Cobblemon Dungeon Scoring Guide
How points, combos and par work, and how to get an S grade
Short answer: Cobblemon dungeon scoring on Complex Cobblemon (cobblemon.mc-complex.com) and Complex Pixelmon (pixel.mc-complex.com) turns every run into a grade from D to S. You earn points for rooms, floors, bonuses and speed, and your grade is your score divided by par. A C needs 1.10x par on Easy, and an S needs 4.50x par on every difficulty. A plain clear lands near 1.0x par, which is a D, so speed, no deaths and combos are what raise your grade.
⚡ Quick facts
Works on: Complex Cobblemon and Complex Pixelmon
Grades: D, C, B, A, S
Grade formula: your score divided by par
S grade: 4.50x par on Easy, Medium and Hard
Combo: up to +125%, resets when you die
Better grade: more Dungeon Coins, more reward rolls, rarer loot
How Cobblemon dungeon scoring works
Every dungeon run is scored, and your score becomes a
grade from D to S. A better grade means more Dungeon Coins, more reward rolls and better loot odds.
- You earn points as you play, from progress and clean play.
- Your score is compared to par. Par is the total points that dungeon can give at base rate.
- Your grade is your score divided by par. Each difficulty has its own grade cutoffs.
Scoring works the same way on Complex Cobblemon and Complex Pixelmon.
How to earn points
| Action | Points |
|---|
| Clear a room | +100 |
| Clear a challenge | +50 |
| Complete a floor | +50 |
| Complete the dungeon | +200 |
| No deaths bonus | +250 |
| Perfect accuracy bonus | +50 |
| All loot bonus | +150 |
| Each secret found | +150 |
| Speed | +2 for every second saved |
How you lose points
| Mistake | Points |
|---|
| Death | -50 |
| Pokemon fainting | -50 |
| Wrong trivia answer | -25 |
Dying also resets your combo, which costs you even more (see below).
Combos
- Chaining actions without dying builds a combo multiplier, up to +125%.
- This is how top players push their score sky high.
- Dying resets your combo.
Dungeon grade cutoffs
Your grade is your score divided by par. These are the minimum multiples of par for each grade:
| Grade | Easy | Medium | Hard |
|---|
| S | 4.50x | 4.50x | 4.50x |
| A | 3.00x | 3.50x | 3.65x |
| B | 1.55x | 1.75x | 1.95x |
| C | 1.10x | 1.20x | 1.30x |
| D | Anything below C | Anything below C | Anything below C |
- C and B are strong clears. A plain clear with no bonuses lands near 1.0x par, which is a D, so you need speed, no deaths and combos to reach C.
- A and S are skill grades. A needs 3.00x to 3.65x par depending on difficulty. S needs 4.50x par, which takes stacked combos and fast, deathless clears.
Extreme dungeons are coming soon.
What your grade gives you
Your grade pays off three ways at once:
| Reward | At D | At S |
|---|
| Dungeon Coins | x0.5 | x2.0 |
| Reward rolls per run | 1 or 2 (depending on difficulty) | 3 |
| Loot rarity | Mostly common loot | Rarer pools plus the jackpot tier |
See the full odds in
Dungeons Rewards: Loot, Odds and Grades.
How to get S rank in dungeons
- Don't die. Every death costs 50 points, resets your combo and loses the 250 point no deaths bonus.
- Keep your combo going for up to +125%.
- Play fast. Every second you save is worth 2 points.
- Find every secret (150 points each) and grab all the loot (150 points).
- Answer trivia carefully. A wrong answer costs 25 points.
- Keep your Pokemon healthy. Each faint costs 50 points.
Cobblemon Dungeon Scoring FAQ
How are dungeons scored in Cobblemon?
On Complex Cobblemon and Complex Pixelmon, you earn points for rooms, challenges, floors, clearing the dungeon, bonuses and speed. You lose points for deaths, fainted Pokemon and wrong trivia answers. Your score divided by par sets your grade.
What is par in Cobblemon dungeons?
Par is the total points a dungeon can give at base rate. Your grade is your score divided by par, so 4.50x par or more is an S.
How do I get an S rank in a dungeon?
Score at least 4.50x par. That takes fast, deathless clears with full combos, every secret and all the loot.
Why did I get a D grade?
A plain clear with no bonuses lands near 1.0x par, which is a D. You need at least 1.10x par on Easy, 1.20x on Medium or 1.30x on Hard for a C.
What does a better dungeon grade give?
More Dungeon Coins (x0.5 at D up to x2.0 at S), more reward rolls (3 at S) and better loot odds, including the jackpot tier.
Does dying reset my combo?
Yes. A death costs 50 points and resets your combo multiplier.
🎮 Ready to play?
cobblemon.mc-complex.com
Minecraft Java 1.21.1 with the Complex Cobblemon modpack (
CurseForge or
Modrinth) or COBBLEVERSE. Playing Pixelmon? Join pixel.mc-complex.com with the
Complex Pixelmon modpack
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