggerPickaxe5Has a [25/45/65/85/100]% chance to mine obsidian instantly.
Jack O' LanternHelmet1Gain permanent night vision when worn.
Pumpkin's FortuneBackpack10Increases the chance of Excavator, Jackhammer, and Cellmate by +[2%/4%/6%/8%/10%/12%/14%/16%/18%/20%]. +2% per tier. (Prison only)
Pumpkin's WrathFull armor set1Gain an orange glowing effect, and a +5% sell bonus for pumpkins.
Silverfish SacrificeChestplate5Skyblock, Prison and Survival: When attacked, has a [0.5/1/1.5/2/2.5]% chance to summon [1/2/3/4/5] silverfish to aid you for 20 seconds. Cooldown: 1 min. Factions: When attacked, has a [0.588/1.18/1.76/2.35/2.94]% chance to summon [1/2/3/4/5] silverfish to aid you for 20 seconds. Cooldown: 1 min.
Spooky CatchFishing rod10Fishing has a 7 (I) to 25 (X)% chance to catch Lucky Gems and Cleansing Wands while fishing.
Spooky SniperBow5Deals [0.56/0.63/0.71/0.83/1]% more damage for every block between you and your target.
Stolen SoulShovel3Gain Speed [I/II/III] and Health Boost [I/II/III] while this item is held in the Nether.
ThreadrunnerBoots5Walk through cobwebs much faster than normal, gaining Speed [X/XV/XX/XXV/XXX] while inside one.
Toxic ForcefieldAxe5Skyblock, Prison and Survival: Ability: Summon a toxic forcefield that pushes away players within [1.4/1.8/2.2/2.6/3] blocks, inflicting them with Poison II for [1/2/3/4/5] seconds. Also grants you Fire Resistance [I/II/III/IV/V] for [2/4/6/8/10] seconds. Cooldown: [5 min/4 min 45 sec/4 min 30 sec/4 min 15 sec/4 min]. Factions: Ability: Summon a toxic forcefield that pushes away players within [1.4/1.8/2.2/2.6/3] blocks, inflicting them with Poison II for [1/2/3/4/5] seconds. Also grants you Fire Resistance [I/II/III/IV/V] for [2/4/6/8/10] seconds. Cooldown: [4 min/3 min 40 sec/3 min 20 sec/3 min/2 min 40 sec].
Wicked WitchLeggings5Skyblock, Prison and Survival: When attacked, has a [0.5/1/1.5/2/2.5]% chance to inflict nearby enemies with Poison II for [5/7/9/11/13] seconds. Factions: When attacked, has a [0.588/1.18/1.76/2.35/2.94]% chance to inflict nearby enemies with Poison II for [5/7/9/11/13] seconds.
Woeful WerewolfSword5Has a 3% chance every 2.5 seconds to gain Speed [I/II/III/IV/V] for [30/45/60/75/90] seconds at night.
RuneGoes onMax levelWhat it does
Ancient DecayAxe10Chopping has a 1 (I) to 10 (X)% chance to chop up to 20 (I) to 200 (X) logs in a tree, and replant a sapling in its place.
Anubis' VeilFull armor set1Gain a blue and golden glowing effect.
Archaic BreakPickaxe10Mining has a 3.33 (I) to 33.33 (X)% chance to break blocks in a 2 (I) to 5 (X) block radius, this can cause chain reactions. (Skyblock, Factions and Survival only)
Desert WindShield5While blocking, has a [1/2/3/4/5]% chance to send attackers away in a sandnado at [1.2/1.4/1.6/1.8/2] blocks/sec, inflicting Slowness [I/II/III/IV/V] for [1/2/3/4/5] second(s). (Skyblock, Prison and Survival only)
Hieroglyphic HarvestHoe10Harvesting crops has a 0.005 (I) to 0.05 (X)% chance of finding runes. The runes are 1.1 (I) to 2 (X)x more likely to roll a higher level.
Mark of the SphinxBow5Skyblock, Prison and Survival: When shooting a player, has a [2/4/6/8/10]% chance to inflict Mark of the Sphinx on them. Mark of the Sphinx increases the damage the marked player takes by [4/8/12/16/20]% for [1/2/3/4/5] second(s). Factions: When shooting a player, has a [2/4/6/8/10]% chance to inflict Mark of the Sphinx on them. Mark of the Sphinx increases the damage the marked player takes by [3/5/8/10/13]% for [1/2/3/4/5] second(s).
MummificationLeggings5When attacked, has a [0.5/1/1.5/2/2.5]% chance to summon [1/2/3/4/5] baby [mummy/mummies/mummies/mummies/mummies] on your attacker.
Nile's CastFishing rod10Fishing has a 1 (I) to 10 (X)% chance to catch a Vote Key.
Osiris' BlessingSword5Slain monsters explode, dealing [5/10/15/20/25]% of their maximum health to nearby monsters.
