Cobblemon Dungeon Rewards
Reward rolls, loot odds by grade, loot pools and Dungeon Coins
Short answer: Cobblemon dungeon rewards on Complex Cobblemon (cobblemon.mc-complex.com) and Complex Pixelmon (pixel.mc-complex.com) come from 1 to 3 reward rolls at the end of each run. Each roll picks a rarity band (Common, Uncommon, Rare or Legendary), then one item from that band. A higher grade and a harder dungeon give more rolls and rarer loot: every difficulty gives 3 rolls at S, and Hard S has an 8% Legendary chance per roll. You also earn Dungeon Coins every run.
⚡ Quick facts
Reward rolls: 1 to 3 per run (3 at S on every difficulty)
Rarity bands: Common, Uncommon, Rare, Legendary
Legendary jackpot at S: Medium 1%, Hard 8%
Entry fee (Cobblemon): 10,000 / 24,000 / 60,000 coins (Easy / Medium / Hard)
Entry fee (Pixelmon): 25,000 / 75,000 / 225,000 coins
Gems from dungeons: up to 50 a day
How Cobblemon dungeon rewards work
At the end of every run you get
1 to 3 reward rolls. Each roll is a chance inside a chance:
- Band roll: picks a rarity band (Common, Uncommon, Rare or Legendary). The odds depend on the dungeon difficulty and your grade.
- Item roll: picks one item from that band's pool.
Rolls are independent, so two rare rolls give two rares, and a rare plus a legendary gives one of each.
Reward rolls per run
| Difficulty | D | C | B | A | S |
|---|
| Easy | 1 | 1 | 2 | 2 | 3 |
| Medium | 1 | 2 | 2 | 3 | 3 |
| Hard | 2 | 2 | 3 | 3 | 3 |
Every difficulty gives 3 rolls at S. Extreme dungeons are coming soon.
Loot band odds by grade
Each row adds up to 100%. A better grade shifts you toward rarer bands and unlocks a small jackpot one tier above the dungeon's floor.
Easy
| Grade | Common | Uncommon | Rare |
|---|
| D | 95% | 5% | - |
| C | 88% | 12% | - |
| B | 82% | 18% | - |
| A | 78% | 21% | 1% |
| S | 72% | 26% | 2% |
Medium
| Grade | Common | Uncommon | Rare | Legendary |
|---|
| D | 82% | 17% | 1% | - |
| C | 74% | 24% | 2% | - |
| B | 64% | 33% | 3% | - |
| A | 55% | 40% | 5% | - |
| S | 47% | 45% | 7% | 1% |
Hard
| Grade | Common | Uncommon | Rare | Legendary |
|---|
| D | 50% | 40% | 10% | - |
| C | 40% | 45% | 15% | - |
| B | 25% | 47% | 25% | 3% |
| A | - | 50% | 44% | 6% |
| S | - | 36% | 56% | 8% |
💡 Tip: Legendary jackpot at S: Medium 1%, Hard 8%.