Pharaoh's ReinforcementChestplate5Skyblock, Prison and Survival: Has a 10% chance of granting you Resistance [I/II/III/IV/V] while you have less than one third health. Factions: Has a 20% chance of granting you Resistance [I/II/III/IV/V] while you have less than one third health.
Ra's WrathHelmet5Skyblock and Prison: When another player has a combo on you, have a [2/4/6/8/10]% chance of gaining Resistance [I/I/II/II/III], and inflicting Blindness [I/II/III/IV/V], Mining Fatigue [I/I/II/II/III], and Slowness [I/I/II/II/III] on your attacker for [1/2/3/4/5] second(s). Factions: When another player has a combo on you, have a [1/2/3/4/5]% chance of gaining Resistance II, and inflicting Blindness [I/II/III/IV/V], Mining Fatigue II, and Slowness II on your attacker for [1.6/3.2/4.8/6.4/8] second(s). Survival: When another player has a combo on you, have a [1.5/3/4.5/6/7.5]% chance of gaining Resistance [I/I/II/II/III], and inflicting Blindness [I/II/III/IV/V], Mining Fatigue [I/I/II/II/III], and Slowness [I/I/II/II/III] on your attacker for [2/4/6/8/10] second(s).
SandwalkerBoots5Gain Speed [I/II/III/IV/V] while walking on sand and sandstone.
Sekhem SwingShovel5Gain permanent Haste [I/I/II/II/III] while this item is held.
RuneGoes onMax levelWhat it does
Demonic DestructionCrossbow5Sneaking while shooting causes your arrows to be infused with the destructive powers of demons, causing explosions in a [3/5/8/10/13] block radius where they land. Cooldown: 10 sec.
Demonic LifestealShield5When blocking, has a [1/2/3/4/5]% chance to steal [0.5/1/1.5/2/2.5] hearts from your attacker for [5/7/9/11/13] seconds. Cooldown: 1 min. (Skyblock, Prison and Survival only)
Devil's CrownHelmet1Gain immunity to all wither and poison damage. (Skyblock, Prison and Survival only)
Eternal DamnationFull armor set1Gain a demonic purple glowing effect.
Hades' HellfireBoots5As you step, you'll leave a trail of flame in your wake.
Hell's DogsBow5Has a [1/2/3/4/5]% chance to summon [1/2/3/4/5] baby zombies on your target. (Skyblock, Prison and Survival only)
Hell's RingsSword5Ability: Surround yourself in a ring of fire for [2/4/6/8/10] seconds. The fire rapidly sets players ablaze, burning longer the longer they stand in it. Also grants you Fire Resistance [I/II/III/IV/V] for [2/4/6/8/10] seconds. Cooldown: [5 min/4 min/3 min/2 min/1 min]. (Skyblock, Prison and Survival only)
Lucifer's BlessingPickaxe5Has a [25/45/65/85/100]% chance to mine obsidian instantly.
Reaper's ScytheHoe5Harvesting crops has a 4% chance to harvest nearby crops in a blast of flames around you. Blast radius is up to [3/5/7/9/11] blocks.
Six Feet UnderShovel5Sneaking lets you dig [4/6/8/10/12] blocks straight in one direction. Cooldown: 2 sec.
Temptation of EdenAxe5Chopping trees has a [2/3/4/5/6]% chance to drop apples of different quality. Apple quality and quantity is increased by +12.5% per level of Fortune.
Touch of MaliceChestplate5The lower your health is, the stronger you become. - 50% health: gain Speed [I/I/II/II/III]. - 30% health: gain Strength [I/I/II/II/III]. - 15% health: gain Regeneration [I/I/II/II/III]. (Skyblock, Prison and Survival only)
Underworld's GripLeggings5Skyblock, Prison and Survival: Has a [0.25/0.5/0.75/1/1.25]% chance to apply Slowness [I/I/II/II/III] for [3/4/5/6/7] seconds to attacked enemies. Factions: Has a [3/4/5/6/7]% chance to apply Slowness [I/I/II/II/III] for [3/4/5/6/7] seconds to attacked enemies.
RuneGoes onMax levelWhat it does
Archangel's WatchHelmet5When attacked, has a [1/2/3/4/5]% chance of triggering a healing aura, granting you Regeneration [I/II/III/IV/V] for [3/6/9/12/15] seconds. Cooldown: 5 min. (Skyblock, Prison and Survival only)
Celestial WarriorChestplate3Gain permanent Haste [I/II/III] while this is equipped. (Skyblock, Prison and Survival only)
Demeter's GraceShovel5Gain permanent Speed [I/I/II/II/III] and Jump Boost [I/I/II/II/III] while this item is held.
Divine BlessingsPickaxe10Skyblock: Mining has a ~2 (I) to 5 (X)% chance to drop extra minerals when an ore is mined. Chance varies between different minerals. Factions and Survival: Mining has a ~6 (I) to 15 (X)% chance to drop extra minerals when an ore is mined. Chance varies between different minerals. (Skyblock, Factions and Survival only)
Divine ProtectionFull armor set1Gain a white glowing effect and permanent Resistance I.
Guardian AngelShield5When attacked whilst your shield is raised, has a [1/2/3/4/5]% chance to disorient your attacker with Blindness [I/II/III/IV/V], Nausea [I/II/III/IV/V] and Slowness [I/II/III/IV/V] for [3.5/5/6.5/8/9.5] seconds. (Skyblock, Prison and Survival only)
Heaven's LureFishing rod10Has a 1 (I) to 10 (X)% chance to catch a random rune while fishing. The runes are 1.05 (I) to 1.5 (X)x more likely to roll a higher level.
Heavenly RageBow5Has a [1/2/3/4/5]% chance for a bolt of lightning to strike whomever you hit, inflicting Poison [I/II/III/IV/V]. [1/2/3/4/5] smaller bolts strike nearby, dealing [5/7/9/11/13] damage each. (Skyblock, Prison and Survival only)
Holy DeterminationBoots5Knockback taken is reduced by [5/10/15/20/25]% while equipped.
Holy FireLeggings5When damaged, has a [1/2/3/4/5]% chance to summon a ring of fire around yourself for [2/4/6/8/10] seconds. You have Fire Resistance [I/II/III/IV/V] during the effect. Cooldown: 2 min. (Skyblock, Prison and Survival only)
Holy HarvestHoe5Harvesting crops has a [10/20/30/40/50]% chance to multiply any crops harvested.
Salvation's HoldSword5Ability: Summon a vortex in front of you, pulling enemies within [1.8/3.6/5.4/7.2/9] blocks towards you and inflicting them with Slowness [I/II/III/IV/V] for [1/2/3/4/5] seconds. Cooldown: 1 min. (Skyblock, Prison and Survival only)
Spiritual SliceAxe5Your attacks against players have a [0.25/0.5/0.75/1/1.25]% chance to unequip a random piece of their armor. (Skyblock, Prison and Survival only)
RuneGoes onMax levelWhat it does
Bountiful BunnyFull armor set1Gain a rainbow glowing effect.
Bunny HopsLeggings5Gain Jump Boost [I/II/III/IV/V] for [1/2/3/4/5] seconds after being hit in PvP.
Candy CrazeShield3When attacked 5 times in a row while blocking, inflict the attacker with Slowness [I/II/III] and Nausea [I/II/III] for 3 seconds. (Skyblock and Survival only)
Chocolate EggBow5Shot arrows have a [5/10/15/20/25]% chance to inflict Blindness [I/II/III/IV/V] and make the enemy stuck in place for [0.5/1/1.5/2/2.5] seconds.
Easter EggsHelmet5Every 2.5 seconds, has a [4/8/12/16/20]% chance to spawn a rabbit around you, up to 10 rabbits. Rabbits drop twice as much loot.
Egg DetectorPickaxe5Skyblock: Mining ore has a [15/20/25/30/35]% chance of doubling the drops, and a ~[0.117/0.133/0.15/0.167/0.183]% chance to uncover a random rune. The rune chance varies depending on the ore. The runes are [1.1/1.2/1.3/1.4/1.5]x more likely to be rarer. The rarity of the ore influences the chance. -80% less likely for coal ore. +50% more likely for emerald ore. Factions and Survival: Mining ore has a [15/20/25/30/35]% chance of doubling the drops, and a ~[1.17/1.33/1.5/1.67/1.83]% chance to uncover a random rune. The rune chance varies depending on the ore. The runes are [1.1/1.2/1.3/1.4/1.5]x more likely to be rarer. The rarity of the ore influences the chance. -80% less likely for coal ore. +50% more likely for emerald ore.
EggsplosionShovel5Has a 25% chance to destroy blocks in a [1/2/3/4/5] block radius in a blast of eggs around you.
Energizer BunnyBoots3Gain permanent Speed [I/II/III] while this is equipped.
Evil EasterAxe5Has a [1/2/3/4/5]% chance of tainting your enemy's heart, reducing their max health by [1/1.5/2/2.5/3] for [5/7/9/11/13] seconds.