Cobblemon dungeon loot pools
Once you land in a band, one item is drawn by fixed weights. A higher weight means a more common item in that pool. These are the Cobblemon pools:
Common pool
| Reward | Weight |
|---|
| 60k Coins | 15 |
| 2x Event Keys | 14 |
| 5x Vote Keys | 13 |
| 30x Rare Candies | 12 |
| 1x Hellbound Figurine | 11 |
| 1x Random Typed Spin | 10 |
| 1x Random Plushy Spin | 9 |
| [Tomb Raider] Tag | 8 |
| 150k Coins | 8 |
Uncommon pool
| Reward | Weight |
|---|
| 2x Event Keys | 15 |
| [Catacombs] Tag | 14 |
| 1x Armor Trim | 13 |
| 1x Random Mint | 12 |
| 1x Random Typed Spin | 11 |
| 2x Random Modifiers (not Max IV) | 9 |
| 1x Random Tera Shard | 7 |
| 2x Random Boosters | 6 |
| 1x Random Megastone | 5 |
| 1x Shiny Pokemon Spin | 5 |
Rare pool
| Reward | Weight |
|---|
| 1x Vanilla Rare Drop Bundle | 15 |
| 1x End Friends Figurine | 13 |
| 3x Random Mints | 12 |
| 1x Tag Unredeemer | 11 |
| [Wayfinder] Tag | 10 |
| 2x Lunar Key Spins | 9 |
| 1x BP Spin | 8 |
| 1x Paradox Core | 7 |
| 1x Max IV Modifier | 6 |
| 1x Plushy Spin (includes Legends) | 5 |
| 1x Legendary Spin | 4 |
Legendary pool
| Reward | Weight |
|---|
| [Obelisk] Tag | 30 |
| 5 Gems | 22 |
| 1x Ultra Key | 18 |
| 1x Shiny Legendary Spin | 12 |
| 1x Golden Figurine | 9 |
| 1x Seasonal Key | 6 |
| Custom Tag (rarest) | 1 |
Pixelmon dungeon loot example
Cobblemon and Pixelmon share the same band odds, but their item lists are different. Here is the Pixelmon Legendary pool:
| Reward | Weight |
|---|
| Essence Flipper Tag | 24 |
| 3x Ultra Keys | 19 |
| 3x Lunar Keys | 16 |
| 5 Gems | 12 |
| Shiny Legendary Spin | 11 |
| Golden Figurine | 7 |
| Seasonal Key | 6 |
| Seasonal Essence | 3 |
| Custom Tag (rarest) | 1 |
Figurines mark rarity: Hellbound = Common, End Friends = Rare, Golden = Legendary.
Your real chance of a drop
Your real chance of an item = band chance x item chance.
Example: Seasonal Essence on a Hard S run on Pixelmon is 8% (Legendary band) x 3% (item) = 0.24% per roll. With 3 rolls at S, that is about 0.7% per run.
Common rewards are frequent filler. Legendary loot needs both a rare band roll and a rare item draw, so top tier loot always takes a strong score on a hard dungeon.
Dungeon entry fees and Dungeon Coins
Each run costs coins to enter:
| Difficulty | Cobblemon entry fee | Pixelmon entry fee |
|---|
| Easy | 10,000 coins | 25,000 coins |
| Medium | 24,000 coins | 75,000 coins |
| Hard | 60,000 coins | 225,000 coins |
You also earn
Dungeon Coins every run. The base amount depends on difficulty, then your grade multiplies it: x0.5 at D, x1.0 at C, x1.25 at B, x1.5 at A and x2.0 at S.
| Difficulty | Base Dungeon Coins | At S grade (x2.0) |
|---|
| Easy | 10 | 20 |
| Medium | 25 | 50 |
| Hard | 50 | 100 |
You can earn up to 50 Gems a day from dungeon loot.
Cobblemon Dungeon Rewards FAQ
What rewards do you get from Cobblemon dungeons?
On Complex Cobblemon you can get coins, keys, Rare Candies, spins, figurines, tags, mints, Tera Shards, Mega Stones, Paradox Cores, Legendary Spins, Gems and more, plus Dungeon Coins every run.
How many reward rolls do you get per dungeon run?
1 to 3. At D, Easy and Medium give 1 roll and Hard gives 2. Every difficulty gives 3 rolls at S.
How do you get legendary loot from dungeons?
The Legendary band only appears on Medium and Hard. Medium gives a 1% chance at S. Hard gives 3% at B, 6% at A and 8% at S.
How much does it cost to enter a dungeon?
On Cobblemon, Easy costs 10,000 coins, Medium 24,000 and Hard 60,000. On Pixelmon, Easy costs 25,000, Medium 75,000 and Hard 225,000.
How many Dungeon Coins do you get per run?
The base is 10 on Easy, 25 on Medium and 50 on Hard, multiplied by your grade from x0.5 at D to x2.0 at S. A Hard S run gives 100 Dungeon Coins.
Can you get Seasonal Essence from dungeons?
Yes, on Pixelmon it is in the Legendary pool. On a Hard S run that is about 0.24% per roll, or about 0.7% per run.
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