Golden TouchHoe5Harvested carrots and melons have a [2/4/6/8/10]% chance to become golden.
Rabbit RageSword5Has a [1/2/3/4/5]% chance of spawning a killer bunny to fight by your side as you fight.
Withered RabbitChestplate5When attacked, has a [1/2/3/4/5]% chance to inflict the attacker with Wither for [1/2/3/4/5] seconds.
RuneGoes onMax levelWhat it does
End Of The RainbowChestplate5On death, drop [1/2/3/4/5] pot(s) of gold that explode within 10 seconds, dealing [13/16/19/22/25] damage to nearby enemies. (Skyblock and Survival only)
Four Leaf KillerSword5Grants a green trail while this sword is held. Attacks have a [1/2/3/4/5]% chance to inflict enemies with Poison [I/II/III/IV/V] for [1/2/3/4/5] seconds. (Skyblock and Survival only)
Grace Of The LeprechaunHelmet1Summons a downpour of cosmetic gold nuggets and ingots around you for 3 seconds.
Greed For GoldPickaxe10Skyblock: Mining ore has a ~0.52 (I) to 0.7 (X)% chance of granting bonus experience. Chance varies between different minerals. Factions and Survival: Mining ore has a ~5.2 (I) to 7 (X)% chance of granting bonus experience. Chance varies between different minerals.
Leprechaun FrenzyLeggings5Grants Invisibility and Speed [I/I/II/II/III] while holding a gold block in your offhand. (Skyblock and Survival only)
Leprechaun's GemsAxe10Chopping wood has a 2 (I) to 11 (X)% chance to drop emeralds and emerald blocks.
Leprechaun's TouchBoots5Has a [10/20/30/40/50]% chance of instantly growing crops that you walk over.
Luck O' The IrishHoe5Tilling the ground has a [5/10/15/20/25]% chance to drop valuable minerals.
Lucky CharmsShovel10Digging has a 2 (I) to 11 (X)% chance to find golden carrots and golden apples.
Shamrock SwitchShield5When blocking, has a [1/2/3/4/5]% chance to switch locations with the attacker. At Level 2 the attacker is also briefly slowed; at Level 3 and above they are instead stunned for [1/2/3/4/5] seconds. (Skyblock and Survival only)
Sickly LuckBow5Shot arrows inflict Poison [I/II/III/IV/V] for [1/2/3/4/5] seconds. (Skyblock and Survival only)
RuneGoes onMax levelWhat it does
HeartbreakerAxe5Attacking enemies has a [1/2/3/4/5]% chance of breaking their heart, reducing their max health by [0.5/1/1.5/2/2.5] for [5/7/9/11/13] seconds. (Skyblock and Survival only)
Hungry For LoveShield5When blocking, inflict attackers with Hunger [I/I/II/II/III] for 5 seconds. (Skyblock and Survival only)
Love BirdsHelmet5Has a [1/2/3/4/5]% chance of inflicting attackers with an uncontrollable urge for love, stunning them for [1/2/3/4/5] second(s). (Skyblock and Survival only)
Love ShowerLeggings5When attacked, has a [1/2/3/4/5]% chance to effectively blind the attacker with a flurry of your love! (Skyblock and Survival only)
LoveboundSword5Attack a player while sneaking to bind them to you for [5/7/9/11/13] seconds, preventing them from moving further than 6 blocks away from you. Cooldown: 5 min. (Skyblock and Survival only)
One Night StandBoots5When low on health or poisoned, gain Speed [II/IV/VI/VIII/X] for [4/8/12/16/20] seconds! Cooldown: 1 min. (Skyblock and Survival only)
Ring DetectorPickaxe10Mining has a 2 (I) to 11 (X)% chance to dig up long lost gold and iron wedding rings. Ring quantity scales with your Fortune enchant.
Secret AdmirerShovel5Has a 25% chance to destroy blocks in a [1/2/3/4/5] block radius in a blast of love around you.
Unbreakable BondChestplate5Gain Strength [I/I/II/II/III] when someone near you also has this enchantment equipped. (Skyblock and Survival only)
Valentine SweetsHoe5Harvesting Cocoa Beans has a [1/2/3/4/5]% chance of baking them into a Cookie. Harvesting Wheat has a [1/2/3/4/5]% chance of baking it into a Cake.
Wrath Of CupidBow5Hitting enemies has a [1/2/3/4/5]% chance of summoning Cupid on them, who flies around shooting arrows for [5/7/9/11/13] seconds. (Skyblock and Survival only)

Runes FAQ​

How do I get runes on Complex?​

Go to the Infuser with /warp infuser, buy a rune tome with your XP and right-click it to get a random rune. Runes also come from crates, PvE areas like the Pharaoh's Tomb, Clue Scrolls, envoys, milestones and seasonal crate gear.

How do I apply a rune?​

Open your inventory, pick up the rune and click it onto the item. The rune's success chance decides if it goes on, so use Lucky Gems first on runes you can't afford to lose.

What happens if a rune critically fails?​

The rune is used up and your item is shattered on Skyblock, Prison and Survival. Repair it at the Blacksmith with a Reforge Glyph and some XP. On Factions a critical fail destroys the item.

How do I raise a rune's success chance?​

Drag Lucky Gems onto the rune at the Infuser. Each gem adds 15% to a Common rune, 10% to a Rare, 3% to a Legendary and 2% to a Mythical, up to 100%.

How do I remove a rune from an item?​

Use a Cleansing Wand from the Infuser. It removes one rune, enchantment or armor trim of your choice. Seasonal runes can't be removed.

How many runes are there on Complex?​

There are 772 runes on Complex Gaming: 117 Infuser runes, PvE area runes and 622 seasonal crate runes across 40 crate sets.

What is the best rune tier?​

Mythical runes are the strongest you can get from the Infuser, but they're the most expensive and have the lowest success chances. Seasonal crate runes are the strongest overall, and they only come on seasonal crate gear.

Can I put a rune past its max level?​

Yes, with Hidden Treasure. It adds 1 level past max, up to 3 extra levels on Skyblock, 5 on Prison and Survival and 1 on Factions. It doesn't work on seasonal runes.

Do runes stay when I upgrade to netherite?​

Yes. Runes and enchantments carry over when you upgrade an item at a smithing table.

🎮 Ready to play?
hub.mc-complex.com
Java 1.8 to the latest release, or Bedrock on port 19132
Type /warp infuser to get your first rune

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